S.I.G.N.A.L. by beardywombat

[raw]
made by beardywombat for Ludum Dare 59 (JAM)

Summary

You are a rookie corporate "troubleshooter" who lied on your resume about being fluent in tactical ops signal code. You have been selected for a mission in which you will have to communicate exclusively using the code. Good thing you have the instruction manual!

Description

Simple puzzle / action shooter. Use signals encoded by the S.I.G.N.A.L. system to coordinate with your partner, Sgt. S. Ignal, to shut down the enemy signal. Make sure to pay attention to S. Ignal's S.I.G.N.A.L. signals to ensure your success! Good luck!

Controls

Move using A,S,D,W

Shoot using Enter

Credits

By Wolf Bakery

Code, gameplay & level design: @beardywombat

Art, writing, sound: @BlushingCrow

Art, writing: @Khadia

Tools: Unity, MagicaVoxel, Aseprite, Clip Studio Paint, 1BitDragon

Assets: Nanner 32 palette by Afterimage, ZT Nature font by Zelow Type, Alarm Clock font by David J Patterson

Ratings

Overall 651th 3.225⭐ 22🧑‍⚖️
Fun 555th 3.2⭐ 22🧑‍⚖️
Innovation 626th 3.025⭐ 22🧑‍⚖️
Theme 628th 3.275⭐ 22🧑‍⚖️
Graphics 470th 3.675⭐ 22🧑‍⚖️
Audio 455th 3.184⭐ 21🧑‍⚖️
Humor 252th 3.3⭐ 22🧑‍⚖️
Mood 651th 3.225⭐ 22🧑‍⚖️
Given 12🗳️ 18🗨️

Feedback

Big Nose
Apr 21st · 03:08 UTC
its too hard, or im too slow :(
LDJam user 384829
Apr 21st · 03:15 UTC
Good job. Apart from the fact that I got my boss killed in 5 seconds and am now unemployed, it's a really fun game. The graphics are excellent. Only problem for me is the reading, I couldn't quite figure out what to do. But still, well done.
tenthousandfireants
Apr 21st · 03:16 UTC
that was wildly fun, i kinda ignored the hand signals mostly and winged it, but dang this is a great idea
Teaminister
Apr 21st · 20:06 UTC
voxel graphics are cool, but characters looks kinda like mashed up potatos, maybe it's just me. I didn't really get the hand signals tbh, so i rushed in died mostly. It was an ok expirience. But in general, great job!
TermiGht
Apr 22nd · 19:49 UTC
The 9 page tutorial was a bit too much but I just brute forced it and still had fun. The story and conversations were very funny :)
Xientra
Apr 23rd · 13:12 UTC
I did not read a single word from the 12 page tutorial lmao. I played the game like it was Hotline Miami and that was fun. What more does anyone need^^
Roroto Sic
Apr 24th · 12:13 UTC
I am employee of the month yeaaah !! i love the voxel art and the painted portraits too ! It was fun to play !
Good job to the team !!

![dvvss.jpg](///raw/d93/94/z/72919.jpg)
tedrey
Apr 24th · 12:28 UTC
kinda cool game but obnoxious movement, im stuck on first level with guns :(
Railnof
Apr 24th · 13:18 UTC
I didn't understand anything and i was capable of dying in the intro with no combat or controls. But i insisted (for the last time) and i got a lot of fun just pew pew my enemies away with my pacifist partner who doesn't shoot XD (it was a very funny experience)
apt_prose7
Apr 26th · 08:31 UTC
A great game for all skill levels, very accessible.
IRKAR
Apr 26th · 11:04 UTC
Cool characters design. Good job!
🎤 beardywombat
Apr 26th · 23:48 UTC
Thanks for the playing everyone and for the responses, I am glad some people managed to get over the clunky controls and difficulty :)

The difficulty was meant to force players to engage with the Signal system but I guess I missed the mark.
🎤 beardywombat
Apr 26th · 23:49 UTC
@railnof well done persisting through a pacifist partner, that must have been a challenge!
VenomousMouse
Apr 27th · 13:12 UTC
Well, i definitely felt like someone who lied on the resume about being fluent in tactical ops signal code. xD Pretty much overwhelming tutorial at first. In general it's a good game, though a bit tought if you didn't memeorize the signals. But i`s fun.
NickFleming_
Apr 28th · 20:38 UTC
Liked it a lot, although I kept dying on the third floor, not realizing I had to wait for him to throw the grenade. Definitely a cool concept, and on theme with the hand signals. Good job!
kiddie
May 06th · 19:51 UTC
Pew, at first playing is difficult, because the initial input is a bit overwhelming. But with starting to move forward, shooting and protecting Sgt Ignal comes a lot of fun (even though I needed to restart a few times, my employment was terminated prematurely).
I really love the idea behind it! The way you handled the theme is very innovative. This is duck-worthy work: 🦆