Societies Stranding 3 by UnitedFailures

[raw]
made by UnitedFailures for Ludum Dare 59 (JAM)

Welcome to Societies Stranding 3! It is a real-time-strategy game where your goal is to place signal towers to extend your range and defeat your opponents.

Controls

  • W / A / S / D or Arrow Keys: Camera movement
  • Mouse Wheel: Zoom in / out
  • Left-click + drag: Select your drones
  • Left-click: Select a drone
  • Right-click: Move slected drones
  • B: Toggle Factory placement
  • T: Toggle Tower placement
  • G: Arm a held powerup
  • Left-click (while armed): Fire the held powerup
  • Esc: Cancel

Gameplay

You start with an HQ and can place towers that emit signal and generate credits. Drones move at full speed only while standing inside friendly signal. Outside of your "controlled" zones they become disabled.

Drones the main unit and you start with a few. They auto attack when near enemies.

HQ is your main base and if it falls, you're out. Factories spawn a new drone every few seconds. Towers extend your signal network and generate credits. You can only build inside your own area covered by signals.

Powerups drop onto the map every so often. Stand on one alone for a few seconds to capture it.

Win by destroying every enemy HQ.

Credits

Music credit to patrickdearteaga.com

Ratings

Overall 216th 3.864⭐ 24🧑‍⚖️
Fun 60th 4.068⭐ 24🧑‍⚖️
Innovation 526th 3.227⭐ 24🧑‍⚖️
Theme 208th 4.091⭐ 24🧑‍⚖️
Graphics 504th 3.591⭐ 24🧑‍⚖️
Humor 624th 2.111⭐ 20🧑‍⚖️
Mood 501th 3.5⭐ 24🧑‍⚖️
Given 40🗳️ 14🗨️

Feedback

runningopenloop
Apr 21st · 23:34 UTC
Great game, i beat the easy!
-J
OadT
Apr 25th · 08:44 UTC
At first I thought the signal mechanic is more of a gimmick, but it turns out that it adds some really interesting possibilities like disconnecting units from there home base! After getting the hang of it I was able to beat the hard difficulty (though I feel like the NPCs helped by moving their units to no signal land and destroying themself :smile:) The powerups could be a bit better explained in the game, e.g. I was wondering for quite a while what the last slot is about. Maybe just putting the text "no powerup" in there could already make this a bit more clear. But overall very cool loop and fun game! Looking forward to societies stranding 4 :smile:
DaveCo
Apr 25th · 22:48 UTC
Thank you @oadt you are my hero!!
ping78
May 02nd · 16:56 UTC
This is the best Real-Time Strategy game I've seen in Ludum Dare! Fantastic work!
Rose
May 03rd · 22:46 UTC
Nice game! I appreciate that you have enemy AI that works well and even multiple difficulty levels! That made it fun to play.
Ty Victorson
May 03rd · 23:10 UTC
Congrats on making a well done RTS in such a short time, I got my ass beat the first time I played even on easy LOL, I was able to get a win after that though! The music was nice and the theme was well implemented, overall, I had fun so great job!
LDJam user 424326
May 04th · 06:02 UTC
A cool game!
The only thing that confused me at first was that the purchase cost is shown with one symbol, while the amount you have is shown with another—there’s no consistent visual representation of the currency.
Otherwise, good work!
WouterK12
May 04th · 08:29 UTC
Really cool game, some enemies got distracted by a distant enemy tower which let me take the victory! :D
Feels very polished, and wow even multiplayer, insane, well done!
Myokka
May 04th · 09:34 UTC
I really like strategy, so this is very cool game
LDJam user 423693
May 04th · 09:35 UTC
Nice polished game. Multiplayer, AI ennemies, difficulty levels... Really awesome to see a game pushed this far !
SinusQuell
May 04th · 10:11 UTC
![Capture.PNG](///raw/b23/53/z/73127.png)
galareteg
May 04th · 11:39 UTC
Really cool game, it doesn't even feel like a gamejam game. Very nicely polished. I am really bad at real time strategy games, but it was still a lot of fun!
VenomousMouse
May 04th · 14:28 UTC
Very nice rts. Feels polished and overall good.
woona
May 05th · 16:05 UTC
Great game! I beat the hard mode but the enemies are quite aggressive so it required a good strategy. The best way to win that I found was cut away a part of enemy drones somewhere on the other side of the map. They won't build tower to save their drones and will hit the drone limit so you can have a big advantage.

I enjoyed the game very much, it's easy to understand what's going on and how to play, UI looks clean and the powerups are a great addition.
JuanRod707
May 05th · 20:18 UTC
Very nice RTS experience! loved how dynamic this game is. I managed to play many games in like 30 minutes, kudos for that!

I found that the best tactic is to play defensively instead of over-extending, build a tight economy, survive the rush and then unleash a never ending fleet of drones
FLX
May 06th · 19:17 UTC
Excellent concept that would really deserve to be a full game. I had a lot of fun, nice work
almost
May 06th · 21:25 UTC
Fun! I won a normal difficulty game with 3 AIs. The signal towers make the gameplay very territorial, and I enjoyed the tension of wanting to expand but also not wanting to leave my other towers undefended. Impressive that it has multiplayer support, but I didnt test that part.

The bomb powerup seems too strong. It's pretty normal for an army of 20+ units to group up and it can kill all of my units before I realize that a bomb was being thrown. Maybe stunning the units or giving a speed boost would have been more fair.