THE SIGNAL by Mark Swinimer

[raw]
made by Mark Swinimer for Ludum Dare 59 (JAM)

signal-ss.png

THE SIGNAL

PLEASE USE HEADPHONES and FULLSCREEN

Explore an enigmatic complex found somewhere in the arctic. A signal is calling you and it's the only way you'll survive. Find the signal. Escape the entity.

Play in browser - https://habitualcrow.itch.io/the-signal

Controls

Input Commands

| Key | Action | | ---------- | -------------- | | [WASD] | Movement |

The game including art was made entirely during the jam window. For audio I used some freesound.org clips, some distortion asset pack clips, and heavily edited and combined them in Audacity.

Ratings

Given 4🗳️ 6🗨️

Feedback

LDJam user 276593
Apr 21st · 20:40 UTC
Excellent stuff. Visuals are about as good as jam games get - abstract enough to be achievable in a short time frame but detailed enough to make an immersive game. Really liked the little touches like the pulsing signal, the red enemies, the snow effect etc.

Audio fantastic as well, definitely worth putting a set of nice headphones on to experience. When the red guys started closing in on me at the end I was genuinely stressed out. The signal ping is a really lovely sound effect.

The roguelike movement wasn't amazing but I think the game would lose something if it had typical action game movement so can't fault it for that.

Really liked the narrative beats, effective use of few words. I love science fiction about the unknowable, and this definitely had this vibe.

Great job here. If this doesn't score high in graphics and sound Ludum Dare is drunk lol
7uc4s
Apr 21st · 20:42 UTC
The ambiance is great, sound very polished, but I wish there was a way to escape the enemies :( it seems I sometimes upset them and they go mad fast towards me :sweat_smile: Also I suppose the player movement was designed that way, but I think I would have preferred it 'continuous'.
GreatPasta
Apr 21st · 21:16 UTC
It's a good little game. The usual maze mechanics have been interestingly beaten. I didn't understand why the move was made step-by-step.
peak_vinnie
Apr 21st · 21:16 UTC
Had a lot of fun with this one!

Definitely nailed it on the survival horror element. Minimalism and slow pace builds up tension very effectively, complemented by the discrete character movement (maybe a bit too rigid for my taste).

Audio is deeply atmospheric and satisfactory.

Artwork is simple but the lights and polishing make it look beautiful.

One thing that kinda bugged was that I couldn't figure exactly how the enemies detect the player character.
Mamboman
Apr 24th · 08:18 UTC
The atmosphere is great! I had fun playing it, thank you =)
LDJam user 276121
Apr 26th · 10:23 UTC
Definitely moody, I especially like the work done when the enemies quicken. Short and sweet, before the mazes can become frustrating.