Schick by Ionax
A little puzzle platformer with signals! Controls:
Escape - Pause/Unpause
Space - Boost Signal
Left Mouse - Normal Signal
V - self signal (YOU LOOSE YOUR GUN)
Z, X - left, right (careful)
C - Puff up (Helps when you implode)
https://youtu.be/KsL7WFbrUnA



Ratings
| Overall | 62th | 3.815⭐ | 29🧑⚖️ |
| Fun | 33th | 3.87⭐ | 29🧑⚖️ |
| Innovation | 33th | 3.926⭐ | 29🧑⚖️ |
| Theme | 171th | 3.537⭐ | 29🧑⚖️ |
| Graphics | 224th | 3.074⭐ | 29🧑⚖️ |
| Audio | 115th | 3.426⭐ | 29🧑⚖️ |
| Humor | 69th | 3.104⭐ | 26🧑⚖️ |
| Mood | 158th | 3.423⭐ | 28🧑⚖️ |
| Given | 16🗳️ | 27🗨️ |

The warbly rubbery character reminds me of Loco-Roco, which is one of my favourite games ever :smile:
The controls feel a bit finicky, and sometimes it is more luck than skill to complete a level.
But overall it is a very impressive entry!

I love 1 bit like graphics, it allow easily to show what is interactive.
The concept is really cool and you made a lot of content and different mechanics.
Well done !
like that there were more mechanics included each level. Some of them they were really fun!
(Like shoot yourself)
ON my opinion the music had was little to repetitive.
good game!
Platforming… not the best execution. Got stuck on level 13 after trying for about 10 minutes.
It's an impressive number of levels for a compo game, good job! I initially didn't realize that LMB and Space did different things so I was confused when my exploding balls wouldn't "pick up" the square in that one level.
update: finished the game
Great fun with lots of different mechanics! The way you could send yourself as a signal through the red wires was technically very similar to an idea I had in my mind for an exploration game way back in LD50. Conceptually it would've involved electrical impulses in the nervous system but it was left unimplemented.
The short _blues-y_ BGM-loop will not probably leave my head probably in a while...
Your creation left me very inspired! Great work!
A also love the plunky guitar track :)
I played the web version on the ldjam site, and it looks like maybe the level select screen is supposed to keep track of level times, but it doesn't seem to be working (I just get "--:--:--" for all levels).