Signal Spoofer by stuckne1

[raw]
made by stuckne1 for Ludum Dare 59 (JAM)

Send signals to devices to unlock doors and make your way to the vault!

Interact with terminals to get new commands and then use commands to manipulate devices and unlock the doors!

wsda - move
mouse - look
e - interact

(The downloaded version looks better than the web version.)

Screenshot 2026-04-20 193906.jpg

Ratings

Overall 819th 2.64⭐ 27🧑‍⚖️
Fun 801th 2.5⭐ 27🧑‍⚖️
Innovation 721th 2.82⭐ 27🧑‍⚖️
Theme 723th 2.94⭐ 27🧑‍⚖️
Graphics 779th 2.042⭐ 26🧑‍⚖️
Humor 652th 1.861⭐ 20🧑‍⚖️
Mood 823th 2.391⭐ 25🧑‍⚖️
Given 16🗳️ 26🗨️

Feedback

jk5000
Apr 21st · 05:14 UTC
The idea is fun and I had fun trying the game. It's also clear the game is a bit unfinished. But overall an interesting little jam game.
Enriranjan
Apr 21st · 07:59 UTC
I like the idea of being like a spy, even though it's made of blocks—the mechanics are really fun to play with.
🎤 stuckne1
Apr 22nd · 11:52 UTC
@jk5000 Thanks, yea kind of ran of out time lol.

@enriranjan Thanks. Yea, I didn't quite make it to adding real assets lol. I wanted to add sound too.
Volkolak
Apr 22nd · 13:20 UTC
Cool, I'd like more rooms. And for authenticity, maybe add some kind of multi-tool to the hero's hands. It's interesting to quickly overcome obstacles.
🎤 stuckne1
Apr 22nd · 23:18 UTC
@volkolak Yea, more rooms sounds fun and a multi tool would be cool. I might work on a post jam version. Thanks.
graebor
Apr 22nd · 23:55 UTC
I won! Took me a sec to figure out what was going on, and I don't think I ever understood what moving the drones was doing, but I managed to stumble through.
amirrajan
Apr 22nd · 23:56 UTC
I can definitely see potential in this! Love the minimalist graphics and the level progress was well done. Some of the elements and the interaction within the game weren't immediately obvious (maybe add test such as "Hack block", or "Hack camera", or "Hack gun".
LDJam user 259103
Apr 22nd · 23:59 UTC
There are some neat mechanics here, but the game really needed some more levels - it ended just as all the mechanics had been introduced! I was a bit confused by the surveillance cameras, as being caught by one didn't seem to do anything? Perhaps the hitbox is just really generous.

I noticed an oddity after I died near the end by accidentally redirecting the turret toward myself. I respawned at the start of the game, but all my progress was preserved, including the redirection that had killed me, so all I had to do was walk to the end. Not sure if that's a bug or not, though.
Ben Morledge-Hampton
Apr 23rd · 00:14 UTC
Short and sweet! The base mechanics here have a lot of potential, and it would be nice to see them expanded a bit. Some music and sound effects would also bring a lot of life to the game. Still, what you got done during the jam is impressive, and I hope you keep working on it!
🎤 stuckne1
Apr 23rd · 22:38 UTC
@graebor Nice! yea the drone was pushing the "pressure plate" (lol I know it just looks like a slab) to open the door. Some rooms require that along with another signal like not being seen by the camera/scanner. I'm hoping to iterate a bit and improve things.

@amirrajan Thanks! Yea, that seems like good idea...I have been wanting to make things more obvious.


@python-b5 Thanks, I want to add more levels then! Being seen by the surveillance cameras shuts the exit door, but pausing the camera would override that and just reopen it for a bit. Some rooms need more than 1 signal to open the door though...like drone on pressure plate and not being seen by the camera. Yea, I think you are right though...this could use some improvement.

Oh yea, the progress part was kind of unfinished. I think I probably either need to reset progress or maybe just put the player back at the beginning of the room they died in... Thanks!

@ben-morledge-hampton Thank you! Yea, I'll try to expand things a bit and add some sound. I will try to. Thanks!
illiteratelexicon
Apr 23rd · 23:48 UTC
Goodjob! Definitely fairly bare-bones in the current state but i really like the ideas! Thanks for making it
JynxAudio
Apr 24th · 13:20 UTC
Not sure what the point of getting the pause functionality was, since I was able to just walk through the door at the right time and ignore the green light both times, but the concept has potential. Probably worth trying to just have one complete puzzle that uses your mechanics instead of trying to have multiple unfinished ones, but I like the idea. Perhaps have the signals be sent from a distance too? as it kind of felt like I was physically interacting with objects rather than sending signals to them.
LDJam user 240296
Apr 25th · 15:24 UTC
The game looks unfinished, but the mechanics do work so the idea is clear. I liked this idea with hacking things, nice puzzle. Good job!
apt_prose7
Apr 26th · 08:49 UTC
A fun way to kill time, very entertaining.
fabelay
Apr 26th · 08:54 UTC
Great Portal vibes! Loved the game! that it looks "under construction" is a believable design choice, because it might be lab conditions. Played through until I was about to get washed 🙈 The only moment I was really stuck, was when I needed to hack the scanner. I didnt even think about this possibility way too long. Nice!
🎤 stuckne1
Apr 26th · 12:54 UTC
@illiteratelexicon Thank you! Yea, it's definitely bare-bones!

@jynxaudio Yea, the pause on scanners was kind of optional since it was possible to get past it without using that. Maybe the first time it's introduced there shouldn't be a way to just run past it. Yea, that's a good point, maybe having more distance with the hacks could help make the puzzles more versatile as well. Thanks.

@neshtyak Yea, I spent too much time trying to decide what to make instead of making the game lol. Thanks!

@apt-prose7 Glad you liked it, thanks.

@fabelay Portal such a great game! I didn't do all the things I wanted to do, but leaning into an "under construction" setting on purpose seems like a great idea too :slight_smile:. Yea, I think the scanner and pause command could be a bit better designed. Thanks!
snk
Apr 26th · 14:24 UTC
I made it! :spy: it took me a sec to undertand the mechanics, but once I did I managed to navigate through the rooms and "puzzles". The second time I died I audibly gasped "noo!!" :laughing: if you'll decide to expand it (maybe adding rooms and/or levels) and polish it a bit, I'd like to play this again :)
🎤 stuckne1
Apr 29th · 11:53 UTC
@snk Nice! Okay, I might add more stuff. Thanks!
ping78
May 01st · 15:28 UTC
I liked the atmosphere in this game. The puzzle mechanics were nice. Nicely done.
🎤 stuckne1
May 02nd · 13:04 UTC
@ping78 Thank you =)
Allax
May 03rd · 16:40 UTC
It's too short and a very strange game. I'd even say I don't even see it as a game, because you're literally led by the hand until the very end.
🎤 stuckne1
May 05th · 12:21 UTC
@allax Yea, that's fair. Thanks for the feedback.