Behind the Noise by Kabbi
There are some mornings when you (ok, when I) wake up and can't find something you need very much, your (my) home looks like a clutter labyrinth. But even in the loudest noise you always can hear the signal of hope.
How to play: 1. Turn on sound! 1. Walk around your first location and try to find some music hints 1. Follow the music. If you're walking for some time and there is only noise or you lost the music, turn back until it is not too late! Don't let the chaos absorb you! (ok, nothing happens to you, just noise and clutter, you are punished by boredom)
!!!Disability TW!!! 1. You need to be able to hear sound to play 1. Images on the wall are quite noisy (pun intended), black and white 1. You will hear brown noise, if you're sensitive to this things proceed with caution
!!!Disability TW!!!
If the controls freak out: This is due to unique combination of Wayland, Mozilla and WebGL. Go to this awesome bug on mozilla bug tracker, and add your +1 there.
Game by:
@kabbi - engineering, sound, debug and cursing Unity
@petya-with-shu - paint-art, texts and idea
Our friendship - level design and high moral
Our dog - no help, just distractions and unsolicited criticism
Thanks to:
Web Casette - cool online tool to apply old tape effect to audio
Audiocheck.net - website to test you audio setup (which we've stolen brown noise from)
Abba, Kate Bush, Soft Cell - for their awesome and nostalgic music
| Link | https://github.com/kabbi/ld59-behind-the-noise |
| Link | https://kabbi.itch.io/behind-the-noise |
| Original URL | https://ldjam.com/events/ludum-dare/59/behind-the-noise |
Ratings
| Overall | 752th | 2.977⭐ | 24🧑⚖️ |
| Fun | 769th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 737th | 2.75⭐ | 24🧑⚖️ |
| Theme | 552th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 621th | 3.273⭐ | 24🧑⚖️ |
| Humor | 596th | 2.25⭐ | 20🧑⚖️ |
| Mood | 548th | 3.429⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
Finding the casettes worked good for me. I was motivated to find them all. ;)
One point i found a bit wierd was moving an loking aaround a corner sometimes glitched me to the side a bit.
For real though, this game is such a vibe. The core gimmick is simple but works really well. It honestly feels a bit underutilized, and I mean that in the best way possible. I want to see more of this! Invisible walls? Non-Euclidean world design? Darkness? There's a lot of potential here to turn what would normally be annoying and confusing mechanics into something interesting and engaging when you have the music to guide you!🎵🎵