Rail Rush by Sharky3188
Welcome to Rail Rush!
The goal of the game is to earn as much money as possible in 10 minutes.

Trains will collect and drop off cargo and earn you cash, but be careful, the rail network signals are down. You need to take charge and coordinate each train to avoid collisions.
If you do lose a train, click on the Blue building to get a new train.
You can click on your train's locomotive to build more carriages for $100, allowing more cargo and more cash. Just be aware that it increases the risk of collisions.

You'll notice unassembled blocks. Once you earn enough cash, you can unlock these stations to allow for more tracks and trains.

Don't lose more than 10 trains, otherwise it's game over.
This is my second solo jam!
Good luck, and post your best scores!
| Link | https://sharky3188.itch.io/rail-rush |
| Original URL | https://ldjam.com/events/ludum-dare/59/rail-rush |
Ratings
| Overall | 297th | 3.768⭐ | 30🧑⚖️ |
| Fun | 380th | 3.446⭐ | 30🧑⚖️ |
| Innovation | 469th | 3.321⭐ | 30🧑⚖️ |
| Theme | 226th | 4.069⭐ | 31🧑⚖️ |
| Graphics | 169th | 4.241⭐ | 31🧑⚖️ |
| Audio | 279th | 3.63⭐ | 29🧑⚖️ |
| Humor | 372th | 2.885⭐ | 28🧑⚖️ |
| Mood | 265th | 3.911⭐ | 30🧑⚖️ |
| Given | 25🗳️ | 36🗨️ |
Liked the mood :)
Honestly great execution. Cute graphics, fun music, nice sound fx, definitely one of the more "complete" games I've played so far. It definitely gets a bit repetitive after a bit, and the first few times I played I didn't realize I could buy another station because I kept losing too much cash at the start. Maybe making crashing less costly since it makes you lose anyways? Once I unlocked all the stations though it definitely became more fun trying to min-max the profitability! Anyways, really great job!
Tutorialization within the game was a little lacking and some more sound effects would have been nice.
Once it opens up past the first few trains it's quite a compelling puzzle to solve.
The balance seemed a little off, I felt like it was hard to recover after crashing a couple trains.
Overall, fairly impressive.
Having a collision was soooo painful and hard to recover from. The pain part created a really nice tension. But the loss was so hard $$ wise, it was impossible to recover... I usually just had to start over. :cold_sweat: :sweat_smile:
1) No clear goal/objective to beat
2) Fixed amount of time to beat it, which means that no matter how good I get, I can never beat it faster than someone else (and I think the gameplay is not interesting enough to warrant 10 minutes of it)
3) Way too much micro-managing. The better I try to play, the more annoying it becomes, which leads to me wanting to "play it safe" (having 3 trains that can never intersect), but then if I do that, there is no gameplay at all, it's just an idle game
The game looks nice though
While most are making games about sonars or radio signals, this game is about a simaphore signal.
A magnificent interpretation of the theme!
I think I completely cooked the balance on the train collision cost which kind of makes the game pretty un-fun early on if you mess up.
Thanks again for playing.
But punishment for train accident is too harsh, feels like railway crisis xd
The aesthetic is immaculate on this one. :kissing_closed_eyes: :ok_hand:
I think with a little re-arranging of the train tracks, it could make for a fun chaotic score-chaser game!