Journal of Poisonous Experiment by Aquaaa

[raw]
made by Aquaaa for Ludum Dare 59 (JAM)

https://youtu.be/zdoiP9KwiBk?si=BDun_S1ZeNkq4ahF

封面.png

  • Hello? Are you there, 0419? Listen……Your mission is to collect plant samples on this Alien Island. Be careful! These plants all have some strange toxicity. Don't get hurt and come back alive! Keep in mind——the mission is completed only when you collect ALL samples!

游戏界面2.png

  • When you are ready, tab anywhere to start!

  • In the game, you will take on the role of a biologist explorer codenamed 0419. Your core mission is to collect all unique plant samples on this mysterious island and return safely against the deadly toxic threats!

Game Rules

  1. Encounter: Click on a new plant when you first encounter it to start identification.
  2. Identify: Read the plant’s tags carefully and drag each tag into its corresponding note box.
  3. Fatal Error: After sorting all tags, placing 2+ toxic tags into the non-toxic box will result in an immediate death.
  4. Poisoning: Placing 2 or fewer than 2 toxic tags (1 or 0) into the non-toxic box will cause poisoning, which persists until you encounter a new plant. A second poisoning will lead to death.
  5. Success: Sort all tags correctly to collect the plant sample and proceed to the next exploration.
  6. Objective: Collect all new plant species on the island to complete your mission successfully.

规则界面1.png规则界面2.png规则界面3.png

Controls

  • Mouse only: Aim and click to interact with plants | Drag tags to the corresponding note boxes

Plant Survey Note

  • A built-in Plant Survey Note will unlock as you collect valid plant samples! All successfully identified plants will be permanently recorded in the note, with their full tag details and toxicity traits unlocked. Check the note anytime to review your progress and avoid repeated mistakes with toxic tags.

图鉴界面.png

Plant Attribute Tags

  • Thornless 无刺 | Flowering 开花植物 | Green Leaves 绿色叶片 | Thorny 有刺 | Fruiting 有果实 | Luminescent 发光 | Nose Irritant 靠近它鼻子痒痒的 | Dizzying Scent 闻起来有点晕 | Slimy Residue 有粘液粘在手上 | Rough Surface 表面粗糙 | Hint of Caramel 有淡淡的焦糖味 | Hint of Fruit 有淡淡的果香味 | Cold to Touch 摸起来冰凉 | Glowing 发光 | Hot to Touch 摸起来发烫 | Mimicry 拟态 | Curling Tentacles 有卷曲的触手

Quick Tips

  • Double-check each tag before confirming—toxic traits on Alien Island are easy to misjudge!
  • Keep the Plant Survey Note in mind: it’s your most important survival tool for this mission.
  • Poisoning is a warning—correct your tag-sorting strategy for the next plant to stay alive!

屏幕截图 2026-04-21 040831.png

Credits

  • Aqua, 500, Conis, Alex, Dr Lancet

  • All art assets in this game are original creations with no AI tools used; music and sound effects are made using publicly available commercial-use materials.

Ratings

Overall 436th 3.561⭐ 68🧑‍⚖️
Fun 587th 3.121⭐ 68🧑‍⚖️
Innovation 338th 3.515⭐ 68🧑‍⚖️
Theme 650th 3.22⭐ 68🧑‍⚖️
Graphics 111th 4.381⭐ 69🧑‍⚖️
Humor 529th 2.492⭐ 63🧑‍⚖️
Mood 480th 3.539⭐ 66🧑‍⚖️
Given 86🗳️ 147🗨️

Feedback

Natalie Chenard
Apr 21st · 02:34 UTC
I love the art style, and enjoyed the concept of discovering different plant tags.
babyfoodstudios
Apr 21st · 02:47 UTC
Really like the plant art, the tags were well designed with relative ambiguity.
TaoGod
Apr 21st · 04:48 UTC
Interesting,I like the plant art.
Hibiki
Apr 21st · 05:36 UTC
Like the color.
Capreola
Apr 21st · 14:17 UTC
The game is beautiful! I wish there were more hints to which tag belong where though. Maybe I' missing something, but it looks like you're supposed to try again and again until you figure it out. But even the very first plant is troubling, and if you guess wrong you have no information to go on in the future.
GARYglhf
Apr 21st · 14:24 UTC
Очень красивая игра и классная музыка. Мне показалось что все растения ядовиты )) , я часто умираю).
🎤 Aquaaa
Apr 21st · 15:12 UTC
@natalie-chenard Thanks for your support!!
🎤 Aquaaa
Apr 21st · 15:15 UTC
@babyfoodstudios Thanks for your suggestions. We'll try to optimize this!
🎤 Aquaaa
Apr 21st · 15:17 UTC
@taogod Whoever did the plant design is incredibly talented.
🎤 Aquaaa
Apr 21st · 15:18 UTC
@hibiki Thanks!!
🎤 Aquaaa
Apr 21st · 15:26 UTC
@capreola Thanks for your feedback! We’ve been reflecting on this, and we realize we’re lacking clear prompts for the plant tag attributes. That said, this design was also intended to boost replayability and add a bit of challenge—especially for players aiming to complete the full collection! Have you ever heard of the game Don’t Laugh, You Won’t Pass the Second Level? We’ll be adding explanatory notes after a poison failure in future updates. Thanks for playing our game!
🎤 Aquaaa
Apr 21st · 15:27 UTC
@garyglhf We made the plant designs purposely weird and whimsical.
Tay Elenberg
Apr 21st · 15:42 UTC
art is veeeeeery good! Gameplay is fun, too bad there is no skip dialog at the beginning of the game
Juutis
Apr 21st · 16:56 UTC
The idea is great and art is beautiful but I seem to always get stuck in the third plant. No matter how I arrange the tags in the different boxes, the "Finish" button doesn't do anything.
🎤 Aquaaa
Apr 21st · 17:08 UTC
@tay-elenberg Thanks for playing! We've received your feedback and will optimize this in future updates.
🎤 Aquaaa
Apr 21st · 17:21 UTC
@juutis Thanks for your feedback! I retested it and it works fine most of the time, but I also encountered the bug you described once during repeated tests. We’ll look into it in subsequent checks, and thank you for your recognition!
Gamayun.Games
Apr 21st · 20:45 UTC
such a nice idea!
i enjoyed the visuals. the plants are just gorgeous. i couldn't quite understand how do i understand which tag is toxic and which is not — if i get a signal does that mean that all tags have to be poisonous?
i also encountered this bug on the third plant, first i thought that i just did something totally wrong :D
Hmeo
Apr 22nd · 07:37 UTC
What a gorgeous art style! It's so beautiful! I played several times because I wanted to unlock all the plant illustrations. It would be even better if there was a health indicator~
🎤 Aquaaa
Apr 22nd · 08:37 UTC
@gamayun-games Thanks for your feedback!

1. Currently, our game mechanics are designed for players to gain experience through repeated play. We’ll be adding some hints in future updates.

2. The prompt icon appears when a tag was placed incorrectly in the previous level.

3. We’ve also noticed the glitch in the third level and are investigating the cause ~ Thanks for the heads-up!
🎤 Aquaaa
Apr 22nd · 08:40 UTC
@hmeo We’ll work on the improvements! Thanks for loving it!
kanhao
Apr 22nd · 09:50 UTC
It's quite an interesting idea, but the gameplay is a bit difficult to learn. It's very demanding on memory and offers little positive feedback.
FuryOhFury
Apr 22nd · 10:25 UTC
Art is really cool but the way of determining which tag goes where is very confusing
Alexander Stepanov
Apr 22nd · 10:37 UTC
![photo_2026-04-22_13-35-56.jpg](///raw/35c/93/z/72400.jpg) I'm stuck here. I like the style and the idea, but I don't understand what I need to do. It's just not intuitive design and "signals"
CrimsonTrouper
Apr 22nd · 10:46 UTC
It seems that I can't find a link to the game here... where can I play it?
ManTou
Apr 22nd · 10:57 UTC
The visuals and music are really great, and the art style feels very unique. However, I often ran into a problem where clicking Finish did nothing, so my progress got stuck and I had to restart. In situations like the one shown in the screenshot, I honestly could not tell what was supposed to happen.
![QQ20260422-185534.png](///raw/f42/31/z/72415.png)
LDJam user 236055
Apr 22nd · 11:12 UTC
Very cool seeing all these alien plants, but I am not sure how I am supposed to figure out which tags go where, there is not much feedback on what's correct or not. I am also stuck on the same plant as @alexander-stepanov
Jasmin
Apr 22nd · 11:49 UTC
Very nice visuals and a coherent story! I did struggle a bit at the beginning, though—I wasn’t sure how I was supposed to know which tag goes where. If the idea is to figure it out through trial and error, a skip button for the intro would be really helpful, so you don’t have to listen to it over and over again.
Ray Dino
Apr 22nd · 11:55 UTC
This game looks and sounds really good. The gameplay is intriguing but relies completely on trial and error at the moment, and the death condition doesn't give a huge margin. Perhaps making earlier plants less toxic and then increasing in toxicity would soften the learning curve. Some randomness in the plants and traits would make it interesting as well. Overall, I would like to see more of the game.
🎤 Aquaaa
Apr 22nd · 13:31 UTC
@kanhao We do lack positive feedback, and thank you very much for pointing that out.
🎤 Aquaaa
Apr 22nd · 13:33 UTC
@furyohfury We're working on improving the attribute issues of the tags, yet we also want to keep a bit of the challenge in the memory exploration.
🎤 Aquaaa
Apr 22nd · 13:35 UTC
@alexander-stepanov The issue you're experiencing is a bug in our game, and we're currently investigating its cause! Thank you for bringing this to our attention.
🎤 Aquaaa
Apr 22nd · 13:36 UTC
@crimsontrouper We've attached the link at the end, so you can check it out again~
🎤 Aquaaa
Apr 22nd · 13:37 UTC
@mantou The issue you're experiencing is a bug in our game, and we're currently investigating its cause! Thank you for bringing this to our attention.
🎤 Aquaaa
Apr 22nd · 13:39 UTC
@universeflow Thank you for playing and your support! We’re working on improving the positive feedback system. You might have encountered a bug that prevented you from clearing the level, and we’ll look into it right away.
🎤 Aquaaa
Apr 22nd · 13:42 UTC
@jasmin Your suggestions are fantastic! We’re working on them urgently!!
🎤 Aquaaa
Apr 22nd · 13:43 UTC
@ray-dino Your suggestions are incredibly professional... We'll take them into serious consideration. Thank you for playing our game!
CrimsonTrouper
Apr 22nd · 14:00 UTC
@aquaaa Oh, I see... Great! I... think the link should be called like "itch" or "game" or "HTML". I think I just got confused with the "Source code" 😅
aniretti
Apr 22nd · 14:26 UTC
I agree with the previous commentators, the art style and music are very beautiful, but it is quite difficult to understand how to determine the toxicity of plants
Alano.R
Apr 22nd · 14:51 UTC
Wow, this is really an interesting game. The concept of biology is quite fascinating.
Zhr
Apr 22nd · 15:56 UTC
As all people say the idea and art style are brilliant, nice work!
🎤 Aquaaa
Apr 22nd · 16:02 UTC
@crimsontrouper Thanks for the reminder—I just noticed it! Fixed it right away!
Dogshroom
Apr 22nd · 16:30 UTC
The game is pretty hard, but I loved the idea, aesthetics, and mechanics. Wonderful entry!
Luka420
Apr 22nd · 16:32 UTC
The game looks absolutely stunning! And I loved the concept!
bellicapelli
Apr 22nd · 16:41 UTC
I love the idea and the presentation, but I am not sure how I'm supposed to determine which traits are good or bad, is it just guessing or did I miss something?

(Bug report: I opened the field notes as soon as the next plant showed up and the traits didn't appear...)
RedPhoenix2412
Apr 22nd · 16:47 UTC
The graphics are really impressive! The game looks incredible! If I understand correctly, though, it’s all about trial and error, right? I didn’t really get how you’re supposed to tell which tags are poisonous without dying over and over again. Still, it’s a really cool game!
Crygos
Apr 22nd · 16:56 UTC
![bug_plants.png](///raw/943/54/z/724f6.png)
The music is super chill and I really love the artwork. Unfortunately, sometimes, I got stuck because no tags were showing up.

It might be good to allow players to skip the text in the beginning. You will likely need quite some tries to get everything correct :D
🎤 Aquaaa
Apr 22nd · 17:00 UTC
@crygos What a coincidence! I just spotted this bug too… Fixing it urgently now…!!
Crygos
Apr 22nd · 17:03 UTC
@aquaaa Let me know when it is fixed. Will try it again then :)
LDJam user 388364
Apr 22nd · 17:50 UTC
Really like how you guys interpreted the concept, but i felt a bit lost at the start. Didn't really get any feedback and it was more of a guessing game, where too many wrong guesses led you back to the start with an unskippable screen between trying again.

That being said, i absolutely love the art, music and the whole setting, crushed it there guys ^^
JonasOlsson
Apr 22nd · 18:24 UTC
Good job! Nice artwork, music and general feeling. I really didn't understand what was going on the first runs and it would be nice to have a way to skip the initial text the fifth time you play it :D I didn't understand that the Game Rules section had multiple pages the first times I tried to read it and I thought that the close button was out of frame so I reloaded the page to continue. Good job over all!
PS. Don't know if it's considered ok to do bugfixes when the time is out ;)
Mezaka
Apr 22nd · 18:25 UTC
Hm I didnt really understand how to differentiate between toxic and non toxic traits. Just tried them one by one, but that got very tedious bc I always have to go through the intro.
Lukas Leder
Apr 22nd · 18:31 UTC
The art style reminds me of retro point and click adeventures, love it!
the game loop is a cool idea, sadly i didn't really figure out how to differentiate the tags as well. A few stronger hints here would have been nice, but awesome job!
banan_dev
Apr 22nd · 18:43 UTC
Art style looks cool
VerttiXPertti
Apr 22nd · 19:55 UTC
Third plant glitched on me, but even before that I didn't really have a clue what I was doing. It seems that the game is designed around playing the same thing again and again until the player has correctly guessed all the tags. The art was great though, that made me give the game a shot. Maybe with some changes the game could bloom.
PeterLeBagarreur
Apr 22nd · 20:03 UTC
Nice entry! Loved how you fit the theme in your game!
Hazzardt
Apr 22nd · 21:22 UTC
Definitely was a bit confused by the gameplay but the style was really cool! Clearly could see attention to all the details from the artists!
HexStart
Apr 22nd · 21:57 UTC
SPOILERS AHEAD

I was confused by the survey notes, so I made my own :smile:

![tags.png](///raw/aed/44/z/725ff.png)

It seems the colors are wrong. Green is supposed to be toxic, and blue benign, right? The same tag even changes colors from plant to plant.

Anyway, I managed to finish the whole thing! Didn't get more notes though.

I love the art and the overall idea behind the game. The concept is solid, it just needs to communicate the player's findings better. Maybe confirmed tags could even display a toxic/benign icon, so you can see them at first glance, and focus on the new ones?
Arada
Apr 23rd · 13:47 UTC
The art is so great! lots of work have done.
🎤 Aquaaa
Apr 23rd · 16:58 UTC
@bellicapelli Actually, our system works on a trial-and-error loop, and the codex unlocks upon making the correct choice!
🎤 Aquaaa
Apr 23rd · 17:01 UTC
@redphoenix2412 You got it exactly right! That said, the difficulty is a bit high for now—we’ll look into adjusting it and adding more hints in future updates. What I find quite interesting is this: our plants have some counterintuitive traits, which might come as a nice surprise!
🎤 Aquaaa
Apr 23rd · 17:01 UTC
@letssnack We’re gathering feedback for improvements and will polish everything up in future updates. Thank you for your positive comments!
🎤 Aquaaa
Apr 23rd · 17:01 UTC
@jonasolsson We really appreciate your suggestions! It seems we can keep fixing bugs and re-uploading the game during the rating period, and we’ll definitely try our best to make improvements.
🎤 Aquaaa
Apr 23rd · 17:03 UTC
@crygos We’ve fixed the bug now—feel free to give it another try!
🎤 Aquaaa
Apr 23rd · 17:11 UTC
@hexstart You’re the first to spot this bug! =) You’re really thorough! I actually noticed the codex error early on too, and we’re gathering all the areas that need polishing to fix everything up together.![plant1.png](///raw/10c/76/z/727c1.png)
Moony_91
Apr 23rd · 18:56 UTC
I really like the concept of the game and the drawing style! Had a hard time figuring out which plants where good and which ones were poisonous, for there were no hints. But other than that, I liked to play it.
eklender
Apr 23rd · 18:57 UTC
I was a bit confused at the start probably due to the lack of feedback. but otherwise the game is really creative and beautiful. love the idea
Purrseus
Apr 23rd · 20:35 UTC
I adore the idea. In fact, I had a similar, unrealised idea years ago, so in a way, you built a dream game of mine :heart_eyes:

I deeply respect your vision, the game is suuuuuper atmospheric with great and varied art. The vegetation is so lush and alien, I love it. Also, your choice of music and sfx works extremely well.

In practice while playing, I have to agree with what others have said before, a little more communication about the traits would go a mile in playability and fun.

But! Even though I think your game could easily be * more * fun, it still left a mark on my, this is an experience I definitely cherish!
FadingDreamStories
Apr 24th · 04:17 UTC
Lovely art style, nice music, and an interesting idea. Via trial and error, but would be cool to sort of ease into the complexity (you could even make different attributes counteract each other!). Hope to see more from this!
Yukiiii
Apr 24th · 05:02 UTC
Very interesting theme and gameplay!
skeyven
Apr 26th · 17:11 UTC
What I liked:

- The art and music — everything is great
- The idea and interpretation of the theme — very cool

What I didn’t like:

- I don’t see any clear logic (or I just don’t understand it) for determining a tag’s property. It feels like pure trial and error. I’d like to have some additional mechanic to make informed guesses without risking a full session failure
- Restarting after a failure takes too long — I want to return to the plant I hadn’t studied yet, not click through all the plants again :( Also, the intro radio dialogue can’t be skipped
- I tend to place toxic tags on the right and non-toxic on the left. But in the hint book, for the first two plants, the toxic tag is on the left and the non-toxic one is on the right. Since there are only two tags, I didn’t immediately realize they’re color-coded
- If I make a mistake on a plant I’ve already studied, I lose the knowledge I had gained about it

Overall: the idea is great, and the game is very polished for a jam. But if you plan to develop it further, please take my experience into account.
Thanks for the game!

![Снимок экрана 2026-04-26 200523.png](///raw/1a8/76/z/72c43.png)
LDJam user 424326
Apr 27th · 06:16 UTC
The art is really good, but the gameplay relies mostly on replaying multiple times to figure out which tag belongs to which group. It lacks some kind of guidance or hints.

Also, the intro can’t be skipped, and since you end up retrying often, it becomes frustrating not being able to jump straight back into the game.
LDJam user 428140
May 01st · 22:37 UTC
I agree with the others here: the art and music were great!
Euler Moises
May 03rd · 22:34 UTC
I enjoyed the game. The concept is very original and interesting. During gameplay, I was confused by some of the plants' characteristics, as some that I know aren't dangerous in real plants were in the game, and vice versa. Initially, many things didn't make sense to me, so I had to play by trial and error (and note-taking).

The art is very beautiful, and that psychedelic feel is a very emblematic feature. Its saturated colors also make the atmosphere strong and striking.

The music and sound effects go very well with the game and allow for concentration on choosing the characteristics.

I managed to reach the end (theoretically), but I didn't get any other plants in my survival notes. Is there any way to get the other 5?

Congratulations to everyone!

![Sem título.png](///raw/23f/f1/z/73100.png)
AO-85
May 04th · 21:04 UTC
Really cool game, beautiful graphics and mechanics, great job!