The Trisignal by matt2728

[raw]
made by matt2728 for Ludum Dare 59 (JAM)

The Trisignal

Use magic to pick up signals.
Use the signals to intuit triangulation, to light the emitters to bring the world back into the light!
* Play here for full screen https://enigma-tutorials.itch.io/the-trisignal-game-jam

POST LAUNCH NOTES / BUGS

  • During training, try not to spam abilities to avoid hard-lock on controls
  • Works much better with mouse & keyboard, controller triggers don't always fire with my set up :(
  • There is some hidden tree collision in earlier levels, that blocks player. Have to just walk around if you hit it.
  • I ran out of time, so the end is when you loop back to start.

Game concept

The emitters are hidden, and you must puzzle out where they are based on their interaction with receivers.
Doing an audio pulse will cause the emitter to be struck.
Which in turn will strike 3 receivers, causing them to emit signals
Based on the ordering of the receiver broadcasts, you can reason about where the hidden emitter is.
Send a light projection in its direction of the emitter.
If you find the emitter, you can proceed to the next level.
If you miss, a dark creature will come for your light, be prepared to repel the creature when they get close enough.

HTML play

Press PLAY at top to play in your browser right here!
Unfortunately, I didn't realize the HTML upload couldn't full screen.
ZOOM YOUR BROWSER IN!
Or can download the builds to get a larger screen.

I barely "finished" this one uploaded the final build down the the last minute.

Controls

  • WASD/Arrowkeys/Joypad-LeftStick = Move
  • Space Bar / A button = Audio Signal Pulse / Interact
  • Left Click / Right Trigger = Light Projectile
  • Right click / Left Trigger = Repel Burst
  • Mouse/Joypad-RightStick = Aim

Gamepad / Controller supported

Code was hand written for Godot, and art was hand made in Blender. Audio in Audacity using VSTs I have in my library.

Ratings

Overall 700th 3.132⭐ 40🧑‍⚖️
Fun 725th 2.816⭐ 40🧑‍⚖️
Innovation 372th 3.474⭐ 40🧑‍⚖️
Theme 251th 4.026⭐ 40🧑‍⚖️
Graphics 666th 3.132⭐ 40🧑‍⚖️
Audio 497th 2.961⭐ 40🧑‍⚖️
Humor 583th 2.324⭐ 36🧑‍⚖️
Mood 722th 3⭐ 39🧑‍⚖️
Given 38🗳️ 55🗨️

Feedback

ZenithStar
Apr 21st · 04:10 UTC
You need to hit "publish" on your itch page.
🎤 matt2728
Apr 21st · 04:26 UTC
Thanks, should be resolved now
Isaac Hisey
Apr 21st · 04:27 UTC
Good interpretation and use of the theme. I had some movement issues with the keyboard that made my little mage keep randomly stopping. Otherwise though I found like 4 maybe fight light sources. Then kinda got stuck not knowing what to do or where to go. It was alright and I really like to see 3d web games so bonus there!
MountainGoose
Apr 21st · 04:32 UTC
Worked for me on itch :)
Masikano
Apr 21st · 05:20 UTC
Cool idea
I didn't immediately figure out how to look for the white statues until I listened more closely.
NikaZ
Apr 21st · 07:33 UTC
I like the idea. I found all sources! Good job!
bergotronic
Apr 22nd · 00:12 UTC
Liked the little wizard guy!
cat value
Apr 22nd · 02:01 UTC
The interpretation and application of the theme are spot on. However, there are some problems with the keyboard control. My little mage always stops for no reason. Other than that, I didn't quite know what to do or where to go. Overall a great, very innovative game, five-star praise! We look forward to your coming to play our games, thank you
LDJam user 260720
Apr 22nd · 08:42 UTC
A bit confusing at first, but nice take on the theme!
Anatei
Apr 22nd · 08:51 UTC
Overall, the game is good. But the beginning is a bit slow.
VenomousMouse
Apr 22nd · 08:59 UTC
Great idea and cool game!
HOOLOP
Apr 22nd · 09:30 UTC
I had a hard time finding out where to go at the beginning, then once I really enjoyed the game.
I loved the way you need to triangulate the position of the hidden emitter with receiver signals and sound !
The empty rooms were a bit distracting though, I tried to looked for something hidden :D
🎤 matt2728
Apr 22nd · 12:57 UTC
Oh, I think I realized **there is hidden tree collision** thew wizard can hit in some early levels, that is why it is stopping. Have to walk around it. It is a small square. :\
Sh0ck3r
Apr 23rd · 12:20 UTC
Web-version on this page doesn't work, had to open itch.io to play.

Good sound design and idea, but the gameplay is still raw and needs a lot of polishing. In some locations, you can go outside the map and then not return. It is also often not entirely clear where to go at all. On the way, you can occasionally bump into invisible collisions. The gameplay at the moment of learning is normal until the moment when the white pillars disappear, it is very inconvenient to search for them by sound alone. Well, apparently the game stopped working at the moment with the learning of the "Repel Burst" mechanics, the text says to use this mechanic three times, but no matter how many times I activate it, nothing happens
frozenfire92
Apr 23rd · 12:27 UTC
Overall I think this was a good concept, but I wish the space bar did more to actually help me find the emitter. I usually ended up just firing projectiles everywhere near the first crystal until I found it. The tutorial also didn't seem to catch that I repelled 3 times so I ended up just moving on to the next area. Keep on making games!
🎤 matt2728
Apr 23rd · 13:16 UTC
@sh0ck3r yeah, that is bug with tutorial, I noticed after. I think related to spamming the input.
I was working on it until the last 10 minutes to upload, had to just get what I had into a shipping state :D
LDJam user 424632
Apr 23rd · 14:11 UTC
Great take on the “Signals” concept. You might want to add a note recommending headphones, since they make it pretty obvious which side the white statue is reflecting the player’s signal from—making it much easier to find. I completed all the levels and made it back to the castle. Keep it up!
mechanicallife
Apr 23rd · 20:29 UTC
The whole concept and mechanics together is quite a strange combo, not in a bad way, I did enjoyed it quite a bit. Eventually the map kind of looped around to the starting area. I hope that was the end since that's where i stopped playing. pretty neat overall, the starting village was also pretty :)
Wizard
Apr 24th · 18:56 UTC
I wasnt exactly clear on what my abilities were actually doing and how i couild progress through the level. I triggered audio pulses all over the map but nothing happened. If the different sounds meant something then that should be better explained. Interesting concept though.
metalim
Apr 24th · 19:41 UTC
Can't run, unfortunately.

![SCR-20260424-tpcd.png](///raw/934/8/z/729c0.png)
Rentem
Apr 24th · 21:12 UTC
I like the concept of pinging and then triangulating the source, was fun playing. However I felt a bit lost in the world. I also stopped after looping back to the village.
🎤 matt2728
Apr 24th · 23:51 UTC
@metalim try it in itch, some folks get that error on Chrome on the ludum dare site. Not sure why. Itch has better full screen as well.
🎤 matt2728
Apr 24th · 23:52 UTC
@rentem that's the end, I ran out of time and had to submit without a proper ending screen :X
🎤 matt2728
Apr 25th · 00:11 UTC
@mechanicallife that was the end :) I ran out of time and didn't get to implement the final boss
Loki Drams
Apr 25th · 07:44 UTC
Good game !

At the first panel, you can exit the level by going left, and if you move a little, you may be blocked!
I liked the concept and you managed to guide the player to the end without giving any idea of where we are.
Good job !
metalim
Apr 25th · 11:06 UTC
sure, itch version started. But all I can do is run around 2 areas (starting and next one) and emit 3 signals. Nothing interacts with them, and no other movement
ionhaven
Apr 26th · 20:39 UTC
This is a clever little 3D signal-hunting game with a cute wizard and a genuinely interesting triangulation mechanic. It feels raw in places, especially movement, invisible collisions, and unclear direction, but the core idea of finding hidden emitters through sound is strong and memorable. With headphones and more polish, this could become a really neat exploration-puzzle game.
someone
Apr 28th · 00:19 UTC
That was a clever puzzle. I got quite adept at finding the target first try by the end.
It was often unclear where the exit to the next level was.
Jhonny111
Apr 29th · 12:43 UTC
Great idea. Level exits were sometimes hard to find.
Mithka
May 02nd · 13:48 UTC
Nice idea but took a while to understand what I was doing, would be nice to see this with a bit more polish and UX
Alexandr Gerya
May 04th · 23:25 UTC
absolutely loved the little wizard guy! the starting village looks really pretty, and seeing a full 3d web game in a jam is always a huge bonus
LDJam user 427225
May 05th · 02:33 UTC
I enjoyed the puzzle of triangulating the emitter and got to the end of the game. I did get a bit lost at first but once I figured it out it made sense. It would be nice if it was a bit more clear on where to go to get to the next level.
Sarah
May 08th · 14:45 UTC
I like the use of the theme, even if it was a bit difficult to figure out what to do. It wasn't immediately clear that you could leave the area so I did wander around the inital houses for a while. The world was way bigger than I imagined, nice work!