Yggshroom by Ghen
Thank you guys for the feedback, really appreciate it! :D
this game indeed not really well polished in my opinion, i made it in hurry and struggle (since i barely can do art stuff lol)
BUT i do indeed planning to continuing this game, update it wth new feature :D
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This is my game submission for LD34.
You can read the tutorial in the game main menu.
Inspired by one of the "forbidden" game on Atari.
Game backstory (made this just for fun, sorry for any grammar mistake, and don't take it seriously ) :
John is Professor from one of the most famous Uni, about a month ago, he and his colleague found a mysterious fossil/seed in an iceberg, after long research, he found out that the seed actually bunch of ancient huge mushroom spores, he called it Yggshroom, the name derived from Yggdrasil tree from norse mythology.
After some thought, he want to revive it, but this mushroom is not like ordinary mushroom, it needs bunch of water constantly and for some odd reason it also need electricity as catalyst.
He prepare the most advance generator he can get, this generator convert and run H2O into energy, and its special metal allow it to self healing as long as it still active and got a steady amount of water.
this game indeed not really well polished in my opinion, i made it in hurry and struggle (since i barely can do art stuff lol)
BUT i do indeed planning to continuing this game, update it wth new feature :D
============================================================================
This is my game submission for LD34.
You can read the tutorial in the game main menu.
Inspired by one of the "forbidden" game on Atari.
Game backstory (made this just for fun, sorry for any grammar mistake, and don't take it seriously ) :
John is Professor from one of the most famous Uni, about a month ago, he and his colleague found a mysterious fossil/seed in an iceberg, after long research, he found out that the seed actually bunch of ancient huge mushroom spores, he called it Yggshroom, the name derived from Yggdrasil tree from norse mythology.
After some thought, he want to revive it, but this mushroom is not like ordinary mushroom, it needs bunch of water constantly and for some odd reason it also need electricity as catalyst.
He prepare the most advance generator he can get, this generator convert and run H2O into energy, and its special metal allow it to self healing as long as it still active and got a steady amount of water.
| Web | http://ghen.itch.io/yggshroom |
| Source | https://github.com/Solid-Metal/LD34Game |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=52500 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.45 | 313 |
| Audio | 2.74 | 427 |
| Fun | 3.67 | 137 |
| Graphics | 3.31 | 372 |
| Humor | 2.88 | 256 |
| Innovation | 3.07 | 540 |
| Mood | 3.01 | 443 |
| Theme | 3.98 | 267 |
Despite my best efforts, my generator broke and I wasn't able to do much from there :(
I like the fact that you used both themes. Game was a bit of fast fun. I finished it in slightly more than two minutes, is that good ;)?
Good luck!
thanks so much for playing and the positive feedback, this is my 2nd LD, so it really means a lot to me :D
@morgan
that probably because when those screen come up, you press the arrow key, because like in the mainmenu, arrow key also use to chose either replay or back to menu when the win and lose screen appear
i will fix that soon, thanks for the feedback!
Little things I'd fix. If you win while holding an arrow, you'll miss the game over screen. And the wrench icon should appear a bit more often.
(why do you need water to fix the generator tho)
Good compositoin from abundant-music you generated, sound conveniently it is. Ygg!
I liked the animations of the little things that attacked the generator. The walking sound effect was also really nice.
The end of the game was a bit anticlimactic though; I was hoping for a bit more when the mushroom reached the top of the screen, but it's still good for a game jam.
Cheers,
Ionut(Tyrants.not.found team)
Well Done !!
My only gripe would be the sound design. Filling water and watering the mushroom is very harsh. I feel like it didn't fit the action I was performing. At first I thought it was an alarm going off because I was missing something.
Overall great job! I really liked it.
@bumblepie
thanks for the suggestion!, indeed i'm planning to continue is as post-LD jam, but we'll see how it goes :D
I experienced an annoying but a couple of time. If you push toward the mushroom (ops! yggshroom, sorry), you can be pushed to the left of it, and then you are stucked there untile death :( Hope you can fix it!
Nice entry even if you think it was rushed!
Only problem I had was that it was a bit hard to make out the mushroom before it had been watered as it was quite small and my eyes were kinda diverted by the cord right next to it.
Other than both graphics and audio were pretty nice and helped to cement the retrofeel of the game.
All in all, nice work :)
I really enjoyed it! Good job!
A bit to easy to me, once we have the methods it's very easy to dodge the meteors and feed our mush.
Just a problem, the final score dont last at all (maybe I was still pushing a button) so no way to get my final score ! :'(
It's funny and have a precise mechanics!
Congratulations for your work!
Apart from that this is a nice little game! I played another concept almost identical to this with a robot and some nukes, but this is a much better gameplay experience for sure. Nice work on the graphics too!
Lol at the backstory, completely nuts.
A couple of notes, if you decide to work on this more in the future: for me, the sound effects were very loud in comparison with the background music (I wish I could hear more of it, as I liked it a lot!) -- this wouldn't usually be much of an issue, but the very quick repetition of the sounds became grating after a while, specifically the "step" and "watering" sound effects. I would also suggest using a different sound for watering, to me it almost sounded like a "mistake" sound, so I was unsure if I was doing the right thing at first.
Additionally it would be cool to see more of a difficulty curve, as once I got the hang of things it became easy to finish -- honestly though you did an awesome job with limited time! I especially appreciate all of the art.
Great job!