Societies Stranding 3 by UnitedFailures
Welcome to Societies Stranding 3! It is a real-time-strategy game where your goal is to place signal towers to extend your range and defeat your opponents.
Controls
- W / A / S / D or Arrow Keys: Camera movement
- Mouse Wheel: Zoom in / out
- Left-click + drag: Select your drones
- Left-click: Select a drone
- Right-click: Move slected drones
- B: Toggle Factory placement
- T: Toggle Tower placement
- G: Arm a held powerup
- Left-click (while armed): Fire the held powerup
- Esc: Cancel
Gameplay
You start with an HQ and can place towers that emit signal and generate credits. Drones move at full speed only while standing inside friendly signal. Outside of your "controlled" zones they become disabled.
Drones the main unit and you start with a few. They auto attack when near enemies.
HQ is your main base and if it falls, you're out. Factories spawn a new drone every few seconds. Towers extend your signal network and generate credits. You can only build inside your own area covered by signals.
Powerups drop onto the map every so often. Stand on one alone for a few seconds to capture it.
Win by destroying every enemy HQ.
Credits
Music credit to patrickdearteaga.com
| itch.io | https://unitedfailures.itch.io/societies-stranding-3 |
| Original URL | https://ldjam.com/events/ludum-dare/59/societies-stranding-3 |
Ratings
| Overall | 216th | 3.864⭐ | 24🧑⚖️ |
| Fun | 60th | 4.068⭐ | 24🧑⚖️ |
| Innovation | 526th | 3.227⭐ | 24🧑⚖️ |
| Theme | 208th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 504th | 3.591⭐ | 24🧑⚖️ |
| Humor | 624th | 2.111⭐ | 20🧑⚖️ |
| Mood | 501th | 3.5⭐ | 24🧑⚖️ |
| Given | 40🗳️ | 14🗨️ |
-J
The only thing that confused me at first was that the purchase cost is shown with one symbol, while the amount you have is shown with another—there’s no consistent visual representation of the currency.
Otherwise, good work!
Feels very polished, and wow even multiplayer, insane, well done!
I enjoyed the game very much, it's easy to understand what's going on and how to play, UI looks clean and the powerups are a great addition.
I found that the best tactic is to play defensively instead of over-extending, build a tight economy, survive the rush and then unleash a never ending fleet of drones
The bomb powerup seems too strong. It's pretty normal for an army of 20+ units to group up and it can kill all of my units before I realize that a bomb was being thrown. Maybe stunning the units or giving a speed boost would have been more fair.