Sonar Ping by CoastersPaul
You're lost in total darkness, your ship doesn't have any functioning weapons, and the only way you're going to be able to see a way out is giving your trusty sonar signal a ping. Unfortunately, you're not alone. Any hostiles about can pick up your signal too, and they even have faster ships... to track where they think you are. Can you out-maneuver or out-stealth them to the goal?
WASD or arrow keys to move; space bar to ping your sonar.
All art and code by me. All sound by my mouth and also a clarinet.
| Link | https://coasterspaul.itch.io/sonar-ping |
| Link | https://coasterspaul.itch.io/sonar-ping |
| Original URL | https://ldjam.com/events/ludum-dare/59/sonar-ping |
Ratings
| Overall | 16th | 4.132⭐ | 21🧑⚖️ |
| Fun | 25th | 3.947⭐ | 21🧑⚖️ |
| Innovation | 53th | 3.816⭐ | 21🧑⚖️ |
| Theme | 26th | 4.316⭐ | 21🧑⚖️ |
| Graphics | 75th | 3.842⭐ | 21🧑⚖️ |
| Audio | 77th | 3.632⭐ | 21🧑⚖️ |
| Humor | 78th | 3.053⭐ | 21🧑⚖️ |
| Mood | 121th | 3.553⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
Not being able to tell what exactly the enemy ships are is a little scary, I couldn't tell if they were ramming or what and narratively cohesive. Would love to see more of a world through nothing but sonar pings
Music is good and funny but could do with a longer loop the avoid it getting repetitive.
As Fassenberg said is there anything you didn't get to add? I feel like your concept could do a lot more, more enemy types, falling debrie, some sort of jammer, or field that makes the ping move slower.

There's also some *really* unfair setups I found during level design - instant deaths; zigzags through even tighter gaps that don't look possible to get through, and only barely are - that I cut for the better. Though I'm tempted to go back and release, like, a "troll level" pack someday.
Definitely one of my higher rating this jam!