Catch the signals by Fifut

[raw]
made by Fifut for Ludum Dare 59 (COMPO)

Description :notebook:

This is a puzzle game in which you must try to align antennas with planets in order to capture the signals they emit. The captured signals turn into “signal floating balls” that you must guide toward the receiver using mirrors.


Gameplay loop

  1. Aim the antennas at the planets to generate signal balls.
  2. Use the mirror cubes to deflect the signal balls’ path and guide them into the receiver.
  3. Send enough balls into the receiver to advance to the next level.

Note:

  • The antennas cannot produce more than 6 balls without cooling down.
  • You must coordinate the antennas so that the receiver receives the balls at the same time.

Where to play :video_game:


How to play :keyboard:

  • WASD keys to move the character or the antennas
  • Hold down Shift key to run or move the antennas faster
  • E key to pick up/drop mirrors or adjust the antennas
  • Click LEFT or RIGHT to rotate the mirrors
  • R key to restart
  • ESC key to focus/unfocus the game windows

Screeshots

Capture d'écran 2026-04-19 173152.png

Capture d'écran 2026-04-19 173131.png

Capture d'écran 2026-04-19 173453.png

Tools I use :tools:

  • Engine : Godot 4.6.2
  • 3D : Autodesk Inventor
  • Sound : My own recordings, Chiptone, SFXR
  • Music : Music 2000 (on Plastation 1), Audacity
  • Art : Paint.net

Builds :compression:

  • Godot can export game for Windows and Linux. Unfortunately I only tested under Windows.
  • No MacOS export because it's must be signed

Ratings

Overall 189th 3.289⭐ 47🧑‍⚖️
Fun 209th 3.067⭐ 47🧑‍⚖️
Innovation 145th 3.411⭐ 47🧑‍⚖️
Theme 142th 3.711⭐ 47🧑‍⚖️
Graphics 233th 3⭐ 47🧑‍⚖️
Audio 144th 3.284⭐ 46🧑‍⚖️
Humor 189th 2.048⭐ 33🧑‍⚖️
Mood 227th 2.927⭐ 43🧑‍⚖️
Given 45🗳️ 71🗨️

Feedback

Vladcfg
Apr 20th · 08:19 UTC
The game is cool—I enjoyed it and finished it, but I feel like it could use a few more towers or upgrades, like automatic targeting.

![game 1.jpg](///raw/b0c/36/z/70830.jpg)
LDJam user 234567
Apr 20th · 10:23 UTC
@vladcfg Thanks for the feedback. Yes this game have a great potential for more games mechanics.
msipp27
Apr 20th · 18:06 UTC
the html5 seems to be uploaded incorrectly...
TermiGht
Apr 20th · 18:13 UTC
Interesting game. It would give a big boost if you changed the skybox to some night themed one.
LDJam user 234567
Apr 20th · 18:43 UTC
@msipp27 Thank you for the feedback. Are you having this issue with the LD version or the itch version?

@termight :thumbsup: At first I had a black skybox, but I ran into some lighting issues :confused: , so I decided to keep it simple.
msipp27
Apr 20th · 19:03 UTC
the itch version isn't linked here, so the LD version of the html
it prompts me to download it
msipp27
Apr 20th · 19:04 UTC
oh wait i'm just dumb
msipp27
Apr 20th · 19:10 UTC
i couldn't get the balls to fire more than once....
LDJam user 234567
Apr 20th · 19:15 UTC
@msipp27 After the antenna has fired six shots, you must wait until the red gauge reaches zero before you can fire again.
LDJam user 303624
Apr 20th · 20:20 UTC
Very clever idea, took me some time to figure out what was going on. Very satisfying to complete a harder level! Nice game!
TasakaSama
Apr 20th · 21:16 UTC
Well, I didn't get very far because it was too difficult for me. But congratulations to you!
GideonGriebenow
Apr 20th · 21:52 UTC
Hi. I also made a game about catching signals. In mine you have to rotate receivers that can only decipher certain types and try get as many right and as few as possible wrong, increasing your research.
Paroxysmal
Apr 20th · 23:09 UTC
Really needs a y-invert for the camera...and locking the mouse to the game. Otherwise good entry with potential to a full game.
Dingbat
Apr 20th · 23:10 UTC
I got the the 4th stage and unfortunately scrolled down and clicked off the web player which caused me so have my mouse not be confined anymore which made it near impossible to look around 😔 already took me 15 minutes to get that far lol so I'll stop there.

Fun idea with some good graphics and game mechanics! The player looking was a bit buggy for me but everything else worked pretty good. Nice job! Hope I didn't miss some insane plot twist ending 😂
carterjbx
Apr 20th · 23:53 UTC
The aiming/tracking minigame as the method of shooting the signals is really cool!
LDJam user 234567
Apr 21st · 19:08 UTC
@alec-cunningham @tasakasama @gideongriebenow @paroxysmal @dingbat @carterjbx Thank you for playing

@dingbat The mouse focus isn't handled very well. Sorry for the inconvenience
Jordan The Human
Apr 21st · 19:27 UTC
Great puzzle game !

Small improvement: You can add a mute button :)
Kit Gorn
Apr 21st · 21:29 UTC
It's a pretty challenging game. I mean, it's understandable, but it's hard to pinpoint the directions. The music is very upbeat, I liked it.
PerfectSquare
Apr 21st · 22:15 UTC
Took a bit to figure out what to do but it was a fun puzzle once I figured out the mechanics. The signal bouncing sounds were very satisfying :) It would have been nice to have a control for rotating boxes in place because picking them up to rotate them seemed to center them in the viewport so they wouldn't get put back down in the same spot.
Jesús González
Apr 21st · 23:57 UTC
Nice idea. Cool music.

I actually found it very intuitive to play.
LDJam user 76491
Apr 22nd · 02:22 UTC
Yay I finished in 7:54! Really fun and challenging game. It also took me a bit to figure out what to do, but once you get the hang of it, the concept really works. Coordinating the antennas and rushing from point A to point B to adjust them was a vibe hehe. Nice music. Great signal beeps.

If I can give any piece of feedback, having a "sillhouete" of where the box is going to end up when you release it would fix the feeling that the boxes aren't being put on the right spot sometimes. It's grid based, right?

Good job, I love this.
Axodo
Apr 22nd · 11:40 UTC
Nice game! A bit too difficult for me to reach the end, but I had fun :)
BoltDaPikachu234
Apr 22nd · 12:00 UTC
confusing but fun
noneegy
Apr 22nd · 14:11 UTC
Cool idea. Interesting interpretation of the theme.
FrowsyFrog
Apr 22nd · 16:42 UTC
It was quite interesting! I would have liked to find more variety between the levels, but overall, good job!
LDJam user 234567
Apr 22nd · 20:20 UTC
@jordan-the-human @kit-gorn @perfectsquare @jesus-gonzalez @conradoclark @axodo @boltdapikachu234 @noneegy @frowsyfrog Thank you very much to everyone for playing, and thank you for your feedback

@perfectsquare That would indeed be a welcome improvement

@conradoclark Yes, it’s grid-based. I wanted the box to snap to the grid when you move it, but I didn’t manage to do it within the time limit.
Mathieu Chougui
Apr 22nd · 21:53 UTC
You're right, we do have similar proposals :)
Very interesting take on the classic mirror puzzles, I had good fun!
SteveOfStevesGames
Apr 22nd · 22:21 UTC
That was crazy.
A challenging puzzle game that kind of feels like youve lost your mind.
The placement was weird but manageable.
I beat it in 12.12
lost990
Apr 23rd · 11:27 UTC
cool puzzle game
VenomousMouse
Apr 23rd · 12:20 UTC
Very cool game! I also like the music, it fits so well.
LDJam user 234567
Apr 23rd · 18:36 UTC
@mathieu-chougui @steveofstevesgames @lost990 @venomousmouse Thanks you for playing :thumbsup:
zbrogdom
Apr 23rd · 20:17 UTC
Nice game. A bit difficult but enjoyable. Cool music
Animaster
Apr 23rd · 22:58 UTC
It’s a bit awkward to position the reflective cube - it never quite lands where you’re aiming. This makes the gameplay feel less like a puzzle and more like pixel hunting, as you end up moving the cube back and forth repeatedly just to get it right. It might be worth looking at how this is handled in Portal, where you can direct beams using similar cubes. Still, it’s an interesting puzzle, great work!
UkuleleFury
Apr 24th · 04:02 UTC
:) Nice theme concept! I like the models. the music is great, but a tad more variety would be nice! Difficulty is a little high, but definitely doable. Overall though, well implemented!
Akuta Zehy
Apr 24th · 07:25 UTC
It reminds me of a classic game, Enigmo, but much simpler.

Gameplay-wise, it is challenging to place mirrors to the "expected" positions; it feels a bit like waiting for a celestial body to rotate into position before you can record data.

The music and sfx fit the tone. I like it; it's a good game.
hammeredzombie
Apr 25th · 00:38 UTC
interesting idea, nice execution. but the game loop was frustrating. having to go capture a planet each time i wanted to test my solution was cumbersome and stopped me from caring about the puzzle. i think the issue is the game equally splits both mechanics instead of prioritizing one or the other or having some kind of synergy between aiming the antenna and moving obstacles around. either way nice work and i enjoyed playing until i saw what the loop was and quit
TechnicalityCreations
Apr 25th · 10:39 UTC
I personally found it quite confusing what to do. I somehow beat the first level, but I have no idea how. Cool music though
anku
Apr 25th · 19:30 UTC
A good concept and an excellent Compo entry.
LDJam user 234567
Apr 25th · 20:32 UTC
@zbrogdom @animaster @ukulelefury @akuta-zehy @hammeredzombie @technicalitycreations @anku Thanks you for playing and for your feedback
baknik
Apr 25th · 23:21 UTC
Well done! Took me a sec to figure out I had to hurry before the signal faded out.
darkshadow
Apr 26th · 15:04 UTC
Sorry I can't play, one touch from the mouse and it gimbal locks looking straight up and any mouse movement just rotates the camera.

![Screenshot from 2026-04-26 16-02-31.png](///raw/bd8/a3/z/72c1f.png)
LDJam user 234567
Apr 26th · 18:43 UTC
@baknik Thanks you for playing

@darkshadow Sorry it's not working. Have you tried it on itch.io?
darkshadow
Apr 26th · 19:57 UTC
@Fifut exactly the same issue on itch.io, If I unfocus then I can move the mouse to the bottom of the screen and I can just about see the treeline
Harmadillo
Apr 27th · 18:35 UTC
Difficult(for me) but fun. Aligning the mirrors felt a bit hit or miss.
skale
Apr 28th · 19:36 UTC
I'm happy that I could figure out how that works. Turns out I'm not that dumb :smile:
Interesting puzzles, it was fun.
LDJam user 428640
May 08th · 13:40 UTC
Really nice. The way it handles the theme is interesting, and the sound design is great too. Though picking up and using the boxes was a bit confusing to figure out. Overall, well done!
zhangzhimu
May 09th · 04:32 UTC
The game design is very thoughtful and the gameplay is quite diverse. I think it has a very high level of playability!