Sparkle Sweeper by tetrapteryx
Tools:
- Engine: Godot
- Art: Aseprite
- Sound: jsfxr
- Music: Beepbox
- Color Palette: 31 by mattt
- Fonts by VEXED
| Link | https://github.com/baconsaur/ludum-dare-59 |
| Link | http://tetrapteryx.itch.io/sparkle-sweeper |
| Original URL | https://ldjam.com/events/ludum-dare/59/sparkle-sweeper |
Ratings
| Overall | 331th | 3.7⭐ | 22🧑⚖️ |
| Fun | 520th | 3.25⭐ | 22🧑⚖️ |
| Innovation | 293th | 3.575⭐ | 22🧑⚖️ |
| Theme | 325th | 3.925⭐ | 22🧑⚖️ |
| Graphics | 369th | 3.85⭐ | 22🧑⚖️ |
| Audio | 185th | 3.85⭐ | 22🧑⚖️ |
| Mood | 490th | 3.526⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 11🗨️ |
I found it a bit tedious to scan and re-scan all the fields trying to compare them - I guess there's just a limited amount of fun to be had with this concept, heh. Maybe it would be more intuitive if the treasure distributions followed a more continuous gradient. For example, I often (frustratingly) missed isolated tiles of high-value gems, because I skipped over their cells, as there was not much indication of elevated levels in the general area.
Got to score 1206!
I hope you get enough ratings, it's a really solid entry.
But it is lacking challenge contrary to a deminer.