the_Core by remusnomos

[raw]
made by remusnomos for Ludum Dare 59 (JAM)

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🛰️ TERMINALLOG: DEEPSPACE_RECOVERY

The signal is faint, but unmistakable. You are tracking the final transmission of a legendary treasure hunter, your closest friend. Their path leads deep into the lightless bowels of a derelict asteroid. Guided only by the rhythmic hum of ancient crystals and your ship's primitive LIDAR pulse, you must navigate the void.

Something is singing in the core. Will you find a fortune, or just the echo of what remains?


🕹️ SYSTEMS_CONTROL

| Action | Input | | :--- | :--- | | THRUST | W A S D | | ELEVATION | Q (Up) / E (Down) | | EMERGENCY BRAKE | Space | | LIDAR SCANNER | Left Click |


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ENGINEER'S NOTE: In the silence of the core, follow the hum. Watch the dots. Don't stop for the shadows.

Ratings

Overall 375th 3.625⭐ 22🧑‍⚖️
Fun 584th 3.125⭐ 22🧑‍⚖️
Innovation 400th 3.425⭐ 22🧑‍⚖️
Theme 304th 3.95⭐ 22🧑‍⚖️
Graphics 250th 4.075⭐ 22🧑‍⚖️
Audio 442th 3.225⭐ 22🧑‍⚖️
Mood 256th 3.925⭐ 22🧑‍⚖️
Given 47🗳️ 9🗨️

Feedback

snk
Apr 20th · 22:42 UTC
Whoa! What a GEM! Your game has a superb athmosphere and the feeling of wandering through the black via LIDAR is beautiful. Did you use some shader to do the lidar thing? It really was a game changer. Also congrats for audio! Great atmosphere overall!
bereg
Apr 20th · 23:03 UTC
Stunningly beautiful game. I made it to the end, but even without the finale, it’s still incredibly captivating. Very atmospheric.
Itero Proto
Apr 26th · 09:10 UTC
I flew around the planet and didn't find anything.
GreatPasta
Apr 26th · 09:40 UTC
at first I thought that something had to be done with the crystals)) by control: usually Q - down, E - up
oller125
Apr 26th · 10:09 UTC
Love how tranquil but slightly unsettling the atmosphere is. The LIDAR dots are very cool.
Zamizmi
Apr 26th · 10:11 UTC
Very nice LIDAR shader (I guess)!

The humming was well executed and the controls felt natural. Reminded me of Outer Wilds!

Well done!

![Screenshot 2026-04-26 at 13.10.11.png](///raw/f8c/d5/z/72be6.png)
LDJam user 233347
Apr 26th · 11:30 UTC
Awesome use of Signal. Love how it marks points in cone shape. one of the best entries I have tried!
Coro_yy
Apr 26th · 11:58 UTC
Signal theme was totally met. The visuals or rather the particle system you used was a great visual touch. Maybe it's personal preference but inverting Q and E would've felt more natural to me. Maybe failing when hitting a wall too hard could've been implemented.
Prismapunch
May 01st · 05:00 UTC
Really good mood. Loved the LIDAR scanner and the dots signifying how far away something is. Really atmospheric, wish it had more exploration!
quadtree
May 02nd · 18:04 UTC
Pretty neat idea, and the atmosphere was nice. The idea of having the crystals light up when you pass them so you can tell if you've been to a place before was clever, although I still became hopelessly lost, heh.
LDJam user 430897
May 05th · 19:18 UTC
What an amazing and relaxing game! I spent a good amount of time playing. The first time I found the crystal, it said "mission completed," but then it changed to "fatal error." So I played again, exploring more tunnels, and the same thing happened. I don't know if I won or not, haha. Overall, it's very good.

If you have a moment to rate my game, I would appreciate it :)

![Screenshot_2.png](///raw/133/96/z/731fc.png)
zhangzhimu
May 06th · 10:31 UTC
This concept of the outer space is very interesting. The way it introduces the topic and conveys the signal exchange with the extraterrestrial world is very effective. I really like it.
Wizard
May 06th · 21:46 UTC
This has to be one of the most eerie and atmospheric games I've played so far. the suspense and even claustrophobia was fantastic. I really liked how the background humming got louder the closer I got to the centre. The Lidar scanning was ingenious too. making that the only way you can navigate, Brilliant. Fantastic game, well done.
NuclMe
May 07th · 11:08 UTC
This was a lot of fun to play! Flying around (and in) the asteroid feels great, and the gameplay loop is really engaging. The controls are super smooth and responsive. Awesome job!
Mamboman
May 07th · 14:40 UTC
Nice game! I love the "color dots in the dark tunnel aesthetic". Reminded me of water slides =).
LeReveur
May 08th · 14:52 UTC
I tried twice, as the first time I managed to lost myself in the first tunnels and as the final message is "connection lost", I wanted to know how I could have missed the way, and if I had missed anything that could have change the end. At least I found the answer for the first :laughing: