GAME OVER: Earth by The1
Defend your country in nuclear war.


| Link | https://george-games-studio.itch.io/game-over-earth |
| Original URL | https://ldjam.com/events/ludum-dare/59/game-over-earth |
Ratings
| Overall | 220th | 3.857⭐ | 30🧑⚖️ |
| Fun | 245th | 3.661⭐ | 30🧑⚖️ |
| Innovation | 423th | 3.393⭐ | 30🧑⚖️ |
| Theme | 100th | 4.286⭐ | 30🧑⚖️ |
| Graphics | 325th | 3.929⭐ | 30🧑⚖️ |
| Audio | 222th | 3.759⭐ | 29🧑⚖️ |
| Mood | 176th | 4.056⭐ | 29🧑⚖️ |
| Given | 48🗳️ | 7🗨️ |
First time I played I got surprised by those hypersonic missiles, but after that I got a pretty good hang on it. And I think in a way the game gets a bit easier in later levels, since missiles get clustered much more often - in early days I sometimes had to think very carefully whether to fire an ABM or wait, and I completed them without any remaining, while later on I was basically just spamming them and still had some left at the end. Though I do believe they either get faster or spawn closer in the radar shadow the further in you go, since they did finally manage to get me. But 29 days doesn't sound like a bad score. ;)

Still a decent entry!
There might be a small bug if you only have your center city left, the game froze for me on the 10th day.
On the 9th day I used my missiles a bit too quick and realized I had a problem when I had 1 missile left and 4 enemies heading toward my cities..
If you have leftover missiles from a previous day, do they get added to the next day?
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It's quite a fun game to play. The difficulty seems to ramp up nicely. I was using my arsenal too sparingly and they took me by surprise.
It's certainly a good foundation for a game. It would be interesting if the city layout would be generated differently each time. Or perhaps you could assemble your own infrastructure from a selection of different modules?
Different enemies/threats would also be a fun thing to imagine.
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Your game reminded me of two different pieces of media. I'll be dropping them here for general interest and for anyone who feels an innate desire to wallow in uncomfortable doomsday-scenarios. :radioactive:
**[NUKEMAP](https://en.wikipedia.org/wiki/Nukemap) by Alex Wellerstein**
**[1945–1998](https://tinyurl.com/1945-to-1998-timelapse) by Isao Hashimoto**
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Keep on jamming!
I couldn't get past day 8. I didn't know how to manage the missiles.
I really liked the game. I thought it was uniquely simple. With few elements you managed to create something very polished and interesting. Even the little music for passing a level was well placed.
My main goal is to create a very simple and fun game at the same time. Like yours.
Congratulations!

I spammed off the missiles at everything too early, so learned a hard lesson in resource management. :smile:
Very cool - the feeling of dread as the missiles close in. :scream:


But I was a bit confused by the fact that when you run out of ammo, you just wait for your inevitable death... Slowly... And painfully...
Maybe you could add something like monsters moving faster, or the radar spinning faster when that happens.