Schick by Ionax

[raw]
made by Ionax for Ludum Dare 59 (COMPO)

A little puzzle platformer with signals! Controls:

Escape - Pause/Unpause

Space - Boost Signal

Left Mouse - Normal Signal

V - self signal (YOU LOOSE YOUR GUN)

Z, X - left, right (careful)

C - Puff up (Helps when you implode)

https://youtu.be/KsL7WFbrUnA firefox<em>Q8eOrBqTtI.pngfirefox</em>m2ZBbl5Lnm.pngfirefox_ieZ2eJS8SB.png

Ratings

Overall 62th 3.815⭐ 29🧑‍⚖️
Fun 33th 3.87⭐ 29🧑‍⚖️
Innovation 33th 3.926⭐ 29🧑‍⚖️
Theme 171th 3.537⭐ 29🧑‍⚖️
Graphics 224th 3.074⭐ 29🧑‍⚖️
Audio 115th 3.426⭐ 29🧑‍⚖️
Humor 69th 3.104⭐ 26🧑‍⚖️
Mood 158th 3.423⭐ 28🧑‍⚖️
Given 16🗳️ 27🗨️

Feedback

LDJam user 280624
Apr 20th · 02:46 UTC
An absolutely incredible number of mechanics! And all of it without any bugs. Great game, congratulations on Compo!
Umaiit
Apr 20th · 06:28 UTC
I love the graphics, audio and feedback!! No doubt a great game!!!
![cf77a611-1e58-4d78-acff-1f4994545a65.png](///raw/0a9/c5/z/707e0.png)
drtizzle
Apr 20th · 16:44 UTC
Very interesting game with a lot of mechanics!
The warbly rubbery character reminds me of Loco-Roco, which is one of my favourite games ever :smile:

The controls feel a bit finicky, and sometimes it is more luck than skill to complete a level.
But overall it is a very impressive entry!
NE-Aquilon
Apr 20th · 17:06 UTC
Oh, remind me of good old days of flash games. Loved different mechanics. Also encountered this bug:
![ld.png](///raw/f91/86/z/70bb2.png)
FrowsyFrog
Apr 20th · 17:15 UTC
The number of mechanics! Amazing for the time given! The controls felt a bit unusual in how they were arranged, but aside from that it’s a fun, thought-provoking game. Great job!
Floonace
Apr 21st · 01:01 UTC
I love the graphics, mechanics and the game feel.
MagicalBerry
Apr 21st · 09:26 UTC
mechanics is great,goodjob!
Bober
Apr 21st · 09:43 UTC
Cool concept. I'm struggling already in the earlier levels, but it's definitely something new, Good job!
Helagos
Apr 21st · 15:38 UTC
What a solid game !
I love 1 bit like graphics, it allow easily to show what is interactive.
The concept is really cool and you made a lot of content and different mechanics.
Well done !
PurpledArtFrog
Apr 21st · 17:13 UTC
A solid entry... took me a bit to get in to the mechanics. Nice simple entry - no bugs and easy to understand. Good job. Rating given :smile:
Rafa Fiedo
Apr 21st · 17:20 UTC
nice logic game!
like that there were more mechanics included each level. Some of them they were really fun!
(Like shoot yourself)
ON my opinion the music had was little to repetitive.
good game!
nobdspace
Apr 21st · 18:04 UTC
Puzzle part is great — lots of cool ideas around the theme. Caught myself a few times going “oh, the signal can do that too.” Really interesting overall.

Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes.
cogcomp
Apr 21st · 21:06 UTC
Interesting game. I couldn't really wrap my head around the controls and understand the movement but it had me hooked for a while so you've got something going here :thumbsup:
gdman
Apr 21st · 21:07 UTC
Very nice game, at first it plays like physics puzzle platformer, but by level 6 signals really starting to emit (what a pun!) Wow, by level 8 you break quantum fourth wall! Level 12 took a while, until I realised there is 2nd coin! Would be helpful if door changes color when it's still locked. Overall, nice Godot![s02.png](///raw/24e/f3/z/7222a.png) game!
henk
Apr 21st · 21:21 UTC
Oh dear, that recording at the end was very relatable. No video game has been able to make me more angry at my own fingers than 10 minutes with a guitar.

It's an impressive number of levels for a compo game, good job! I initially didn't realize that LMB and Space did different things so I was confused when my exploding balls wouldn't "pick up" the square in that one level.
LDJam user 427212
Apr 21st · 21:39 UTC
I got confused/stuck lol but the game is really fun and I love that you yourself can also become a signal. Great job with this one!![Capture.PNG](///raw/cc4/86/z/7223e.png)
astraltraveller
Apr 21st · 21:50 UTC
simple concept with good instructions, but nice variety of applications that keep the levels novel and is enough of a challenge that it feels rewarding to figure some of them out :)

update: finished the game
LDJam user 342640
Apr 22nd · 06:00 UTC
Fun game!!! The main mechanic is super clever, there's so many neat little wrinkles that I wanted to be expanded on, like more puzzles involving shooting yourself with the signal. But overall it was really enjoyable, great job!!
Strega
Apr 22nd · 07:32 UTC
That was really fun! Love the interesting mechanics and how you mixed them up. Really loved the wire flow mechanic. I could definitely see you adding a "best time" to this to make it more replayable, definitely see some speedrun tactics. Great job!
🎤 Ionax
Apr 22nd · 16:49 UTC
@strega Thank you for playing! I planned to add it, but it sadly didn't work, and I never tested it in the build.
🎤 Ionax
Apr 22nd · 17:02 UTC
@henk Yep!! It was a very humbling experience to pick up my guitar again after multiple years. But I decided to start practicing again
bigfatgua
Apr 23rd · 04:24 UTC
a brilliant concept and creative level design! I’m currently stuck on Level 13—I’m not quite sure how to use the triangle, or maybe it’s just a distraction? Either way, the experience has been great. The guitar soundtrack really inspired me too; it actually made me think about picking up my own Lespual to compose music for my future projects. Fantastic work!
SMOLBIGBY
Apr 26th · 00:42 UTC
A very simple puzzle game with interesting and creative mechanics. Good job!
darkshadow
Apr 27th · 17:45 UTC
Nice game, nice physics, interesting mechanics
brawnyfrogmouth
May 04th · 17:32 UTC
This is great! Really feels like a classic flash puzzle platformer. I liked the wire traveling mechanics and the music is good too, love a walking bassline. Perhaps you could add a contrasting "b-section?" Anyway nice job :)
Dis0rder
May 04th · 22:51 UTC
I played until Level 11 - I might return to finish the rest later.

Great fun with lots of different mechanics! The way you could send yourself as a signal through the red wires was technically very similar to an idea I had in my mind for an exploration game way back in LD50. Conceptually it would've involved electrical impulses in the nervous system but it was left unimplemented.

The short _blues-y_ BGM-loop will not probably leave my head probably in a while...

Your creation left me very inspired! Great work!
LDJam user 352490
May 06th · 05:26 UTC
Played through all 15 levels, it's a pretty neat set of mechanics! A lot of the levels have multiple ways to solve them, and it's cool how you get things like wall jumps pretty naturally from the boost signals. The physics are wonky, but in a good way. Only level where the physics got in the way was the coin on the no-gun level (I had to just hold z for a while until it sent me flying up to the coin). Otherwise all the levels were a lot of fun to explore.

A also love the plunky guitar track :)

I played the web version on the ldjam site, and it looks like maybe the level select screen is supposed to keep track of level times, but it doesn't seem to be working (I just get "--:--:--" for all levels).