Survey by mattlevonian

[raw]
made by mattlevonian for Ludum Dare 59 (JAM)

Scan stars for planets based on their effects on their host's stellar signature.

(Mild visual bugs may occur if you resize the game window)

Ratings

Overall 685th 3.158⭐ 21🧑‍⚖️
Fun 763th 2.658⭐ 21🧑‍⚖️
Innovation 225th 3.711⭐ 21🧑‍⚖️
Theme 200th 4.105⭐ 21🧑‍⚖️
Mood 754th 2.895⭐ 21🧑‍⚖️
Given 14🗳️ 16🗨️

Feedback

Itero Proto
Apr 21st · 05:57 UTC
There is no web version. I can'T rate it because I don't download anything. There aren't even screenshots or videos. Sorry. 😢
bearcage
Apr 21st · 06:13 UTC
This was a cool one — it's been more than a few years since college differential equations, but it's really fun to get to play with combined functions hands-on like this. I struggled a bit with the three-planet systems, but still had fun giving it a go. Thanks for sharing your work with us all!
🎤 mattlevonian
Apr 21st · 06:42 UTC
I've added a functioning embedded web version! Thanks to everyone who has played so far! <3
LDJam user 342640
Apr 21st · 07:44 UTC
Really cool little game, I had fun trying to figure out the signals for the 1 and 2 planets, before getting totally messed up by the 3 planets, lol. Great job!
GoogleFrog
Apr 21st · 08:59 UTC
Neat idea, I like how the signal represents and teaches a bit about something real. My only issue is that the snapping on the sliders made it impossible to enter close enough values somewhere around survey 8.
Slippers
Apr 22nd · 07:06 UTC
This was pretty interesting! I solved up to survey 5 and whilst from 1-4 I felt like I was able to solve them in a fairly analytical way, for 5 I started to rely on guesswork much more. So I decide to call it there before going further. Layering up the signals is a great escalation of the mechanic, and I'm sure it has grounding in the real world, for which I have no knowledge or undertanding :laughing:

Thematically it's on point. Also very cool to see a handrolled Rust game. Thank you.
goodwayman
Apr 22nd · 09:28 UTC
Nice idea! I really like the signal alignment on three different levels! That made the game quite interesting and not too simple. The only thing I struggled with at first was "how do I manipulate anything in this game"? After a while I discovered a tiny "+" button. Maybe a planet's params should be visible from the start?
Daliamha
Apr 23rd · 13:18 UTC
Nice game. I liked to move sliders
CodeChomper
Apr 24th · 02:04 UTC
I liked the concept and it fit the theme well. Survey 5 is where I had to stop as well. I couldn't figure it out for the life of me and I really did try. I bet if I had a background in the science around finding stars in signals it would have helped. Over all a solid entry and challenging puzzle!
MostLikely
Apr 24th · 04:53 UTC
Great game, only the second one I saw the whole jam using this concept, and the execution was great! It was super unique to try to put multiple plane signals together to create a single wave, and use all three forms in conjunction. Great work!
Zamizmi
Apr 25th · 09:35 UTC
Nice concept built over physics of waves (i guess)! Taking inspiration and building the mechanics over the real life phenomena is nice!

Gamification of the physics has a good start, and Im sure this could polished to a proper game, maybe even educational focus.

Nice submission with potential!
cedaoan
Apr 25th · 10:56 UTC
Cool concept and mechanic! easy to understand what to do, so funny!
lloydlobo
Apr 29th · 07:25 UTC
This feels similar to the one I worked on; however, you’ve taken it further with the physics and the combination of multiple waveforms. This would benefit from a more forgiving tolerance, although that is somewhat subjective. I started to get the hang of it after survey 10. A retry feature to correct errors would also improve the experience. Good job overall.

![ldjam.com_events_ludum-dare_59_survey.png](///raw/c88/26/z/72e92.png)
suzysu
May 08th · 12:28 UTC
Really cool idea, especially for a first jam! The Morse code input system makes the shooter gameplay feel fresh and interesting, and I liked having to quickly remember the combinations under pressure.

The movement feels responsive and the game is fun while it lasts. I would love to see it expanded with more waves, maybe a way to regain health, and a bit more space in the arena.
suzysu
May 08th · 12:29 UTC
welldone