Turning Signal by InkyH
Hey, future humans!
We built the ultimate robot, designed to serve humanity’s greatest future needs.
Turns out it’s a total disaster — can’t turn corners, mixes up colors, and freezes under pressure.
Launch day is almost here…
So grab the red & green signal and help this clumsy bot pass the test!

v1.1 Update is Live! Here's what's new:
Mobile / Touch Support: Added on-screen touch buttons for a smoother experience, making it much easier to play on mobile browsers.
Improved Tutorials: Added new in-game guides to Level 01 and Level 05 to clearly explain the Red and Green signal mechanics to new players.
Pause Functionality: Added a pause feature! You can now stop the clock to plan your robot's route and solve tricky puzzles without the time pressure.
| itch page (recommended for mobile web playing) | https://inkyh.itch.io/turning-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/turning-signal |
Ratings
| Overall | 375th | 3.625⭐ | 26🧑⚖️ |
| Fun | 213th | 3.7⭐ | 27🧑⚖️ |
| Innovation | 343th | 3.5⭐ | 27🧑⚖️ |
| Theme | 480th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 515th | 3.563⭐ | 26🧑⚖️ |
| Humor | 301th | 3.13⭐ | 25🧑⚖️ |
| Mood | 513th | 3.479⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 28🗨️ |
A volume slider would be great!
Apart from that the controls feel good. I had no problems with the placing of the objects.
The riddles are good and you have a nice progression system in terms of the difficulty of the levels.
Your music is cheerful and has a cool timbre. What program did you use to make it?
I found the gameplay very cool. The main mechanic is very interesting. The fact that the character takes a short break when you pick up an item disrupts the rhythm of the game a bit. Perhaps in a future version this will be a point to discuss.
Another thing I would like to comment on is the difficulty curve. There are a lot of very easy stages and then a complicated stage appears, then 2 or 3 more easy stages and another complicated stage appears. Carefully thinking about learning curves allows players of any level to learn to face the challenge more naturally. If I were a more impatient player, I would give up on your game after the first 3 deaths (I've seen players give up after the first one due to sheer impatience).
Luckily, I'm a stubborn old mule and I managed to overcome your challenge.
Thank you very much and congratulations!

We're really happy you enjoyed the art style and music. For the music we actually used a track from a royalty‑free library, so we can't take credit for how it was made — but we're really happy it worked well for you!
You're right about the difficulty curve. We'll definitely take your insights to heart. Huge respect for sticking with it and beating every level!
Thanks again for playing and for helping us get better. Really appreciate you!
In terms of puzzle-solving, it presents a classic parity problem, yet the gameplay also evokes a bit of a *Tetris* vibe. The additional pause function is a truly good improvement.