Cyber Resonator (Spicy Hot Chocolate 5) by Kartoffel Licht

[raw]
made by Kartoffel Licht for Ludum Dare 59 (JAM)

Heres our new game, David, a top-down puzzle type shooter where you adjust a laser to solve puzzle elements throughout a whole seven unique levels!

As this weird signal fox creature its up to you to deliver an important lore relevant message to your rightful fox owner, yet that hole you fell in makes that rather difficult... Explore this subterranean mechanical mess, open doors, send messages, shatter crystals and blast through the Gerald forces to escape the cavern and defeat the machinary, reaching your goal and making it back home safely!

tjaa.png

A game by: Kartoffel_Licht - Coded the entire thing from scratch Smugsman - Drew over 500 hopefully used tiles InkyOnyx - Conceptualized story and characters. Also made the nice picture when you win. VwV - Streamed themselves making spaghetti

The game was made using libgdx targetting web using teaVM, featuring a custom entity/particle and a custom sound system (using fourrier transforms) Libraries used include box2D and apache commons math3.

Hope the game feels alright. Try to have fun!!1! HAVE FUN! NOW!

(we love Signal Processing)

(Psst you there! The purple crystals require a higher pitch signal to break! And you can skip level four entirely through a secret exit in level three!)

Ratings

Overall 800th 2.762⭐ 23🧑‍⚖️
Fun 790th 2.571⭐ 23🧑‍⚖️
Innovation 708th 2.85⭐ 22🧑‍⚖️
Theme 681th 3.125⭐ 22🧑‍⚖️
Graphics 694th 3.024⭐ 23🧑‍⚖️
Audio 535th 2.714⭐ 23🧑‍⚖️
Humor 625th 2.105⭐ 21🧑‍⚖️
Mood 754th 2.895⭐ 21🧑‍⚖️
Given 17🗳️ 16🗨️

Feedback

chicaka
Apr 21st · 14:48 UTC
Interesting, but a little stuffy.
OddballDave
Apr 24th · 13:15 UTC
There are some interesting concepts in here. I liked that each level changed up the formula and kept things fresh, and I managed to make it to the end easily enough. A solid entry. Good stuff :8ball:
johnnyalfonso
Apr 24th · 16:08 UTC
I really like the audio and art a lot. I like how the art looks MS-Painty to me in a good way. Or maybe gives flash game vibes - again in a good way. The song sounds really good and matches the environment very well. I just like more ambient minimal piano. The audio definitely goes against the grain in a good way.

Unfortunately, the enemy dying animation and the rotation of the level made me feel nauseous and i had to stop playing shortly into my experience.
Nadan
Apr 24th · 19:08 UTC
Firing the laser is super satisfying :laughing: And I love the sprites style. However, I got stuck at the level with two satelite dishes and some mirror walls. How do I get rid of those purple crystals?
II-P
Apr 25th · 06:43 UTC
Firstly, thought that remaining rectangles after shots was just a bug, but it played their role in the 3rd level, helping navigating through the maze, haha.
Game full of interesting puzzles, however, looks messy, and sometimes it's hard to distinguish walls from background.
Enjoyed the bgm as well!
Dunno why, but game crushes at 5th level no matter what I do T_T
JerryWest
Apr 25th · 09:12 UTC
The tile design is rich in variety but lacks uniformity. The laser mechanism is quite interesting, and the prism scattering of laser at the final level is very cool. However, the game mechanism involving laser is not well utilized.besides...OMG,it's FURRY!
LDJam user 387005
Apr 25th · 22:25 UTC
@nadan This is a gameplay mechanic we sadly weren't able to fully make sense! These are "high frequency" crystals, requiring you to shoot them with higher frequency lasers (point mouse further away from character) ✨✨

LG Kartoffel Licht
Smugsman
Apr 25th · 22:31 UTC
Woah dude, this feels like one of those whatchamacallits old flash game vibes with the gray goo an allat, especially in how it has seven whole levels! The guy who made those and all the sprites for nearly everything should really get a reward or smth. maybe some Spicy Hot Chocolate!
Yanruyi
Apr 26th · 14:29 UTC
It has a total Flash game vibe! It takes me back to making my first-ever maze game in primary school computer lab.
LDJam user 423693
Apr 28th · 15:11 UTC
Nice level design, we can see that there is a real work behind it and it's really nice :)

Keep up the great work !
Lizz
May 03rd · 19:19 UTC
Hiya, lets see.... I found some of the background objects difficult. How? Because I had to test everything if I could go through it because it looked dangerous. Another tip I have is to include a tutorial. Reason being, most people do not read the text that is not in the fullscreen game. I like the smooth atmosphere and nice twinkle in the back. The big one gave me nearly an heartattack! :laughing:
Hazel C
May 08th · 11:12 UTC
This game is really fun!

My favourite part was Level 3, where it’s almost completely dark and you have to use the light points you shoot to mark the path. That felt really fresh and exciting.

I didn’t expect there to be even more fun gameplay after that level. So fun, once again!

The only thing I felt was that the sound effect for breaking objects was a bit sharp, especially when breaking the blue diamond-like item. The “zzzt” sound and the “ding” sound felt a little too loud.