Beat the signal by Avzgui
Press space when the signal enters the light hallows.

Hi guys,
We are happy to showcase our little game we made with big love.
This is a game where you play a small electrical ball. You are roaming the music made by @Avzgui. The game development and design is made by @olddadou, @jajalecapouet @Avzgui and @chtimy.
Playing the game is as simple as clicking one button (space button on your keyboard) at the perfect time to go over each pulse of the signal. Keep your combo high to enjoy the full graphics design of the game!!
Do not pay attention to the controls tutorial in the main menu, especially the right part, this is due to a lack of time.
Enjoy and don't hesitate to leave your score and best combo into comments!
| Ludum release (the one to note) | https://chimpenseurs.github.io/LD59-Signal/ |
| Link | https://github.com/Chimpenseurs/LD59-Signal |
| Final version (do not review this one please) | https://chimpenseurs.github.io/LD59-Signal/latest/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/beat-the-signal-1 |
Ratings
| Overall | 779th | 2.875⭐ | 22🧑⚖️ |
| Fun | 766th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 797th | 2.525⭐ | 22🧑⚖️ |
| Theme | 591th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 744th | 2.7⭐ | 22🧑⚖️ |
| Audio | 398th | 3.35⭐ | 22🧑⚖️ |
| Mood | 744th | 2.95⭐ | 22🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
Suggestion: Add dynamic music that speeds up as your combo score increases and the signal rate accelerates. Also, it lacks sound feedback with the space input in my opinion.
I invite you to test our entry, which is a very different representation of an ECG :smile:

Your visual components were interesting, I liked how the signal line changed overtime, and the ball seemed to flow over the line really nicely as well. I can see the vision, and it's by no means terrible, just wanted to give my feedback. I know how jams go and I know how time can really hurt you. I'm also sure you already know most of this feedback. haha Nice work though!
The gameplay was fine for the most part, but as I got further in it felt like there was a minimum delay between actions, some of the closely grouped hit points didn't trigger the second one, and with some experimenting I found that it would start to show the hit marker noticeably after I clicked. When there was just one to hit in a short distance I corrected for that (and as I started I actually thought the hit zones were very forgiving), but as they piled up it got hard to get it to register fast enough. (maybe that was lag in my browser as well, I don't see any other comments mentioning input delay)
Others have mentioned that the line didn't really line up with the music, but that didn't take me out of the game; the music was chill enough that I did not find myself trying to click on its beat and so it just provided a very nice background to the clicking timing.
Overall I think this game showed promise, although it did annoy me a bit when input delay broke my combos. As a game jam game it was excellent, well done!