Signal from the Stars by kassanu

[raw]
made by kassanu for Ludum Dare 59 (COMPO)

Screenshot from 2026-04-19 20-36-54.png Signal from the Stars is a radio telescope exploration game. You're part of a research team picking up transmissions from deep space.

Scan the map, decode signals, and upgrade your equipment. Each decoded signal unlocks more of the vocabulary.

Controls: Mouse only.

I had the idea of getting signals from space and having to decode the messages in the signals and learn the language of whatever was contacting you. I wanted to have something like Heaven's Vault or Golden Idol where you deduce the language through seeing it from the signals, but it turned out to be way too hard for 48 hours so I tried to simplify it. I liked the idea of scanning a signal and getting another piece of the puzzle and following the breadcrumbs like a little scavenger hunt.

Some story spoilers. !> The game contains about 15 story related signals. If you are near a sprite it's usually to do with the story. If you have to select words for symbols it is a story signal. The story is split into two separate parts. There is the main story to figure out what happened to this ancient alien race. And then a more cosmic horror story of something watching from space.

Ratings

Overall 45th 3.905⭐ 23🧑‍⚖️
Fun 69th 3.667⭐ 23🧑‍⚖️
Innovation 49th 3.833⭐ 23🧑‍⚖️
Theme 6th 4.5⭐ 23🧑‍⚖️
Graphics 190th 3.238⭐ 23🧑‍⚖️
Audio 142th 3.286⭐ 23🧑‍⚖️
Humor 171th 2.206⭐ 19🧑‍⚖️
Mood 34th 3.976⭐ 23🧑‍⚖️
Given 45🗳️ 11🗨️

Feedback

TermiGht
Apr 20th · 08:57 UTC
Man this was a good game. I spent about 40 minutes to figure out those pesky words. 10/10 :smile:
Jesús González
Apr 21st · 23:32 UTC
Nice concept. Just 2 minor things:
- Tutorial is too annoying, game is easy to understand enough.
- Not having codebook while decoding makes no sense, it just increases annoyance instead of being real difficulty in a game this long.

Still 9/10
FlameSeer
Apr 22nd · 00:42 UTC
I enjoyed this and was engaged and wanted to hear more, but I eventually had to give up because the difficulty actually seeing the tiny text was starting to hurt my eyes, it also sometimes didn't seem to accept symbols I already knew?
Would be great if I could have the codebook up next to the translation
Aannnnman
Apr 22nd · 07:07 UTC
The game fits the theme very well, but I’m not a fan of this kind of games, so I won’t stay for long. However, ignoring my personal preference, it’s 10/10.
cogcomp
Apr 23rd · 18:42 UTC
Neat game. I thought the tutorial was good. I also found adjusting the filters to be a lot more intuitive than I thought it was going to be. Well done on a pretty cool game! You got the highest ratings so far of all the games I've tried. :smile:
bentglasstube
Apr 24th · 05:18 UTC
This was a really well done game! I enjoyed the intuitive signal matching with the filters and modulations a lot. The story was interesting and kept me playing. I do wish there was a way to know if a signal was "lore" or just credits, as you get far more credits than are needed to buy all the upgrades. I also wish there was some background music or something. I translated everything I could find but I don't know if I got them all. Really great work, 10/10.
Mokabread
Apr 26th · 05:34 UTC
The signal filtering and decoding mechanics are intuitive and fun. The story is engaging, and the core gameplay fits the theme perfectly. The tutorial is a bit repetitive. It’s inconvenient to decode without a codebook, and the small text strains eyes. Adding background music would also enhance the mood. A wonderful signal-decoding game with solid design. Minor quality-of-life fixes will make it even better. Great work!
oller125
Apr 26th · 10:38 UTC
Very cool game that fits the theme well. I enjoyed the filtering aspect. As others have mentioned, it would be good to have the codebook available when decoding. Overall, a great compo game.
Ethernal Tech
Apr 26th · 11:26 UTC
Really nice project! I had a lot of fun playing it and found it very enjoyable.
You’re right, we ended up with somewhat similar ideas, but I think your execution, atmosphere, and overall result are really strong, great job!
I really enjoyed it! :smile:
BushFire
Apr 28th · 22:29 UTC
@bentglasstube I don't think you found everything. If you find all, you will get the ending dialogue.

@kassanu I don't know if it was a bug, but sometimes it wouldn't acknowledge the right word, before I filled in all the words. It was quite frustrating swapping between the codebook and the signal, wondering if there was an unknown symbol that would look almost like the silence symbol.
🎤 kassanu
Apr 29th · 03:27 UTC
Thanks all for playing. Yeah I originally didn't need the codebook because everything auto filled in but I changed that late in the weekend. Also I wanted to not have the codebook at all and have people keep track with pen and paper based on stuff they see in game like Heaven's Vault or something but I can't design something like that in 48 hours, was in way over my head with that one.

@bushfire I made the fill in kinda weird right at the end. The first version I made it so it auto filled in words, but felt it was boring then an hour before submission I changed it so you always need to fill in, but it should lock in some of the words based on how many words are in the sentence up to 3. But I think I screwed it up and it just requires everything to be set.
skiddings
May 03rd · 15:14 UTC
Fantastic compo entry! different, on theme, very engaging and a complete game