Fire Support Survivors by Zamizmi
As a lone operator behind enemy lines with only a COMMAND PANEL to call in fire support, your mission is to survive against overwhelming numbers of hostile forces.
Survive in a dangerous world filled with enemies

Call in Orbital laser to cut though battlefield

Control battlefield with area effects

# HOW TO PLAY
Movement: WASD
Call in Fire Support
1) Hold left mouse to draw SIGNAL on Command Panel.
Release to Confirm.
2) Hold left mouse to TARGET on Command Panel.
Release to Confirm.
| itch.io | https://zamizmi.itch.io/fire-support-survivors |
| Original URL | https://ldjam.com/events/ludum-dare/59/danger-close |
Ratings
| Overall | 251th | 3.822⭐ | 47🧑⚖️ |
| Fun | 90th | 3.956⭐ | 47🧑⚖️ |
| Innovation | 39th | 4.167⭐ | 47🧑⚖️ |
| Theme | 339th | 3.9⭐ | 47🧑⚖️ |
| Graphics | 609th | 3.311⭐ | 47🧑⚖️ |
| Audio | 462th | 3.148⭐ | 46🧑⚖️ |
| Mood | 523th | 3.467⭐ | 47🧑⚖️ |
| Given | 56🗳️ | 71🗨️ |

Did you feel the difficulty was due to "unclarity" or unexpected unfairness?
The main difficulty is largely in the gameplay itself. It's quite difficult to look at the board and also enter combinations in the lower right corner. As the pace of the game increases, reflecting the number and HP of enemies, you gradually start making mistakes. Unclarity is a bit of a bummer at the very beginning, as you get immersed in the game. As for unexpected unfairness, I haven't encountered anything like that, at least not for me personally.
Looking at different places is indeed tricky and we'll think about this, thank you!
Thank you for the feedback!
In terms of gameplay, it felt really interesting and quite unique. I really liked the idea of using the panel and reacting through patterns, it’s a pretty innovative mechanic.
I always appreciate games that try something outside the usual formulas like this.
10/10 👍
I wish the playing field were a little bigger. At some point, there are so many enemies on the screen that you can barely find a chance to launch your attacks.
But it was really fun! :)
Glad you enjoyed!
I think it fits the theme well, and the combination is interesting since I have to pay attention to both parts at the same time. It turned out to be quite challenging, and I think with a bit more time it could become a really engaging full game.
Congratulations!
Happy to hear you enjoyed the Operator classic: Laser Care ;)
I didn't play enough to see the progress but how does the game scale? More enemies, tougher enemies?
Nice job!
Canceling signal is indeed not possible at the moment; when did you feel the need for this?
We didnt have time to include meta progress or more enemies, but idea was to include different kinds of enemies, and the possibility to combo different weapons later.
Thank you for raising this :)
Comparison to Helldivers is humbling!
What kind of level progression you are after? Are you referring to levels like "maps" with different layouts or something else?