Ghost Pulse by thelasttankmage

[raw]
made by thelasttankmage for Ludum Dare 59 (JAM)

I attempted to create a game entirely within Rive to help brush up on my rive skills and learn the new way they do data binding and such. I think it came out OK. Its very simplistic, just click the Fire Pulse and it will cause a random ghost to appear which you can click to remove. I had a jumpscare animated for when you lose, but didnt have time to add it in. FYI there is no end, it just loops.

Its available on my website at the following link.

Ratings

Overall 831th 2.526⭐ 21🧑‍⚖️
Fun 835th 2.184⭐ 21🧑‍⚖️
Innovation 836th 2.211⭐ 21🧑‍⚖️
Theme 767th 2.711⭐ 21🧑‍⚖️
Graphics 517th 3.553⭐ 21🧑‍⚖️
Mood 707th 3.053⭐ 21🧑‍⚖️
Given 19🗳️ 9🗨️

Feedback

Derek Glennon
Apr 21st · 03:14 UTC
Really like the visual design!
MountainGoose
Apr 21st · 03:19 UTC
Simple, but the effects/visuals are clean. Cool you programmed it in Rive!
shadow64
Apr 21st · 06:09 UTC
The visuals came together nicely and the gameplay is clear. The close up one is definitely the creepiest. Nice work!
Stormdrill
Apr 23rd · 22:01 UTC
It’s funny how, sitting there half-asleep at night, that scary face actually gave me a fright!
pres2300
Apr 23rd · 22:25 UTC
I think what you have done is really well made. The visual effects of the pulse are great. Nice job!
fabelay
Apr 24th · 22:08 UTC
I got jumpscared! You somehow managed to put enough immersion in this 2D game, that I almost jumped from my seat, lol! Nice work!
CrimsonTrouper
Apr 25th · 10:53 UTC
the art is cool but the game is too easy, you just spam signal and wait for ghost to appear to eliminate it with one click. Is there any failiure of catching a ghost? The paper says yes, but I purposely tried to get one and didn't. The game seems a bit endless with no goal just as simple as "survive as long as you can" since I couldn't even die. Maybe I was waiting for a too small period of time, but then I guess no one will ever lose here, but by his own will. So... not asking for some final gole, but at least for a "lose"
Ryrumeli
Apr 26th · 03:11 UTC
I shouldn't have played it past midnight alone should I?


Good visual design, good experience, the pulse does work and I like how it kind of paced well with a radar sort of timing, it was very intuitive. Definitely the jumpscare experience I wasn't expecting in a game jam!
OchPochPunk
Apr 30th · 22:06 UTC
The ghosts look really cool — they have a great style and stand out nicely. It’s a shame you didn’t have time to fully finish the game, but what’s there already shows a lot of potential.

If you have time, I’d really appreciate it if you could check out my game too!!!
Allax
May 03rd · 17:17 UTC
It's even funny for an experiment.
Alekcey Ovalnyi
May 07th · 21:27 UTC
A very simple game, completely uninteresting