Fae'calling by BarnabeWild

[raw]
made by BarnabeWild for Ludum Dare 59 (COMPO)

Suspense driven game where the Tv signal is mysteriously linked with the odds appearance of tonight. You feel compelled to catch the manifestations.

wasd to move

mouse for camera

press M to lock the mouse correctly

It's a very simple game, made mostly for contemplation on mood and tension.

Ratings

Overall 240th 3.089⭐ 30🧑‍⚖️
Fun 267th 2.554⭐ 30🧑‍⚖️
Innovation 273th 2.586⭐ 31🧑‍⚖️
Theme 241th 2.966⭐ 31🧑‍⚖️
Graphics 74th 3.845⭐ 31🧑‍⚖️
Audio 49th 3.793⭐ 31🧑‍⚖️
Humor 184th 2.104⭐ 26🧑‍⚖️
Mood 9th 4.276⭐ 31🧑‍⚖️
Given 23🗳️ 27🗨️

Feedback

Chomby
Apr 20th · 02:44 UTC
I like sound it creates a suspenseful mood. The interior has a lot of detail and the outside feels nice to walk through, I like the low poly trees. I did lose my way though.
LDJam user 409682
Apr 20th · 02:55 UTC
I really wish there was a fullscreen option.

Chasing the ghost was a bit frustrating at times, but still interesting.
tater-hater
Apr 20th · 04:08 UTC
The dithered texturing on the ground is :ok_hand:
Jack Maxwell
Apr 20th · 05:07 UTC
The music did really well to provide feedback about where I was going. I also loved the texture of the ground with all the dots and the way that + the sky looked like tv static
skale
Apr 20th · 14:51 UTC
Audio gives me vibes of Resident Evil, the old ones.
Felt like I could really touch the stars :)
jk5000
Apr 20th · 15:00 UTC
I like the game visuals, sound design and atmosphere. I don't really understand the gameplay, but I still had fun trying the game. Overall a fine little jam game. Well done.
jester1454
Apr 20th · 15:12 UTC
Mood and aesthitics is cool, want to play in fullscreen.
xotraz
Apr 20th · 15:24 UTC
I though I was getting kidnapped by the ghost but it was my key being locked. :smirk:
Domenixius
Apr 20th · 15:36 UTC
You really set the mood in a masterful way! I do wish there was a little more too it... I caught the fae about 4-5 times and nothing new happened. I think it would have been nice if the fae always spawned somewhere where you can see it at the beginning, that way the player has a clear goal of where to go while still getting more and more lost in the forest. The framerate was not happy with me whenever a looked towards the cabine I think!
DzejPi
Apr 20th · 15:58 UTC
Interesting proof of concept, very atmospheric. Just like the others, I really loved how the ground looked like, I can't emphasize enough how amazing it looks, I think this could be used for something bigger for sure.
I think that giving the manifestation even something like simple two-frame animation with wing flaps would do wonders too!
It was not really obvious to me what I was supposed to do, so, hopefully catching the manifestation (or it catching me?) is good enough. I think you can just auto-lock mouse right away next time, but good to have both mouse lock and unlock button, I don't think I've seen a game with an unlock one, but maybe it's because we don't want players to go away from our games. :smile:
I had some framerate issues too, but nothing big. Keep going, you have it in you!
qwesasuke
Apr 20th · 16:02 UTC
I felt uncomfortable even at the moment. I was clearly expecting sharp sounds and jumpscares. The atmosphere is top! The stars are just gorgeous. I would look at them forever
freamdev
Apr 20th · 16:18 UTC
I really like the atmosphere of the game, but can't say I was able figure out what the music cues are about, also took me like 5 min to find the M button because I don't know how to read apparently :smile:
Ivan Grigoriev
Apr 20th · 17:45 UTC
Without fullscreen there's no way to play the game
Mr. Flower
Apr 20th · 20:38 UTC
Like others have said, the ground dither and ambiance was fantastic. It would've been cool if there was some sort of tiny little secrets to find to keep the hunt for the static ghost thingy interesting. Either way, still a nice, chill, and slightly unsettling game to play :D
🎤 BarnabeWild
Apr 20th · 21:02 UTC
Sorry for the simple gameloop, it's not much I know, but I got an inspiration block for the gameplay so I placed my bet on mood and tension. There is a lot of polish that can be done that I would like to do after the rating session.

Thanks everyone for your cheerful comments, weirdly enough it's what I needed today, so thanks for that!
debugman18
Apr 21st · 00:25 UTC
I like the interpretation of the theme and the spooky atmosphere. It looks great!
MostLikely
Apr 21st · 06:07 UTC
Super good audio in this one! Really spooked my roommate while I was playing it at 2am. Only issue I had was with the mouse not locking onto the screen, even when I clicked the letter m. I'm on Mac on safari for context. Great work!
Avhatar
Apr 21st · 20:13 UTC
These sounds make my asshole pucker into a coin slot. Tried to catch the fairy and do something to her, but she's too fast. Tried to watch TV but it's showing a static storm of ants. Everything is against me tonight.
kanity
Apr 23rd · 16:12 UTC
Love the creepy atmosphere! The music supports it well. I did walk directly into the fairy fairly ready for a jumpscare/death screen, but then she just vanished (and I got a text about it as well) so it seems I've failed the mission. Couldn't find her again after that :(

The graphics really fit the mood. I love the grainy effect and dim lighting. After locking in with M, the movement feels smooth.

Very interesting entry! At first I thought it's horror, but then it made me feel relaxed :)
rhewid
Apr 25th · 19:51 UTC
Really loved the atmosphere in this. The audio creates great tension and the grainy dithered ground with the static sky looks good :)
quietchili
May 06th · 02:20 UTC
I like the music!