{"author_link":"\/users\/croxx","author_name":"cRoxx","author_uid":1407200,"comments":[{"id":1197457,"author_name":"CrimsonTrouper","author_uid":"crimsontrouper","epoch":1776777200,"text":"The graphics and overall game was good, though it was hard to mess with the radio at first. Good dame! ","format":"md","likes":1,"spam":"N"},{"id":1198267,"author_name":"francaaa","author_uid":"francaaa","epoch":1776782893,"text":"loved the atmospheric music and the ending!","format":"md","likes":2,"spam":"N"},{"id":1200197,"author_name":"Ace17","author_uid":"ace17","epoch":1776797042,"text":"Nice atmosphere, I enjoyed walking around in the dark in this forest!\nI got one ending - not sure I understand it, I might be missing some reference here :-)\n\nAn easy addition which would greatly benefit the atmosphere: footstep sounds (also, door squeaking and radio noise would be cool. But in a game where 90% of the time is spent walking, footstep sounds are a must). Indeed, some SFX would help \"blending\" the gameplay experience with the music.","format":"md","likes":3,"spam":"N"},{"id":1200239,"author_name":"hotaloca","author_uid":"hotaloca","epoch":1776797283,"text":"I love the vibe and mood of the game. The music makes this less of a horror, maybe more a midnight ambient which is really cool - it has a bit of a strange vibe but not scary. I picked up the battery, got the code but was not sure how I can place the battery in the radio. Do I need to charge it somewhere before I can place it in the radio tower?","format":"md","likes":2,"spam":"N"},{"id":1200284,"author_name":"PaulMag","author_uid":"paulmag","epoch":1776797696,"text":"It was a long time just walking towards the indicators. I found the first number and entered it. Then I get the impression that I should enter a second number, but I don't know where I was supposed to get it from. :\/","format":"md","likes":1,"spam":"N"},{"id":1200350,"author_name":"cRoxx","author_uid":"croxx","epoch":1776798185,"text":"@ace17 Thanks for the detailed feedback! Footsteps were on my list, but I didn't have enough time to implement them. I totally agree about the door squeak and radio static \u2014 SFX would really pull the atmosphere together. The cryptic ending is partly intentional and partly because I ran out of time. I'm glad you liked the atmosphere!","format":"md","likes":0,"spam":"N"},{"id":1200352,"author_name":"PokeyDem","author_uid":"pokeydem","epoch":1776798196,"text":"Nice work with the lighting and sounds - I really felt the immersion! Btw, I think it would be better from a UX point of view if you allowed the player to take the note and look at it anytime","format":"md","likes":1,"spam":"N"},{"id":1200372,"author_name":"cRoxx","author_uid":"croxx","epoch":1776798371,"text":"@hotaloca Thanks! It is not a full horror game, so I'm glad you liked the atmosphere.\nAbout the battery: you need to carry it to the terminal and press E to place it. No need to charge it.\nLet me know if it's still not working, maybe it's a bug.","format":"md","likes":0,"spam":"N"},{"id":1200462,"author_name":"cRoxx","author_uid":"croxx","epoch":1776799130,"text":"@paulmag Thanks for the feedback! That part was not clear enough, so I just updated the page with a hint section under a spoiler tag if you want to try it again.\nShort explanation: There are actually two frequencies to tune. The note gives you the first one, and you have to find the second one by watching the oscilloscope.","format":"md","likes":2,"spam":"N"},{"id":1201079,"author_name":"PaulMag","author_uid":"paulmag","epoch":1776804051,"text":"@croxx Ah, I had to actually use the oscilloscope, of course. I'm such a dumb dumb. \ud83e\udd24\nOk, so let's just tune it, press the button a few times \ud83d\ude0e\n\ud83e\udd7a","format":"md","likes":1,"spam":"N"},{"id":1201645,"author_name":"Mark Swinimer","author_uid":"mark-swinimer","epoch":1776808475,"text":"I enjoyed the atmosphere and initial set up. The art style was cool too. Unfortunately I gave up because traversing the large distance was not rewarding or fun. I think this would work well if you tightened up the space a ton!","format":"md","likes":1,"spam":"N"},{"id":1202905,"author_name":"kayrum","author_uid":"kayrum","epoch":1776827598,"text":"A sprint mechanic and some view bobbing would have made the walking more engaging. The atmosphere was so good, that I felt constantly uneasy, waiting vor something to jump out of the forest.","format":"md","likes":1,"spam":"N"},{"id":1204773,"author_name":"IDos","author_uid":"idos","epoch":1776860381,"text":"I liked the atmosphere in the game. I was trying to make something similar and found you on Discord.\n","format":"md","likes":2,"spam":"N"},{"id":1207019,"author_name":"AO-85","author_uid":"ao-85","epoch":1776888876,"text":"I absolutely love the vibe and mood of this game! The music creates a really cool 'midnight ambient' atmosphere it\u2019s strange and mysterious, but not scary, which I really enjoyed. I managed to find the battery and get the code, but I got a little stuck on how to insert the battery into the radio. Do I need to charge it somewhere first? Thanks for the great experience!","format":"md","likes":2,"spam":"N"},{"id":1207135,"author_name":"Zyertdox","author_uid":"zyertdox","epoch":1776890335,"text":"A very atmospheric game!","format":"md","likes":2,"spam":"N"},{"id":1208522,"author_name":"SHU WEN","author_uid":"shu-wen","epoch":1776931252,"text":"good game","format":"md","likes":2,"spam":"N"},{"id":1208524,"author_name":"VLAD_LEN","author_uid":"vlad-len","epoch":1776931361,"text":"I like this atmosphere, I also tried to create an atmosphere of solitude","format":"md","likes":1,"spam":"N"},{"id":1209378,"author_name":"GARYglhf","author_uid":"garyglhf","epoch":1776951550,"text":"\u041a\u043b\u0430\u0441\u0441\u043d\u0430\u044f \u0438\u0434\u0435\u044f \u0438 \u0433\u043e\u043b\u043e\u0432\u043e\u043b\u043e\u043c\u043a\u0438 \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u0438\u0441\u044c. \u0417\u0430\u043f\u043e\u043c\u0438\u043d\u0430\u0442\u044c \u0446\u0438\u0444\u0440\u044b \u043d\u0435 \u0445\u043e\u0442\u0435\u043b\u043e\u0441\u044c (\u043b\u0443\u0447\u0448\u0435 \u0431\u044b \u0438\u0445 \u0432\u0437\u044f\u0442\u044c \u0441 \u0441\u043e\u0431\u043e\u0439). \u041d\u0435 \u0445\u0432\u0430\u0442\u0430\u0435\u0442 \u0437\u0432\u0443\u043a\u0430 \u0448\u0430\u0433\u043e\u0432 \u0438 \u0441\u0438\u043b\u0443\u044d\u0442\u0430 \u0442\u0435\u043d\u0438. \u0412 \u043a\u043e\u043d\u0446\u0435  \u043d\u0435\u043f\u043e\u043d\u044f\u0442\u043d\u043e  \u0447\u0442\u043e \u043f\u0440\u043e\u0438\u0437\u043e\u0448\u043b\u043e, \u0431\u0443\u0434\u0442\u043e \u0441\u043e \u0441\u043f\u0438\u043d\u044b (\u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0431\u044b\u0441\u0442\u0440\u043e - \u043d\u0430\u0434\u0435\u0436\u043d\u0430 \u043d\u0430 \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u0435 \u043d\u0435 \u0443\u0441\u043f\u0435\u043b\u0430 \u043f\u043e\u044f\u0432\u0438\u0442\u044c\u0441\u044f). \u0418\u0433\u0440\u0430 \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u0430\u0441\u044c, \u0438\u0433\u0440\u0430\u043b \u0441 \u0443\u0434\u043e\u0432\u043e\u043b\u044c\u0441\u0442\u0432\u0438\u0435\u043c.","format":"md","likes":1,"spam":"N"},{"id":1211677,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1777017166,"text":"The overall idea is good. But its very dark. Not \"uncomfortably\" dark, but just dark.","format":"md","likes":1,"spam":"N"},{"id":1211741,"author_name":"LDJam user 424326","author_uid":"424326","epoch":1777019561,"text":"It turned out atmospheric, but it\u2019s not very clear how to play. We spent quite a while walking around and fixing the station. Entering the exact value seems unrealistic, but since the indicator turns green within a certain range, it suggests that a perfectly precise number isn\u2019t required.\n\nIt\u2019s unclear what to do after both values turn green. I started clicking on the right display, trying to hit the points, but not all clicks seemed to register correctly. I was missing some in-game guidance.","format":"md","likes":1,"spam":"N"},{"id":1222376,"author_name":"zhangzhimu","author_uid":"zhangzhimu","epoch":1777966462,"text":"The way of presenting the theme of the signal is very effective. The environment and atmosphere are extremely well-crafted. The plot of the game has a strong sense of tension.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/cr0xx.itch.io\/ld59","text":"Link"}],"metadata":{"g_key":"73308","g_author":"1407200","g_event":"LD59","g_eventkey":"113","g_subevent":"JAM","g_urlkey":"310592","g_title":"Radio Silence","g_status":"WAYBACK","g_place":"508","g_commentcount":"21","g_site2_node_id":"428815","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"428815","n_urlkey":"310592","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/radio-silence-1","n_slug":"radio-silence-1","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"407200","n_created":"1776506691","n_modified":"1779362721","n_version":"1368202","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":407200,"body":"Dark forest. Your goal: an old relay station. Repair it, send out a distress signal, and run. Time is running out, and the darkness is closing in.\n\n![12312312312321.png](\/\/\/raw\/0a6\/36\/z\/71b1a.png)\n\n![2222222222222222222222.png](\/\/\/raw\/0a6\/36\/z\/71a9d.png)\n\nObjective \/ How to play:\n!> - Find the missing component for the terminal (hint: check around the forest)\n!> - Place it in the terminal to power it on\n!> - There's a note on the car with one of the frequencies you'll need\n!> - Use Q\/E on the terminal to tune both frequencies \u2014 one is written on the note, the other you'll have to find yourself by watching the oscilloscope\n!> - Once the signal is clear, use the morse code transmitter next to the terminal to send your message\n\nReally stuck?:\n!> FM 69.350, SW 14.235\n\nControls: \nWASD - Move\nMouse - Look\nE - Interact\nQ\/E - Tune Radio","comments":21,"comments-timestamp":"2026-05-05T07:34:22Z","created":"2026-04-18T10:04:51Z","files":[],"files-timestamp":0,"grade":{"grade-01":25,"grade-02":25,"grade-03":24,"grade-04":25,"grade-05":25,"grade-06":25,"grade-08":25},"id":428815,"love":0,"magic":{"cool":95.374973353436,"feedback":29,"given":18.875,"grade":24.857142857143,"grade-01-average":3.478,"grade-01-result":508,"grade-02-average":2.935,"grade-02-result":677,"grade-03-average":2.864,"grade-03-result":700,"grade-04-average":3.804,"grade-04-result":397,"grade-05-average":3.783,"grade-05-result":409,"grade-06-average":3.587,"grade-06-result":303,"grade-08-average":3.674,"grade-08-result":398,"smart":1.1077261005692},"meta":{"author":[407200],"cover":"\/\/\/content\/0a6\/36\/z\/71a0d.png","grade-07-out":"1","link-01":"https:\/\/cr0xx.itch.io\/ld59","link-01-tag":[42336]},"meta-timestamp":"2026-05-21T11:25:21Z","modified":"2026-05-21T11:25:21Z","name":"Radio Silence","node-timestamp":"2026-04-21T19:15:40Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/radio-silence-1","published":"2026-04-21T00:59:27Z","scope":"public","slug":"radio-silence-1","subsubtype":"jam","subtype":"game","type":"item","version":1368202},"text":"Dark forest. Your goal: an old relay station. Repair it, send out a distress signal, and run. Time is running out, and the darkness is closing in.\n\n![12312312312321.png](\/\/\/raw\/0a6\/36\/z\/71b1a.png)\n\n![2222222222222222222222.png](\/\/\/raw\/0a6\/36\/z\/71a9d.png)\n\nObjective \/ How to play:\n!> - Find the missing component for the terminal (hint: check around the forest)\n!> - Place it in the terminal to power it on\n!> - There's a note on the car with one of the frequencies you'll need\n!> - Use Q\/E on the terminal to tune both frequencies \u2014 one is written on the note, the other you'll have to find yourself by watching the oscilloscope\n!> - Once the signal is clear, use the morse code transmitter next to the terminal to send your message\n\nReally stuck?:\n!> FM 69.350, SW 14.235\n\nControls: \nWASD - Move\nMouse - Look\nE - Interact\nQ\/E - Tune Radio","title":"Radio Silence","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/428501+428502+428503+428504+428505+428506+428507+428508+428509+428510+428511+428512+428513+428514+428515+428516+428517+428518+428519+428520+428521+428522+428523+428524+428525+428526+428527+428528+428529+428530+428531+428532+428533+428534+428535+428536+428537+428538+428539+428540+428541+428542+428543+428544+428545+428546+428547+428548+428549+428550+428551+428552+428553+428554+428555+428556+428557+428558+428559+428560+428561+428562+428563+428564+428565+428566+428567+428568+428569+428570+428571+428572+428573+428574+428575+428576+428577+428578+428579+428580+428581+428582+428583+428584+428585+428586+428587+428588+428589+428590+428591+428592+428593+428594+428595+428596+428597+428598+428599+428600+428601+428602+428603+428604+428605+428606+428607+428608+428609+428610+428611+428612+428613+428614+428615+428616+428617+428618+428619+428620+428621+428622+428623+428624+428625+428626+428627+428628+428629+428630+428631+428632+428633+428634+428635+428636+428637+428638+428639+428640+428641+428642+428643+428644+428645+428646+428647+428648+428649+428650+428651+428652+428653+428654+428655+428656+428657+428658+428659+428660+428661+428662+428663+428664+428665+428666+428667+428668+428669+428670+428671+428672+428673+428674+428675+428676+428677+428678+428679+428680+428681+428682+428683+428684+428685+428686+428687+428688+428689+428690+428691+428692+428693+428694+428695+428696+428697+428698+428699+428700+428701+428702+428703+428704+428705+428706+428707+428708+428709+428710+428711+428712+428713+428714+428715+428716+428717+428718+428719+428720+428721+428722+428723+428724+428725+428726+428727+428728+428729+428730+428731+428732+428733+428734+428735+428736+428737+428738+428739+428740+428741+428742+428743+428744+428745+428746+428747+428748+428749+428750+428751+428752+428753+428754+428755+428756+428757+428758+428759+428760+428761+428762+428763+428764+428765+428766+428767+428768+428769+428770+428771+428772+428773+428774+428775+428776+428777+428778+428779+428780+428781+428782+428783+428784+428785+428786+428787+428788+428789+428790+428791+428792+428793+428794+428795+428796+428797+428798+428799+428800+428801+428802+428803+428804+428805+428806+428807+428808+428809+428810+428811+428812+428813+428814+428815+428816+428817+428818+428819+428820+428821+428822+428823+428824+428825+428826+428827+428828+428829+428830+428831+428832+428833+428834+428835+428836+428837+428838+428839+428840+428841+428842+428843+428844+428845+428846+428847+428848+428849+428850+428851+428852+428853+428854+428855+428856+428857+428858+428859+428860+428861+428862+428863+428864+428865+428866+428867+428868+428869+428870+428871+428872+428873+428874+428875+428876+428877+428878+428879+428880+428881+428882+428883+428884+428885+428886+428887+428888+428889+428890+428891+428892+428893+428894+428895+428896+428897+428898+428899+428900+428901+428902+428903+428904+428905+428906+428907+428908+428909+428910+428911+428912+428913+428914+428915+428916+428917+428918+428919+428920+428921+428922+428923+428924+428925+428926+428927+428928+428929+428930+428931+428932+428933+428934+428935+428936+428937+428938+428939+428940+428941+428942+428943+428944+428945+428946+428947+428948+428949+428950+428951+428952+428953+428954+428955+428956+428957+428958+428959+428960+428961+428962+428963+428964+428965+428966+428967+428968+428969+428970+428971+428972+428973+428974+428975+428976+428977+428978+428979+428980+428981+428982+428983+428984+428985+428986+428987+428988+428989+428990+428991+428992+428993+428994+428995+428996+428997+428998+428999+429000?authors&parents&superparent"},"object":"objects\/sha256\/64\/640b97db5fd4918b9e54267bceea6ac22f47168ead2b9677327b98750987cc30","record":"shard-3\/json-live-urgent-v3\/records\/6f4ab0b5f04a3a9fa0a4ea487b9d4b5622e45fb2ba1b7835a02210371d67c52b.json","sha256":"640b97db5fd4918b9e54267bceea6ac22f47168ead2b9677327b98750987cc30","source":"https","stored_at":1784022515}}