THE SIGNAL by Mark Swinimer

THE SIGNAL
PLEASE USE HEADPHONES and FULLSCREEN
Explore an enigmatic complex found somewhere in the arctic. A signal is calling you and it's the only way you'll survive. Find the signal. Escape the entity.
Play in browser - https://habitualcrow.itch.io/the-signal
Controls
Input Commands
| Key | Action | | ---------- | -------------- | | [WASD] | Movement |
The game including art was made entirely during the jam window. For audio I used some freesound.org clips, some distortion asset pack clips, and heavily edited and combined them in Audacity.
| Link | https://habitualcrow.itch.io/the-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-signal-1 |
Ratings
| Given | 4🗳️ | 6🗨️ |
Audio fantastic as well, definitely worth putting a set of nice headphones on to experience. When the red guys started closing in on me at the end I was genuinely stressed out. The signal ping is a really lovely sound effect.
The roguelike movement wasn't amazing but I think the game would lose something if it had typical action game movement so can't fault it for that.
Really liked the narrative beats, effective use of few words. I love science fiction about the unknowable, and this definitely had this vibe.
Great job here. If this doesn't score high in graphics and sound Ludum Dare is drunk lol
Definitely nailed it on the survival horror element. Minimalism and slow pace builds up tension very effectively, complemented by the discrete character movement (maybe a bit too rigid for my taste).
Audio is deeply atmospheric and satisfactory.
Artwork is simple but the lights and polishing make it look beautiful.
One thing that kinda bugged was that I couldn't figure exactly how the enemies detect the player character.