First Contact 3000 by 23edsa
An idle incremental game about assembling an efficient Deep Space Signal facility to establish a contact with the outer space civilization
Controls: Drag and drop buildings from the bottom panel to the field to build them Drag a building off the screen or on top of another building to remove it and refund the costs
| The text on LD page is small, play on itch instead! | https://23edsa.itch.io/signal-ldjam59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/first-contact-3000 |
Ratings
| Overall | 247th | 3.827⭐ | 51🧑⚖️ |
| Fun | 202th | 3.72⭐ | 52🧑⚖️ |
| Innovation | 475th | 3.316⭐ | 51🧑⚖️ |
| Theme | 304th | 3.95⭐ | 52🧑⚖️ |
| Graphics | 542th | 3.51⭐ | 52🧑⚖️ |
| Audio | 299th | 3.592⭐ | 51🧑⚖️ |
| Humor | 548th | 2.417⭐ | 38🧑⚖️ |
| Mood | 484th | 3.534⭐ | 46🧑⚖️ |
| Given | 58🗳️ | 78🗨️ |


You can hard lock yourself at the begining with how much money you have vs desire to make progress faster (aka not enough for broker!). So there is something to watch out for!
I would wish negatives and positives would somehow be displayed more clearly on buildings - it was a bit hectic to check each building one by one... but that is something maybe could be improved on later if time and desire to do so allows :)
I had to restart after I realized you would get hard locked.
I thought the adjacent effects was interesting.
Was really fun to jiggle buildings and balance numbers, flipping bonuses etc.
Great work!
