Fading Signal by RushB

"The signal is the only thing keeping you here. Don't let it fade."
You find yourself in a vast, minimalist structure where every step echoes and every shadow tells a story. Something is calling out to you from the void. Your goal is simple: find the source, follow the rhythm, and stay connected.
Key Features:
Atmospheric Exploration: A journey through a stylized world where less is more.
Audio-Driven Narrative: The story is told through soundscapes and subtle environmental cues.
Deep Immersion: A short, focused experience designed to be played in one sitting.
⚠️ IMPORTANT: Headphones or high-quality speakers are strictly required. To fully experience the atmosphere and hear the "signals," playing with audio is essential.
Music: "Icarus" by Ancients / "Path 5" by Max Richter
Controls:
WASD — Move
Space — Jump
Mouse - Look around
ESC - Exit game

Ratings
| Overall | 532th | 3.438⭐ | 26🧑⚖️ |
| Fun | 577th | 3.152⭐ | 25🧑⚖️ |
| Innovation | 776th | 2.625⭐ | 26🧑⚖️ |
| Theme | 678th | 3.14⭐ | 27🧑⚖️ |
| Humor | 486th | 2.614⭐ | 24🧑⚖️ |
| Mood | 199th | 4⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
So why not trying :) this world always needs a good story! :heartbeat:
The level design is a bit confusing, sometimes it feels like the game is guiding you to jump onto certain boxes, but in reality you can’t jump on them and you’re not supposed to go there. That said, I understand it, we didn’t manage to polish everything in our own game either. But the visuals and atmosphere are amazing! Congratulations on the game!
I’d love to just listen to the story, walk to the next fragment, look around, and not stress too much about finding the ducks.
Despite that, I collected everything and it really moved me :)
Ryzen 5 3600
32 GB RAM
RTX 3080 10 GB
I know my rig isn't weak, but I've seen plenty of UE5 devs make even the simplest scenes laggy
On the downside, objects are placed quite close to each other, which leads to overlapping or interrupted lines from the protagonist. You either needed to shorten the texts or increase the distance between objects. As it stands, the player can accidentally limit their own access to the content.