Rail Rush by Sharky3188

[raw]
made by Sharky3188 for Ludum Dare 59 (JAM)

Welcome to Rail Rush! ScreenShot1.png ​ The goal of the game is to earn as much money as possible in 10 minutes.

ScreenShot4.png

Trains will collect and drop off cargo and earn you cash, but be careful, the rail network signals are down. You need to take charge and coordinate each train to avoid collisions.

If you do lose a train, click on the Blue building to get a new train.

You can click on your train's locomotive to build more carriages for $100, allowing more cargo and more cash. Just be aware that it increases the risk of collisions. ScreenShot2.png

You'll notice unassembled blocks. Once you earn enough cash, you can unlock these stations to allow for more tracks and trains. ScreenShot3.png

Don't lose more than 10 trains, otherwise it's game over.

This is my second solo jam!

Good luck, and post your best scores!

Ratings

Overall 297th 3.768⭐ 30🧑‍⚖️
Fun 380th 3.446⭐ 30🧑‍⚖️
Innovation 469th 3.321⭐ 30🧑‍⚖️
Theme 226th 4.069⭐ 31🧑‍⚖️
Graphics 169th 4.241⭐ 31🧑‍⚖️
Audio 279th 3.63⭐ 29🧑‍⚖️
Humor 372th 2.885⭐ 28🧑‍⚖️
Mood 265th 3.911⭐ 30🧑‍⚖️
Given 25🗳️ 36🗨️

Feedback

IndigoWolf
Apr 20th · 13:50 UTC
Absolutely love the wooden toy aesthetic. Overall felt quite polished.
Jordan The Human
Apr 20th · 14:02 UTC
You've done a great job making them look like wooden toys! I love it. It's a really fun game!
glem-fumeno
Apr 20th · 14:13 UTC
Amazing game! Absolutely loved it! For future I would suggest adding higher anti-aliasing/multisampling
JulienLussiez
Apr 20th · 14:15 UTC
It's fun and it's beautiful. It fits perfectly the theme, well done. One of my favorite entry so far.
Pimeko
Apr 20th · 15:31 UTC
Very cute! Would have appreciated some sound FX, and no more trains would come again after a crash
Liked the mood :)
Timo5034
Apr 20th · 17:54 UTC
I absolutely love the art style and the vibe of this! Good job! But I think 3 minutes would probably have been enough xD
Dingbat
Apr 20th · 23:24 UTC
Hey someone else who made a train game! 😂

Honestly great execution. Cute graphics, fun music, nice sound fx, definitely one of the more "complete" games I've played so far. It definitely gets a bit repetitive after a bit, and the first few times I played I didn't realize I could buy another station because I kept losing too much cash at the start. Maybe making crashing less costly since it makes you lose anyways? Once I unlocked all the stations though it definitely became more fun trying to min-max the profitability! Anyways, really great job!
🎤 Sharky3188
Apr 21st · 00:58 UTC
@pimeko that's strange there should be music and sfx in the game. You should be able to click on the blue buildings to get a new train, but maybe something broke if the sfx weren't playing.
StephenGaryKing
Apr 21st · 01:02 UTC
I love the cute, minimalist graphics.
Tutorialization within the game was a little lacking and some more sound effects would have been nice.
Once it opens up past the first few trains it's quite a compelling puzzle to solve.
The balance seemed a little off, I felt like it was hard to recover after crashing a couple trains.
Overall, fairly impressive.
jddoesdev
Apr 21st · 13:39 UTC
Love the art and play. Fun to play, but it was a bit confusing at first. Overall, great game though.
ScrapMetal
Apr 21st · 16:18 UTC
Awesome game loop and progression. The wooden block theme is super cute. Just made it so playful and appealing instantly.

Having a collision was soooo painful and hard to recover from. The pain part created a really nice tension. But the loss was so hard $$ wise, it was impossible to recover... I usually just had to start over. :cold_sweat: :sweat_smile:
Tkap1
Apr 21st · 17:55 UTC
In my opinion the game design flawed. I have 3 problems:

1) No clear goal/objective to beat

2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)

3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game

The game looks nice though
Stepanoff
Apr 21st · 21:36 UTC
Yes. Yes! YES!!!
While most are making games about sonars or radio signals, this game is about a simaphore signal.
A magnificent interpretation of the theme!
mahalis
Apr 21st · 23:59 UTC
This is so nicely done! Agreed that the wood-block art style is delightful, and the loop of managing the train signals is chill and meditative until it abruptly isn’t :sweat_smile: I found the economy a little punishing—it takes a long time to unlock the additional train which makes things more interesting, and having the trains collide knocks your balance down really quickly. Could use some adjustment there I think. Still, it’s a super charming and fun concept. Great work.
maximevincent
Apr 22nd · 02:58 UTC
Yoo cool to see someone else take the theme to intersection control. I love the wood block art, there's so much charm to it! It ran quite poorly on web but I still had fun building up. I do wish there wasn't a time limit though.
Emsea
Apr 22nd · 23:03 UTC
We had a great time playing your game [on stream](https://www.youtube.com/live/AsrUFSHAVx4?t=6852s). Check out the link to hear our feedback.
🎤 Sharky3188
Apr 23rd · 01:32 UTC
@tkap1 Fun watch the stream, haha looked like you didn't have the best time, but thanks for the feedback. Definitely some balance issues. I probably was going for a mix of idle game, with a bit of the stress of managing the signals and more risk reward kind of thing.
I think I completely cooked the balance on the train collision cost which kind of makes the game pretty un-fun early on if you mess up.
Thanks again for playing.
Overlix
Apr 23rd · 21:04 UTC
really love the art style, gg for you work, this is really fun to play !
snk
Apr 23rd · 23:49 UTC
Very nice graphics, sounds, gameplay and (just like real life) debt haha. Also after some time playing it I closed my eyes and kept seeing trains rushing everywhere in the map. 5/5 definitely a very nice game!
Custodi
Apr 24th · 00:04 UTC
Simple & cute game, suits to theme 100%. Like the simplicity of art.
But punishment for train accident is too harsh, feels like railway crisis xd
ruddiculous
Apr 25th · 23:10 UTC
Adorable, said it on stream but really takes me back to those doctor/dentist visits as a kid lol all that's missing are the Highlights Magazines! Easy to understand gameplay, like that the interactive elements are all parts of the world rather than separate UI elements. Those early crashes are devastating, but once you get in the flow it's as chill as you choose it to be... till you turn on all the tracks and watch the world burn.
ColeSlaughter
Apr 26th · 02:58 UTC
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2756337981?t=02h39m47s)

The aesthetic is immaculate on this one. :kissing_closed_eyes: :ok_hand:

I think with a little re-arranging of the train tracks, it could make for a fun chaotic score-chaser game!
Conduit
Apr 26th · 04:32 UTC
Excellent mood. Albeit the gameplay was really frantic, the atmosphere was really relaxing. I can see myself really investing a lot of time in a game like this, especially if it had a lot of features. Would love to see what else you could do with this concept!
conduit.games
Apr 26th · 13:04 UTC
Fantastic entry. Mood, art, audio, gameplay, all great. Once it clicked, I think I was able to successfully manage a ton of signals. I enjoyed this. Thanks!
BTot
Apr 28th · 00:56 UTC
Loved the overall look and feel! Really fun idea for the theme and the endgame got pretty crazy with having to keep track of all those trains. Nice job!
LDJam user 427225
May 05th · 02:56 UTC
Simple but fun management game. It does last a bit long at 10 minutes per round and combined with crashes, it can put you in the negatives which can be very hard to recover from. I also found the camera made it a bit too hard to see some of the later stations. The most fun was the tension of trying to manage the really long trains. Good work!
Scottyartt
May 09th · 07:09 UTC
love the vibe, this is fun but 1 crash between 2 trains counts as 2 crashes haha so strange