Synesthezoo by TheLastSlowpoke

Reconstruct given sound and picture by placing singing animals in the right places!
- Your goal for each level is to synthesize a signal that matches the input signal.
- Move the animals around. Each one, in its own way, stimulates both:
- the output signal's sound
- and its synesthetic representation.
- Listen, observe and learn what they do!
- Adjust the animals on the grid by choosing the correct dots to pass the level.
- You can try out whichever level you feel like and skip those you don't like.
Have fun!
LMB - drag and drop animals
- Z/X - play input/output sound

Credits:
|who? |what? | |---------------------------|---------------------------------------------------------| |Adas |animals art | |adasium |programming/vfx/ui and supporting art | |Lotka :dog: |cheerleading | |TheLastSlowpoke |programming/vfx/level design/PM <3 | |tyminix |sfx/programming | |Wallted |programming/vfx/devops | |Zuzuua |ui, background, logo art |
Changelog:
Three planned levels (12, 14 and 15) were technically added in the 73rd hour of the jam :sweat_smile: I have to record that here, although I suspect it's perfectly fine for most of you ^^
Later bugfixes:
- optimized sound generation, it should work flawlessly on more devices now
- small changes to the in-game instructions
func dev_thoughts(TheLastSlowpoke):
I... I just am so proud of our team, I think we made it work so well. Every single one of us pulled off some crazy good magical stuff and we worked great as a whole. I recon we've learned a lot since the last season. This time we went through the weekend with a lot more chill and better resource management. There is still a lot to learn, but the progress feels really natural. I've been chaotic as hell again, but I feel like I've managed to do more actual work this time, and I was a lot more mindful about how the final version is going to turn out, stuff I undercooked the last time from being overwhelmed.
We loved the theme this time, it is somehow very general and very specific at the same time. And I am glad we went for our first puzzle game, and not another snake reimagination or something. I can't believe how polished the game came out, so many things clicked on Monday it's crazy. It was a blast, the feeling of having some funky art done after an intense few days of work in a team is unmatched. Hopefully we will keep our energy levels and creativity in the next jam.
Thank you!

If you find the game too challenging:
If you've beaten like 3-4 levels out of the 16, you did amazing! We realize that the premise of the game is probably overwhelming for some and interesting for others. And most of the levels are an exploration of the premise for the interested ones! You can try and do whatever levels tick for you, and leave the rest, and that's alright. And level 16 is (although doable) not really a fair fight for anyone, it's there just for fun, it had to be ^^
| Link | https://thelastslowpoke.itch.io/synesthezoo |
| Original URL | https://ldjam.com/events/ludum-dare/59/synesthezoo |
Ratings
| Overall | 173th | 3.925⭐ | 42🧑⚖️ |
| Fun | 178th | 3.762⭐ | 44🧑⚖️ |
| Innovation | 12th | 4.405⭐ | 44🧑⚖️ |
| Theme | 134th | 4.214⭐ | 44🧑⚖️ |
| Graphics | 516th | 3.56⭐ | 44🧑⚖️ |
| Audio | 251th | 3.702⭐ | 44🧑⚖️ |
| Humor | 262th | 3.275⭐ | 42🧑⚖️ |
| Mood | 635th | 3.262⭐ | 44🧑⚖️ |
| Given | 46🗳️ | 65🗨️ |


unfortunately, i don't have an ear for music at all and it was very difficult for me to hit the right signals haha anyways, great submission!
It was good to have both the audio and the fractal animation to go by when trying to match the signals. The fractals were very well made. Really nice how many different degrees of control you had over how they looked. And the sound seemed like it was synthesized in real time? That's very cool!
Nice selection of levels and a good progression. Overall a very fun, and different, game. Well done!
If you have a moment to rate my game, I would be very grateful.

It was quite hard for me to get the sound differences, so I used the pictures for most of the time.
I was very impressed by the ingenuity in this game. The artwork also shows a lot of talent and character.
All an all, they give it super trippy and acid-y look which I love. Moreover, it gives you so many ways how to actually modify the patterns, some are really ingenious, like crooked zoom in/zoom out. I can only imagine the crazy math you had to use here!
I would say that introducing the new difficulties gradually was well done. New complexities were introduced in a way that I understood what the new animal was about.
To my surprise, it felt like I was going through most of the levels surprisingly quickly. I say most of them, because last but one really took me a while, and the last one is an absolute nightmare difficulty for sure.
For things to improve: I'm not sure whether input/output comparison was very useful for me; it felt like I was mostly going by looking at the visuals. Maybe for the last level, I would give some extra hints, but maybe that would spoil the fun. And not sure why, but deer is giving suspiciously suggestive look, but it's probably going to be my massive sleep deprivation and total exhaustion from the last few days.
All in all, loved this one, well done!