The Trisignal by matt2728
The Trisignal
Use magic to pick up signals.
Use the signals to intuit triangulation, to light the emitters to bring the world back into the light!
* Play here for full screen https://enigma-tutorials.itch.io/the-trisignal-game-jam
POST LAUNCH NOTES / BUGS
- During training, try not to spam abilities to avoid hard-lock on controls
- Works much better with mouse & keyboard, controller triggers don't always fire with my set up :(
- There is some hidden tree collision in earlier levels, that blocks player. Have to just walk around if you hit it.
- I ran out of time, so the end is when you loop back to start.
Game concept
The emitters are hidden, and you must puzzle out where they are based on their interaction with receivers.
Doing an audio pulse will cause the emitter to be struck.
Which in turn will strike 3 receivers, causing them to emit signals
Based on the ordering of the receiver broadcasts, you can reason about where the hidden emitter is.
Send a light projection in its direction of the emitter.
If you find the emitter, you can proceed to the next level.
If you miss, a dark creature will come for your light, be prepared to repel the creature when they get close enough.
HTML play
Press PLAY at top to play in your browser right here!
Unfortunately, I didn't realize the HTML upload couldn't full screen.
ZOOM YOUR BROWSER IN!
Or can download the builds to get a larger screen.
I barely "finished" this one uploaded the final build down the the last minute.
Controls
- WASD/Arrowkeys/Joypad-LeftStick = Move
- Space Bar / A button = Audio Signal Pulse / Interact
- Left Click / Right Trigger = Light Projectile
- Right click / Left Trigger = Repel Burst
- Mouse/Joypad-RightStick = Aim
Gamepad / Controller supported
Code was hand written for Godot, and art was hand made in Blender. Audio in Audacity using VSTs I have in my library.
| Original URL | https://ldjam.com/events/ludum-dare/59/the-trisignal |
Ratings
| Overall | 700th | 3.132⭐ | 40🧑⚖️ |
| Fun | 725th | 2.816⭐ | 40🧑⚖️ |
| Innovation | 372th | 3.474⭐ | 40🧑⚖️ |
| Theme | 251th | 4.026⭐ | 40🧑⚖️ |
| Graphics | 666th | 3.132⭐ | 40🧑⚖️ |
| Audio | 497th | 2.961⭐ | 40🧑⚖️ |
| Humor | 583th | 2.324⭐ | 36🧑⚖️ |
| Mood | 722th | 3⭐ | 39🧑⚖️ |
| Given | 38🗳️ | 55🗨️ |
I didn't immediately figure out how to look for the white statues until I listened more closely.
I loved the way you need to triangulate the position of the hidden emitter with receiver signals and sound !
The empty rooms were a bit distracting though, I tried to looked for something hidden :D
Good sound design and idea, but the gameplay is still raw and needs a lot of polishing. In some locations, you can go outside the map and then not return. It is also often not entirely clear where to go at all. On the way, you can occasionally bump into invisible collisions. The gameplay at the moment of learning is normal until the moment when the white pillars disappear, it is very inconvenient to search for them by sound alone. Well, apparently the game stopped working at the moment with the learning of the "Repel Burst" mechanics, the text says to use this mechanic three times, but no matter how many times I activate it, nothing happens
I was working on it until the last 10 minutes to upload, had to just get what I had into a shipping state :D

At the first panel, you can exit the level by going left, and if you move a little, you may be blocked!
I liked the concept and you managed to guide the player to the end without giving any idea of where we are.
Good job !
It was often unclear where the exit to the next level was.