Cyber Resonator (Spicy Hot Chocolate 5) by Kartoffel Licht
Heres our new game, David, a top-down puzzle type shooter where you adjust a laser to solve puzzle elements throughout a whole seven unique levels!
As this weird signal fox creature its up to you to deliver an important lore relevant message to your rightful fox owner, yet that hole you fell in makes that rather difficult... Explore this subterranean mechanical mess, open doors, send messages, shatter crystals and blast through the Gerald forces to escape the cavern and defeat the machinary, reaching your goal and making it back home safely!

A game by: Kartoffel_Licht - Coded the entire thing from scratch Smugsman - Drew over 500 hopefully used tiles InkyOnyx - Conceptualized story and characters. Also made the nice picture when you win. VwV - Streamed themselves making spaghetti
The game was made using libgdx targetting web using teaVM, featuring a custom entity/particle and a custom sound system (using fourrier transforms) Libraries used include box2D and apache commons math3.
Hope the game feels alright. Try to have fun!!1! HAVE FUN! NOW!
(we love Signal Processing)
(Psst you there! The purple crystals require a higher pitch signal to break! And you can skip level four entirely through a secret exit in level three!)
| Itch.io | https://kartoffellicht.itch.io/cyberresonator |
| Github | https://github.com/KartoffelL/LD59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/cyber-resonator-spicy-hot-chocolate-5 |
Ratings
| Overall | 800th | 2.762⭐ | 23🧑⚖️ |
| Fun | 790th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 708th | 2.85⭐ | 22🧑⚖️ |
| Theme | 681th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 694th | 3.024⭐ | 23🧑⚖️ |
| Audio | 535th | 2.714⭐ | 23🧑⚖️ |
| Humor | 625th | 2.105⭐ | 21🧑⚖️ |
| Mood | 754th | 2.895⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 16🗨️ |
Unfortunately, the enemy dying animation and the rotation of the level made me feel nauseous and i had to stop playing shortly into my experience.
Game full of interesting puzzles, however, looks messy, and sometimes it's hard to distinguish walls from background.
Enjoyed the bgm as well!
Dunno why, but game crushes at 5th level no matter what I do T_T
LG Kartoffel Licht
Keep up the great work !
My favourite part was Level 3, where it’s almost completely dark and you have to use the light points you shoot to mark the path. That felt really fresh and exciting.
I didn’t expect there to be even more fun gameplay after that level. So fun, once again!
The only thing I felt was that the sound effect for breaking objects was a bit sharp, especially when breaking the blue diamond-like item. The “zzzt” sound and the “ding” sound felt a little too loud.