Signal Nightmare by jazzydingo
WASD to move, Mouse to look
Click on numbers on keypad
You must escape, but to escape, you must find phone signal and call for help!
(Hint: Make sure to stay where you have full bars)
A = correct digit in correct place
B = correct digit but in wrong place
SPOILERS:
If you have trouble or get stuck, just hit enter on the keypad without numbers
| Link | https://jazzydingo.itch.io/signal-nightmare |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-nightmare |
Ratings
| Given | 7🗳️ | 7🗨️ |
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After this, all yellow screens granted access immediately so there were no more puzzles so solve..? Also, it would be nice to have a way to clean the screen of the red numbers, as they clutter easily
I liked the ambience and the music. It gave me Blue Prince vibes and set a really nice tone.
I did have some trouble understanding the core mechanic. It felt like I was getting different responses for the same input on a given door, which made it hard to tell if I was doing something wrong or if the door codes were changing. A bit more clarity or consistency there would help.
I was also a bit confused about the doors opening without any code. Is that meant as a fallback for bugs? Before I read the description, I was just running around pressing enter with no input, expecting something to change. It kind of let me ignore the main mechanic, which made the game feel simpler than it actually is. I think forcing the player to engage with the code system right away would make the experience land better and lean more into that locked-in, prison feel.
The response text was pretty hard to read, and I think it could be integrated better. Something like highlighting your input directly, similar to Wordle, might make it easier to understand what the game is telling you.
Small nitpick: it was sometimes a little awkward to physically get through the door.