Signaler Signal by khaotom
the signal must flow -> play it over here

mouse, keyboard, arrows, wasd, gamepad, touchscreen controls should all work!
press r or the back button on gamepad, or walk into a trashcan to reset the level if you get stuck
| Link | https://khaotom.itch.io/signaler-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/signaler-signal |
Ratings
| Overall | 222th | 3.167⭐ | 26🧑⚖️ |
| Fun | 158th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 258th | 2.75⭐ | 26🧑⚖️ |
| Theme | 252th | 2.771⭐ | 26🧑⚖️ |
| Graphics | 210th | 3.125⭐ | 26🧑⚖️ |
| Audio | 169th | 3.125⭐ | 26🧑⚖️ |
| Humor | 132th | 2.604⭐ | 26🧑⚖️ |
| Mood | 224th | 2.957⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |

It’s a pretty funny game, I liked the art style the most
I'm glad there was no tutorial. The sense of mystery and period of experimentation adding, and fit with the vibe imo. The character art is nice, and the choppy animation has some nice details, for example how the idle doesn't over-use the most jittery frames. Wait... is it randomized? Interesting idea. My favorite frame is the ballooning-chest as he goes into a jump from idle, and if I could tweak one thing about the game it would be to play that even when you going into a jump from walking.
The varied uses of the stars is core to the puzzle-thinking but also creates a lot of execution failures (at least for me) and the need to restart.
I thought I was doing pretty good but then I got stuck here:

How much did I miss?
Nice entry!
@pkenney the idle break is randomly timed. and foolishly i did take out the start jump anim while running, i agree i should have left it. there are only 6 stages, plus the somewhat hidden interlude screen, and then the secret ending. it's not a lot of content due to me getting a late start, and not crunching like i did in my youth. there was definitely more possibilities i'd like to have explored with the signal generators.
A good interpretation of the theme as well and the music/sfx combination was soothing. Congrats!
Gamepad was also something I appreciated. Nice game!!
I found the puzzles very well designed. Also, there were lots of them (ok, it might have took me a while to notice they were looping hehe). They started easy but were increasingly challenging, I had a lot of "eureka!" moments during the gameplay. The controls felt responsive enough that even that jump sequence with the thingamajigs was very fun to do.
Good job!
A nice classic platformer that is anything but classic is looks.
It got laggy and i wasnt sure if it was by design. it made it more fun anyway. A game that can do that always impresses me. im really being serious, for some reason that reads to me like its sarcastic, i really loved it.
Is there a way to truly beat the game or does it simply loop?
Thank you for the game!