Mini Mobile Network Operator by Stratcat66
A short game about placing cell towers in a growing town. Choose your upgrades, watch the city grow and decide how to satisfy your customers.
The game includes an optional tutorial that explains controls and game mechanics.
You can play the game in your browser (I recommend the link to itch.io).
Tools that I used: - Godot 4.6.1 - GIMP 3.2.2
No generative AI was used to create the game.
If you are interested: A timelapse of the creation of the entire game
Below are some screenshots:
You place cell towers
At the end of every day you can choose a random reward
Eventually too many people are unsatisfied and you lose.
Ratings
| Overall | 69th | 3.762⭐ | 23🧑⚖️ |
| Fun | 54th | 3.738⭐ | 23🧑⚖️ |
| Innovation | 151th | 3.381⭐ | 23🧑⚖️ |
| Theme | 27th | 4.31⭐ | 23🧑⚖️ |
| Graphics | 251th | 2.857⭐ | 23🧑⚖️ |
| Humor | 157th | 2.389⭐ | 20🧑⚖️ |
| Mood | 253th | 2.725⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
I think a nice quality of life feature is to to check my current coverage area. It's a little hard to find all my towers after a while. Also a little hard to see the little dots/people and check who is unhappy after the map gets big. Maybe make the dots bigger?
Overall a great game, I love those type of games!
playing it, I felt proud that the little balls will finally have the Internet, the game is easy to understand and hits to theme
That was my first compo (I did the jam a couple of times before) and I find it interesting that I managed to get it done and wonder what I could have polished with the additional 24h. As some mentioned, there are a couple of (rather easy to implement) quality of life improvements: I especially think of a better overview when zooming out and highlighting yellow/red pops and cell towers.
But on the other hand I guess with 72h total I probably would have planned differently and would have ended with a different (not necessarily more polished) game.
I like simplistic style of it! And gameplay loop is very enjoyable to the point that it felt like a real game I would totally play at times.
As a city grew - it started hard to see where I have towers and where I did not, it could be a toggle to show radius and upgrades of all towers to make it even better. It also was hard at times to see red and yellow dots. Maybe making red dots BIG even if they zoomed out would help (or as a toggle to see it - something to bring attention to problem zones).

Made it to 171 final population, got relatively lucky with the number of stuff I got. Did get a choice between one single capacity upgrade and two capacity upgrades one time, that was a bit silly :rofl:

There were problems with right button dragging - dragging did not stop when I release the button.
Often using right button lead to returning to the previous page, resetting progress. I guess, it's better to avoud right button at all in this format. Just allow dragging with the left button.
The game balance could use more polishing - you depend a lot on the card luck, especially early game. And it looks completely random, you may not receive capacity upgrades ever, or get a choice between +1 something and +2 of the same, for example. I think the better way would be to make one choice of two truly random, and other pre-scripted.
UI showing the total coverage of the towers, and making red and yellow people easier to notice would be great too.
edit: my best score was 243