RADIO CORE Last Signal by attentionadmin

[raw]
made by attentionadmin for Ludum Dare 59 (JAM)

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A unique Tower Defense + RTS hybrid for Ludum Dare 59

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🎮 About

The signal is your only weapon. All buildings, turrets, and generators work ONLY inside the radio signal zone that follows your cursor. Keep the signal alive. Protect the core.

✨ Features

  • 🖱️ Dynamic Signal Zone - Your cursor activates buildings
  • 🏗️ Building - Place turrets, generators, walls and factories
  • Energy Management - Keep your defenses powered
  • 🌊 Wave System - Survive increasingly difficult enemy waves
  • 🔧 Upgrades - Expand signal radius, base HP, energy capacity

🛠️ IN DEVELOPMENT / PLANNED:

  • 🎮 * RTS Unit Control* — select units, give orders
  • 🏭 New buildings - Amplifier, factory, robots
  • 🐉 New enemy types — tanks, flying units, bosses
  • 🔊 Sound design — music, SFX
  • 📊 Advanced statistics — detailed combat logs, achievements

🐛 KNOWN ISSUES:

  • Balance adjustments needed (economy, wave difficulty)
  • Some UI interactions need refinement
  • Upgrades menu — currently under development

🕹️ Controls

  • LMB - Build (in signal zone)
  • RMB - Cancel Building
  • U TAB - Open/Close Upgrades Menu
  • K - Spawn more enemies
  • T - Open/Close Debug Panel
  • WHEEL + - - Zoom in\out

🎚️ Game Speed Control

  • 0 - Set speed to x0.1 (slow motion)
  • 1 - Set speed to x1 (normal)
  • 2 - Set speed to x2
  • 3 - Set speed to x4
  • 4 - Set speed to x8

👤 Credits

  • Idea & early prototype - Den Terentev & Daniel Melekhov
  • Code & Design - Den Terentev
  • Made in 72 hours for Ludum Dare 59

My record without cheat codes and without slow-mo :D KONEC.gif

Ratings

Overall 769th 2.935⭐ 25🧑‍⚖️
Fun 625th 3.045⭐ 24🧑‍⚖️
Innovation 606th 3.068⭐ 24🧑‍⚖️
Theme 656th 3.205⭐ 24🧑‍⚖️
Graphics 707th 2.952⭐ 23🧑‍⚖️
Audio 479th 3.075⭐ 22🧑‍⚖️
Humor 463th 2.658⭐ 21🧑‍⚖️
Mood 733th 2.976⭐ 23🧑‍⚖️
Given 63🗳️ 13🗨️

Feedback

lanatra
Apr 20th · 06:57 UTC
PSA: toggling fullscreen moves the buildings around relative to the zones, so decide how you want to play at the beginning :)


Also, is there a language toggle?
TermiGht
Apr 20th · 18:07 UTC
It looks good but without english language i can't even see what should I do. :(
🎤 attentionadmin
Apr 20th · 18:08 UTC
its just a prototype, now i'm working hard on unity version!
[Untitled.png](///raw/7b6/34/z/70c65.png)
🎤 attentionadmin
Apr 20th · 18:09 UTC
![Untitled.png](///raw/7b6/34/z/70c6a.png)
Shernik
Apr 20th · 18:17 UTC
It is unclear how to play this game
Timo5034
Apr 20th · 18:18 UTC
I believe I am supposed to place buildings. Unfortunately I can't read any of it and randomly pressing buttons didn't get me very far xD.
pwnzThief
Apr 24th · 09:08 UTC
Solid prototype. Has potential. Cool idea with the signal zone.
Zamizmi
Apr 25th · 05:56 UTC
Interesting take on the tower defence genre! I was able to get to wave 6, but never further; I did not receive any upgrades (is this bug or not implemented yet?)

I considered the best apporach is to have 3-turrets in a corner since they have no range issues, to maximise DPS, and use other corner to maximise energy with the very limited hover-zone.

Increasing juice is a must have for such a game, and I really think the mouse-over is a great way to make TD-games more active!
Well done!
🎤 attentionadmin
Apr 25th · 08:17 UTC
@zamizmi Thanks for the detailed feedback! Upgrades are on [U] key, but they're a bit buggy right now. Haven't had time to update the game yet - planning to dig into it on Monday and fix the bugs. Really appreciate you playing! I refactored the code and broke the upgrades. Forgot to patch them up!
Zamizmi
Apr 25th · 08:24 UTC
Sure thing, release related mishaps are tricky!
Happy to play again if you get fixes alive, so let me know if update!
🎤 attentionadmin
Apr 25th · 08:31 UTC
@zamizmi Deal! I'll write.
🎤 attentionadmin
Apr 26th · 02:19 UTC
@zamizmi Big update pushed!

- **Upgrades** - fixed and working (press U). Balance still needs tweaking, but technically everything works
- **Time control** - use 1-4 keys for speed (x1/x2/x4/x8), 0 for slow motion
- **Debug panel** - press T (if you want to test things)
- **Signal radius** - now expands properly with upgrades
- **Build perimeter** - you can now expand your building area
- **End game stats** - now shows waves completed, enemies killed, and survival time on game over screen

Thanks for the motivation - couldn't wait until Monday! Ended up coding through the whole night - couldn't stop once I started.

Let me know how it plays now :video_game:
GARYglhf
Apr 28th · 13:57 UTC
Здорово, очень оригинально. Механика простая и понятная))).
🎤 attentionadmin
May 01st · 00:25 UTC
@garyglhf спасибо бро) я очень переживал что нет туториала, если людям зайдёт такой концепт - я сделаю))
MajoMirez
May 01st · 21:40 UTC
Seems like the one in itch.io is the post-jam version, where's the jam version?
🎤 attentionadmin
May 01st · 22:20 UTC
@majomirez Yeah, the itch.io version is a cleaned-up post-jam build.

I removed systems like Factory, Robots, Amplification, and some RTS mechanics (they were in from day one) because they were too buggy.

I didn’t want people to play a broken version, so I kept only the core mechanics and made it more stable.
VenomousMouse
May 02nd · 10:05 UTC
Very nice idea u got there, but it needs tones of polishing. There several issues in generla, like when you max the signal upgrade, the overall gameplay becomes a stalemate. And even as you grow the zone where you can build, it gets to just move your mouse a little to counter the incoming enemies. I would suggest you check out the game called Creeper world, i tnking you will find incpiration there. Also second game i would recomend to check is The King is Watching. But overall, vey nice job and i hope you will make the game you wanted.
Igor420
May 02nd · 14:09 UTC
Wow, great game. Look like as old-school
🎤 attentionadmin
May 02nd · 14:49 UTC
@venomousmouse Thanks for the detailed feedback, really appreciate it - glad you liked the idea!

I’ve heard about The King is Watching, but haven’t played it yet - I’ll definitely check it out, I think there’s a lot I could learn from it.

I feel like the core gameplay has potential. If there was a proper save system and things like signal amplifiers that automatically activate nearby buildings, that would be a real game changer.

I also think the wave system needs more work - adding bosses, tanks, drones, etc. could make it more interesting.

For now I’m just waiting for the rating period to end and collecting ideas. I actually like the project myself, so I might keep developing it for a while - maybe even turn it into a proper game someday 🙂
LLlarsO
May 02nd · 15:28 UTC
I was at wave 6, but my turrets stopped shooting.
When I was able to build new turrets, they were able to fire, but it was too late.
So the turret mechanic seems buggy.

Apart from that I really like the idea of an expanding building grid. The upgrade menue is a nice addition. Having a button at the bottom to open it would be even better, so you can just play the game by using the mouse.

The song is fitting and is a good background track.
The overall UI is neatly arranged. :)
🎤 attentionadmin
May 02nd · 21:23 UTC
@lllarso Thanks for the feedback!

The idea of playing with just the mouse (and having a button for the upgrade menu) is already on my to-do list :)

> yeah, adding full mouse-only control will also let you eat pizza or chips with your left hand while building your base with the right 😄

About wave 6 — maybe you ran out of energy? I’ll need to check that, could be a bug.

I’m planning to rework the wave system and enemy progression in the future.

Also, the music is original - made by my friend ;D
Zamizmi
May 03rd · 05:13 UTC
@attentionadmin played the game again after your upgrades and these are great improvements!

I unlocked basically all the upgrades, but still didnt manage to find a way use robots. Not sure if those are even needed as I unlocked everything and the towers destroy everything with no issues.

If this is to be developed into more felshed out game I'd consider these
- Balancing the game to more predefined levels, and keep the existing "endless mode". Make endless mode considerably more difficult
- Music gets really repetitive, the high pitch violins especially. Also the loop is not perfect.
- Game Juice is really needed; particles to be added when collisions happen
- killed enemies can drop resources => adds layer to game: "do I want to collect it and risk inactive towers?"
- Enemy variance: some more bullet-spongy, some more faster.

I really think the active-inactive towers activated by the player signal is surprisingly good! It works as a really good balance mechanism of resources with the energy.

Well done!

![Screenshot 2026-05-03 at 8.04.05.png](///raw/f8c/d5/z/730a1.png)
🎤 attentionadmin
May 03rd · 17:20 UTC
@zamizmi, Hi! I was actually waiting for your feedback - really glad you came back and played again!

> but still didnt manage to find a way use robots.

Yeah, I disabled robots before the end of the jam because they were too buggy. I’m currently working on a big update (planning for June) where they’ll be reworked.

> killed enemies can drop resources

That’s a really interesting idea - I was thinking about something like short-lived drops or even a “magnet” mechanic to pull resources to the base.

This is my first time seriously balancing a game, and yeah… it’s way harder than I expected 😅 Adding new enemies and structures means a lot of balancing work.

Right now I’m working on a scenario system (configs for waves/difficulty, shareable via JSON) + save system. I’ve already moved the wave manager into it.

I also added a simple tutorial scenario - I noticed some players don’t fully get the mechanics at first.

I feel like with proper balancing and scenarios, this could grow from a short 10–20 min experience into something much bigger.

The next version might be PC-only due to browser limitations - this one will stay as a demo.

Thanks again for the detailed feedback and motivation — really appreciate it! If this ever makes it to Steam, I’ll send you a key 😉
woona
May 04th · 12:55 UTC
Good game! I survived for 50 waves and decided to stop there. 🙂 I like the idea of moving your cursor to enable buildings but with enough upgrades you can enable almost everything anyway and there isn't enough building variety for it to be meaningful.

One thing that I didn't like is how projectiles disappear when the target enemy dies and lack of animations in general.

Still, the game is easy to learn and very enjoyable to play!
HagamosVideojuegos
May 07th · 18:35 UTC
At first, the game felt a bit confusing to me, but once I understood how everything worked, I ended up enjoying it quite a lot. I think this could honestly be a really solid first step toward a much bigger and more polished game.

I liked the tower defense style a lot, and it actually reminded me of another jam game I played before that started with a very similar idea and eventually became a commercial game (The king is Watching). I could see the same potential here.

There’s nothing I can really complain about considering this was made for a game jam, I’m only talking from the perspective of maybe turning it into a full commercial project someday. With more time to polish things and especially with stronger art and visuals, I think this could become something really interesting.

Good work, and keep going! :tokyo_tower:
🎤 attentionadmin
May 08th · 03:19 UTC
@woona @hagamosvideojuegos Thank you very much! I’ll do my best to make it something more than just a game. Feedback like this really motivates me to keep making games!