Treaty by Nidoprince

[raw]
made by Nidoprince for Ludum Dare 59 (JAM)

Game about trying to end a war. News takes time to travel, as do your treaty proposals. Figure out what each faction wants and try to end the war before too many die. Click to start. Mouse controls. Drag provinces onto the treaties, or scouts onto the map. Map is colored based on faction control before the war started, and you must update it as news comes in. Double click to toggle control color.
Tutorial: You are playing as the diplomat of the red faction, able to send treaty proposals to the green and blue factions. The game ends when you are able to get an accepted treaty from both of them. The other 3 factions(Orange, Purple, & Pink) are caught in the middle of the conflict and don't have armies. You can drag map tiles onto the treaties to offer or request control of that province, as well as dragging the icons below the treaties to offer or request aid in one of the five industries.
The map shows the state of the regions before the war broke out, and you need to update it as news arrives in order to keep track of who controls where. You can send out your scouts to get specific knowledge about a given province, but otherwise you only learn about battles. Each faction has one army that you can roughly track by moving their flags to where you have heard of them doing battle.
In order to make a treaty that will be accepted, you need to figure out what the other factions want out of the war. You can do this by tracking what kind of places their army is attacking, or looking at the production of the places they control and finding out which of them they are missing or low on. You are able to see what your own countries goals are by hovering over the scroll in the right corner above the clock.
You can adjust the speed of events by clicking on the letters below the clock, choosing between slow, normal, and fast game speed.
Information takes time to travel in this game, and can be delayed by battles and bad roads, so the order you receive news is not always the order in which it happened.
A number of things are tracked at the end of the game, so you can try and make a treaty as fast as possible to save the most lives, or you can seek to get the best treaty for your own faction. Time and casualties erode the political will of each of the factions, so the other factions will be easier to convince the longer the war goes on.

Ratings

Overall 812th 2.696⭐ 30🧑‍⚖️
Fun 830th 2.268⭐ 30🧑‍⚖️
Innovation 454th 3.339⭐ 30🧑‍⚖️
Theme 636th 3.25⭐ 30🧑‍⚖️
Graphics 772th 2.379⭐ 31🧑‍⚖️
Mood 824th 2.389⭐ 29🧑‍⚖️
Given 23🗳️ 35🗨️

Feedback

TopperVideoGames
Apr 21st · 02:18 UTC
The concept is interesting, and I did try to play it through a couple of times. I could mostly keep up with each province changing as the news came up, and clicking fast to change it to a new color. I could send out scouts and treaties asking for what my country needed. At the end of it all, I did not know what to do with all of this information the game was giving me. Every treaty was rejected, and the game would black screen eventually in what I believe was a game over.
It was clear enough to see what was happening. Red was my country, and it was always losing the wars. I did really like how it took time to get specific information, a good use of the signal theme.
Lizz
Apr 21st · 02:46 UTC
I think I get the concept, but I was really lost on what was happening and I was supposed to be doing for quite a while. It is a simple design and I am curious to see how deep this can go. Definitely fits the theme!
LDJam user 410492
Apr 21st · 03:41 UTC
Really cool take! I wish it moved slower though, I feel like I'm always behind
🎤 Nidoprince
Apr 21st · 08:57 UTC
@katastudios You can turn down the speed by hitting the s below the clock, but it still might be a bit fast. I was planning to fine tune the timing at the end, but was still working on making the game functional till the very last hour so it is definitely pretty rough.

@TopperVideoGames The black screen was probably a crash, there isn't a traditional game over in the game, just a worse outcome for the people the longer the war lasts. A part that I probably should have explained better is that figuring out what kind of resources the other nations need is a big part of finding the right treaty. Their army will try and capture places that have the resource they are missing, and if you look at the economy of each space, you can kinda figure out which ones they have a lot of and which they are missing and probably trying to acquire with the war.

@Lizz That makes sense. I planned to do more explanation of goals and systems, but ended up working on core gameplay until the literal last minute to get it done in time for the jam.
Suki Shao
Apr 21st · 10:12 UTC
I'm a bit confused about the overall UI and how to operate it, but I can grasp the theme and like the concept.
Podrez
Apr 21st · 11:24 UTC
Just add a division editor and it’ll be HOI4 😄
Jamope_
Apr 21st · 12:25 UTC
I couldn't really tell what's happening! Visuals are really basic and I don't really know what I need to do... Maybe a short text tutorial would've helped a lot!
disperse
Apr 21st · 17:34 UTC
Are we only able to send treaty proposals on behalf of the Blue and Green factions? Is there a way to change the colors in the upper right corner?

It says "we desperately need food, we desperately need tools" who are "We" are we one of the factions? What color?
4farandbeyond
Apr 21st · 17:40 UTC
This game looks really fun, but im not really sure what im doing. Am I red? Am I cream? The timescale seems very long (and thats probably intended) but theres a lot of downtime where im not really sure if things are happening, or if ive made a mistake.
🎤 Nidoprince
Apr 21st · 21:59 UTC
@jamope @disperse @4farandbeyond I've edited the description of the game to include a few paragraphs of tutorial which should help with the confusion. I should have taken the time to do this yesterday, but was just exhausted from finishing the game. Thanks for the feedback!
LDJam user 426288
Apr 22nd · 06:09 UTC
It does fit the theme of Signalis really well, but the game rules look quite complicated. I need to spend some time reading and understanding the gameplay explained in the game description🥲
WhoIsEthan
Apr 22nd · 15:10 UTC
Interesting game concept, I tried it out and the description was definitely needed for guidance on what the heck to do. It would be interesting to see some instructions on the game page instead of having to tab back and forth :)

Great game! :)
kremlebot
Apr 23rd · 16:33 UTC
If the game had a tutorial, it would be awesome.
sbeif
Apr 24th · 11:08 UTC
I have no idea what I was supposed to do. Like I got more or less the possible actions but I didn't understand the feedback for my actions so I had no idea if what I was doing was correct
justking144
Apr 28th · 13:37 UTC
Really like the idea but the interface was too busy right at the start. The game would've felt a lot better with a more gradual introduction of all the elements.
skiddings
Apr 28th · 19:33 UTC
I could not end the war :sob:
VenomousMouse
Apr 29th · 07:41 UTC
Very interesting concept. But the game is confusing at first and time is needed to get hold of everything. Thank you for the tutorial in the description.