Mini Mobile Network Operator by Stratcat66

[raw]
made by Stratcat66 for Ludum Dare 59 (COMPO)

A short game about placing cell towers in a growing town. Choose your upgrades, watch the city grow and decide how to satisfy your customers.

The game includes an optional tutorial that explains controls and game mechanics.

You can play the game in your browser (I recommend the link to itch.io).

Tools that I used: - Godot 4.6.1 - GIMP 3.2.2

No generative AI was used to create the game.

If you are interested: A timelapse of the creation of the entire game

Below are some screenshots:

MiniMobileNetworkOperatorScreen3.png You place cell towers

MiniMobileNetworkOperatorScreen2.png At the end of every day you can choose a random reward

MiniMobileNetworkOperatorScreen5.png Eventually too many people are unsatisfied and you lose.

Ratings

Overall69th3.762⭐23🧑‍⚖️
Fun54th3.738⭐23🧑‍⚖️
Innovation151th3.381⭐23🧑‍⚖️
Theme27th4.31⭐23🧑‍⚖️
Graphics251th2.857⭐23🧑‍⚖️
Humor157th2.389⭐20🧑‍⚖️
Mood253th2.725⭐22🧑‍⚖️
Given22🗳️15🗨️

Feedback

LDJam user 389806
Apr 20th · 02:15 UTC
This game is super addictive! I would play this a lot if it's made to a full game.
I think a nice quality of life feature is to to check my current coverage area. It's a little hard to find all my towers after a while. Also a little hard to see the little dots/people and check who is unhappy after the map gets big. Maybe make the dots bigger?
Overall a great game, I love those type of games!
binroot
Apr 20th · 18:47 UTC
Very innovative! It's like mini-motorways and a tower-defense type game had a baby. I love that you can see the world grow, and it lets you appreciate the chaos and mess you create. I wish the right-click control was a little easier to use. Put some sfx and I'd play this all day! Nice job!
juyr
Apr 20th · 18:47 UTC
It was pretty satisfying to connect everyone although I felt my resources were not sufficient to keep everyone happy :(
MrMastin
Apr 20th · 19:04 UTC
![Знімок екрана 2026-04-20 220020.png](///raw/fca/56/z/70d25.png)
playing it, I felt proud that the little balls will finally have the Internet, the game is easy to understand and hits to theme
Jack Maxwell
Apr 20th · 20:03 UTC
I really love this. Reminds me of factorio and War of Dots. I wish I could view all cell tower ranges at the same time to optimize my placement. Love how the procedural generation forces you to support a 'suburb' kinda distant sprawl but also consider the capacity of the dense areas
MajoMirez
Apr 20th · 20:25 UTC
I love it! It's like mini motorways, I really like the minimalistic approach, but I think the icons get too small as the town grows, and I lose sight the cell towers easily. As QoL, I would have liked a way to highlight all the network signal areas, and maybe highlight the yellow and red customers, so it would be easier for the player to check which areas need improvement. I see potential here, I'd play this as a fully released game!
🎤 Stratcat66
Apr 20th · 20:50 UTC
Thank you for your feedback!
That was my first compo (I did the jam a couple of times before) and I find it interesting that I managed to get it done and wonder what I could have polished with the additional 24h. As some mentioned, there are a couple of (rather easy to implement) quality of life improvements: I especially think of a better overview when zooming out and highlighting yellow/red pops and cell towers.
But on the other hand I guess with 72h total I probably would have planned differently and would have ended with a different (not necessarily more polished) game.
Batisdark
Apr 22nd · 09:42 UTC
![mini-mobile-network.png](///raw/3c4/75/z/723dd.png)

I like simplistic style of it! And gameplay loop is very enjoyable to the point that it felt like a real game I would totally play at times.

As a city grew - it started hard to see where I have towers and where I did not, it could be a toggle to show radius and upgrades of all towers to make it even better. It also was hard at times to see red and yellow dots. Maybe making red dots BIG even if they zoomed out would help (or as a toggle to see it - something to bring attention to problem zones).
Psevdonim
Apr 23rd · 10:09 UTC
It actually turned out pretty cool. It felt fairly reliant on randomness, but it was fun to play.
![Screenshot_3.jpg](///raw/069/56/z/726ee.jpg)
TheGoblinGuy
Apr 24th · 03:41 UTC
Wow, this ridiculously good of a game for a compo entry. Some gameplay polish, a fancy art-pass, and maybe some levels with different growth patterns and this could easily do well on Steam.

Made it to 171 final population, got relatively lucky with the number of stuff I got. Did get a choice between one single capacity upgrade and two capacity upgrades one time, that was a bit silly :rofl:
A.Bond
Apr 25th · 13:06 UTC
Best score yet?

![2026-04-25_18-45.png](///raw/287/6/z/72af9.png)
Baturinsky
Apr 26th · 10:37 UTC
City procedural generation is really impressive.

There were problems with right button dragging - dragging did not stop when I release the button.
Often using right button lead to returning to the previous page, resetting progress. I guess, it's better to avoud right button at all in this format. Just allow dragging with the left button.

The game balance could use more polishing - you depend a lot on the card luck, especially early game. And it looks completely random, you may not receive capacity upgrades ever, or get a choice between +1 something and +2 of the same, for example. I think the better way would be to make one choice of two truly random, and other pre-scripted.

UI showing the total coverage of the towers, and making red and yellow people easier to notice would be great too.
smilewood
Apr 26th · 16:12 UTC
This was a fun take on the expanding city/network game. The generation of the city was impressive, I suspect it was not designed this way but the uncanny ability to expand to just outside of the range of my last tower was impressive! I could see spending a lot of time playing a future version of this game with some chill background music and a few more cues of where the problems were, panning around the city looking for that one red dot got hard as the city grew. Overall I think this game has a lot of promise and was well executed, well done!

edit: my best score was 243
LDJam user 268934
Apr 26th · 17:24 UTC
Nice Compo! Love the intro zoom and the one when you die. (Feels super slick). Gameplay is fun and the UI is super readable. High skill level here :)
commanderstitch
Apr 26th · 19:59 UTC
I felt like I was doing things. Great stuff man! :D![2026-04-26 15_54_14-Mini Mobile Network Operator by stratcat66 — Firefox Developer Edition.png](///raw/b24/z/72c65.png)
daniel
Apr 26th · 23:17 UTC
Really impressive stuff, great gameplay loop. The quality of life polish (a tutorial, good controls) felt really high which is all the more impressive as a compo entry. Some audio, more cards to play, and a win state/goal to work towards would add a lot, but the map generation and core gameplay loop is excellent.
VenomousMouse
Apr 27th · 09:45 UTC
Nice puzzle game and clean visuals. Cool game.
bentglasstube
May 01st · 09:11 UTC
This was a fun and relaxing game. Since you have to wait for the end of the day to get new cards, I really liked just chilling out and watching the people walk around. The map generation was really well done and kept things interesting. It would be nice if I could somehow see the coverage of all antennas so it was easier to figure out where to build next, but that's a minor thing. The overall game was very polished. Great work.