Signal by Ty1rl
A puzzle game about routing a signal across a grid from a transmitter to a receiver.
Built in Godot 4.6.
Overview
Send a signal from transmitter (green) tower to receiver (purple) tower by activating towers along the way and re-propagating the signal. Each propagation reduces the signal integrity.
Waveforms
Wide (15 Integrity) propagates outward in a radial pattern across plain tiles. Blocked by rocks and walls.
Pulse (10 Integrity) propagates in four straight directions. Passes through rocks. Blocked by walls.
Skip (25 Integrity) propagates through any terrain, including walls. Short range.
How to play
- Click an activated tower.
- Choose a waveform.
- The signal propagates from that tower according to the waveform's rules.
- Any tower the signal reaches becomes activatable.
- Reach the target tower with signal integrity remaining.
Each waveform has its own integrity cost per activation. Choose carefully.
Levels
The Tutorials introduce each waveform one at a time, then show how to chain activations across multiple towers.
There are three levels Arc , Zigzag, and Gauntlet.
| Link | https://github.com/Ty1rl/Signal |
| Link | https://ty1rl.itch.io/signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-9 |
Ratings
| Overall | 438th | 3.556⭐ | 20🧑⚖️ |
| Fun | 357th | 3.472⭐ | 20🧑⚖️ |
| Innovation | 219th | 3.722⭐ | 20🧑⚖️ |
| Theme | 5th | 4.694⭐ | 20🧑⚖️ |
| Graphics | 428th | 3.75⭐ | 20🧑⚖️ |
| Audio | 422th | 3.278⭐ | 20🧑⚖️ |
| Mood | 383th | 3.694⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 12🗨️ |
The puzzles themselves are decent, but for me they were very—too—easy. I finished the game quickly, and it didn’t have time to fully engage me, though it didn’t overstay its welcome either. It might have been more challenging if there were an incentive to optimize each level and minimize resource usage, but the game doesn’t really encourage that, so I didn’t try. A player ranking system like in Mini Motorways would feel appropriate here, or something like a star rating for levels, where the fewer resources you spend, the better. Yes, it’s a cliché, but still.
Overall, it’s a game with a strong style, but from a gameplay perspective I found it lacking in difficulty. That said, it’s always hard to strike the right balance between challenge and what ends up killing the fun.