Hidden Messages by Noobman64
Hidden Messages
A little puzzle game about listening for messages on the radio
Technical notes:
- The HTML version does not work here but the itch.io link works (tested on chrome and Firefox).
- There is a Windows download file and I have tested it (tested on Windows 11)
- There is a Linux download file and I have not tested it (I don't have a Linux at the moment)
- Game was made in Godot 4.1.1
- The art (if you can call it that) was made in Gimp and Piskel
- Audio was made in Audacity, using the default noise generation and voice manipulation tools
Clarifications
- The ^^^ at the bottom is a button
- Some channels are there just for the vibes, and don't contribute to finishing the game
- If you are playing on chrome, I suggest using the browser's magnification feature (Ctr & +). %175 looks about right on my monitor but your results may vary
Me Yapping about stuff
As every other time, I ran out of time. This time I was ready for the theme and had my scope narrowed down from the start, but I had a couple of social obligations I needed to attend to over the weekend, so I couldn't spend as much time as I wanted. On the bright side, I'm submitting my game a few hours early this time!
I find number stations and their links to conspiracy theories interesting so I thought I'd have some fun with that Idea. The game essentially has just one mechanic. Find the channel, listen to the content, pick the right number. I wanted there to be a lose screen so there would be consequences for picking the wrong number, but I ran out of time. The way it is, I can just brute force and click on every button to reach the end. I think it's more fun if you don't ¯_(ツ)_/¯
If you are stuck remember that the square next to the frequency number will turn red when you are on a station. Don't get distracted by the static. There are also a couple of stations that never give you a code. They are there for fun and flavor
Hope you get a little chuckle out this little game. I'll be here next week to play your games and possibly patch all the bugs you'll find. Take care! XOXO
| Link | https://meidaniaryayahoocom.itch.io/hidden-messages |
| Link | https://meidaniaryayahoocom.itch.io/hidden-messages-source-ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/hidden-messages |
Ratings
| Overall | 231th | 3.139⭐ | 20🧑⚖️ |
| Fun | 203th | 3.083⭐ | 20🧑⚖️ |
| Innovation | 163th | 3.306⭐ | 20🧑⚖️ |
| Theme | 33th | 4.25⭐ | 20🧑⚖️ |
| Graphics | 264th | 2.667⭐ | 20🧑⚖️ |
| Audio | 63th | 3.694⭐ | 20🧑⚖️ |
| Humor | 39th | 3.611⭐ | 20🧑⚖️ |
| Mood | 160th | 3.417⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 16🗨️ |
I don't know if these count as "spoilers" but here is more info on the stations. Two stations have talking but not in English. One is a nursery rhyme in Farsi, the other is a stressed out German junior officer letting his commander know he is retreating from something :smiling_imp: I remember as a kid playing with my dad's pocket radio and listening to all kinds of foreign languages I didn't understand. I wanted to recreate a feeling like that. I generally went with "vibes" over substance with the channels :sweat_smile:
@pres2300 I'm so happy you found it fun. I was worried that just moving a slider would get boring for people :heart:
@helagos Thank you for listening! My mechanics are really simple so I tried to give it some flavor with the audio :smiley:
Great job - hope you will swing by with a vote aswell :smile:
But, to get thru the game, there was no punishment for wrong guesses so i just clicked all the buttons because the clues were confusing lol.
Very interesting concept and wonderfully executed other than the lack of punishment for wrong answers! Great work, I loved it.
That would've been super fun. And yeah the time constraint is brutal for any "nice to haves" like that. Great work considering the limitations!
@catanus Thanks for the kind feedback! I've read somewhere that the human mind tends to put relatively more value in how experiences start and end (specially end). Having some kind of ending is pretty high on my priority list. I don't have the skill for anything impressive but at least I can give the players a place to land and contextualize their experience. End slides are relatively quick and easy so even I can't mess them up ... most of the time :sweat_smile:
As others have mentioned, the lack of win-states trivialize some of the stations, BUT for a gamejam I think it works to your advantage. Giving people a chance to experience all the content with less frustration shows your game in a better light in this context. Great work all around.
I agree with you on player frustration. Ideally a hint system would have been nice, but I was not going to get it done in time. IMO having the game be too easy to finish is always better than too hard, unless the difficulty is the "selling" point for you.
@mizaless Thank you, thank you! I had to spend some time and think about some ways to make the tasks more difficult without just making the numbers bigger. I'm glad you found it pleasant :smiley_cat: