Null Signal by OnlinE_Play

[raw]
made by OnlinE_Play for Ludum Dare 59 (JAM)

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Hello,

I’d like to present my Ludum Dare 59 entry, "Null Signal".

It’s a 2D platformer made in Godot, focused on simple core mechanics but designed to be challenging. This time, instead of adding many features like in my previous entries, I aimed for a more polished and cohesive experience.

I believe the game stands out through its gameplay feel and atmosphere. Originally, I planned to implement more mechanics involving features with joints, but I ultimately kept the design minimal.

I still hope you’ll enjoy it.

In the game, you play as a volunteer participating in an experiment where scientists study the effects of a mysterious signal on the human brain. As the signal intensifies, you begin to experience hallucinations - objects disappear, the world becomes unstable, and your vision distorts.

Features: - basic platformer movement with wall climbing - ziplines - hallutinations caused by low signal - level system with doors and keys - auto saving - settings and keybinds customisation - 5 difficult levels

Ratings

Overall 644th 3.237⭐ 21🧑‍⚖️
Fun 743th 2.763⭐ 21🧑‍⚖️
Innovation 587th 3.105⭐ 21🧑‍⚖️
Theme 459th 3.684⭐ 21🧑‍⚖️
Graphics 568th 3.447⭐ 21🧑‍⚖️
Audio 466th 3.139⭐ 20🧑‍⚖️
Mood 657th 3.194⭐ 20🧑‍⚖️
Given 8🗳️ 15🗨️

Feedback

Spliddo
Apr 20th · 22:01 UTC
Great concept, extremely hardcore from the get-go but overall a very fun twist to platformers. Not gonna lie I didn't pay attention to wall climb in he initial tutorial and felt a little bit smart for cheating some spots thinking its a glitch but that was intended :D

Signal charge could drain a bit slower, it definitely doesn't give room for any error.
Ulziton
Apr 20th · 22:10 UTC
Dont really get the concept of climbing and movement overall, but in general seems like fun one!
Boudichon
Apr 21st · 01:24 UTC
Love the concept and the effects, very strong idea. The difficulty ladder might need some tweaking though. It is very hard right at the beginning. Enjoyable nonetheless!
HadMatter00
Apr 21st · 01:33 UTC
I really like the visual effects of the signal depleting, but it feels very fast. I only played the first few levels, but it felt like a lot of the time I had to memorize where objects were and the cycles.
LDJam user 179298
Apr 21st · 15:17 UTC
Probably the hardest LD59 game, very punishing but rewarding. The signal mechanic makes otherwise simple jumps a lot harder which forces you to play fast to not deplete the signal. The controls are sharp and responsive and the level design makes great use of the hallucinations effect. Overall a really good hardcore platformer.
Strainer
Apr 21st · 17:36 UTC
nice visuals but just basic ngl, i like it
Tay Elenberg
Apr 21st · 21:48 UTC
interesting concept nice graphics
good job!
CrimsonTrouper
Apr 22nd · 15:36 UTC
this looks cool, but i kinda feel sick while playing as everything becomes a fever dream. Maybe you could just make visual glitches or darken the picture. I saw objects disapearing and reapearing and that already looks neat. The controls are a bit wacky and it is a bit hard to jump on up button, but this game deffinetly have some special charm in it (all would be fine, but I just can't play it more than 15 minutes before I need a break maybe that's a me problem but I just don't feel very good😞)
🎤 OnlinE_Play
Apr 22nd · 17:54 UTC
@crimsontrouper thanks for your feedback. If we talk about the controls, you can customise them in options tab in main menu and it is saved in appdata.
CrimsonTrouper
Apr 22nd · 18:10 UTC
@online-play Oh, thanks! They actually got better. (not like this even was a real problem to begin with, just small thingy...)
IRKAR
Apr 25th · 12:08 UTC
Great idea, well done
3blackpixels
Apr 26th · 15:44 UTC
I'm surprised there are key bindings here.
Zettelkasten
Apr 26th · 15:45 UTC
Extremely cool idea but also extremely high difficulty at the beginning.
I tried around for ten minutes but then quit because I was frustrated.
Love the overall mechanics and the effect of platforms disappearing!
VenomousMouse
Apr 27th · 10:07 UTC
Good idea and nice mechanic. Also nice sound. But the woblines could be less intence, as for my liking.
GeraldFIngBurke
Apr 27th · 15:22 UTC
That was brutal. I didn't get very far. I like the concept, but maybe the signal degradation could go a bit slower? It might just be me, I'm terrible at platformers.