Wave Matcher by R4ndomThunder

[raw]
made by R4ndomThunder for Ludum Dare 59 (JAM)

Description

Microwave Ltd. is looking for a new wave matcher, and you, as a good unemployed person, sent them your resume.

Today is your first day on the job—try not to mess up.

Controls

  • Up - Down Arrow ~ Change amplitude
  • Left - Right Arrow ~ Change frequency
  • Enter ~ Submit Waveform
  • Mouse move ~ Look around

Screenshots

screen1.png screen2.png

Credits

@SirAeron ~ Music

@R4ndomThunder ~ Everything else

Ratings

Overall 728th 3.053⭐ 21🧑‍⚖️
Fun 771th 2.632⭐ 21🧑‍⚖️
Innovation 757th 2.684⭐ 21🧑‍⚖️
Theme 375th 3.842⭐ 21🧑‍⚖️
Graphics 543th 3.5⭐ 21🧑‍⚖️
Audio 500th 2.947⭐ 21🧑‍⚖️
Humor 388th 2.853⭐ 19🧑‍⚖️
Mood 653th 3.211⭐ 21🧑‍⚖️
Given 11🗳️ 18🗨️

Feedback

kuviman
Apr 22nd · 19:43 UTC
im tired boss
j3m
May 04th · 12:55 UTC
At least on Linux, I can't get past the first screen - clicking the "Start Your Day" button does nothing.
LDJam user 407703
May 04th · 13:01 UTC
Great game idea, and it fits the theme well!

As feedback: I would have liked to be able to use WASD for movement, as it feels more modern, especially since the mouse could handle looking around. Switching over to the arrow keys felt a bit awkward.

Also, it was sometimes quite hard to hit the exact spot where the wave gets accepted. A bit more leniency there might make the gameplay feel more satisfying.

Other than that, its a really great project for such a short time. I am always impressed by what can be created using just primitives!
🎤 R4ndomThunder
May 04th · 20:10 UTC
@j3m sad to hear that, I'll upload an HTML5 build soon
rexpeppers
May 05th · 00:03 UTC
Hrm can't get it to work?
cRoxx
May 05th · 00:05 UTC
I did something similar at another jam, and I think it's a cool idea. It could use a clearer objective and some progression. Also, the matching tolerance should probably be a bit lower — it's quite hard to align those sine waves perfectly before hitting submit. Still, it's a very chill game.
CoastersPaul
May 05th · 01:06 UTC
Yeah that... feels like a very tight tolerance especially given how much the keys move it, I managed to get 2 and it felt like a lot of luck making this last little adjustments back and forth. At first I thought it just wasn't reading my submit input somehow :sweat_smile:
BloodCat8090
May 06th · 13:56 UTC
good
lloydlobo
May 08th · 05:46 UTC
This is a solid take on the waveform matching game :thumbsup:. The analog vibe is effective. The knobs would function more efficiently with toggle modes for speed or step-locking. Since the gameplay requires extreme precision, adding transparency to both waves would help the player manage the current tolerances. The humor is a functional addition; it is an approach that would appeal to a character like Homer Simpson. :smile:
Transkuja
May 08th · 13:44 UTC
Simple enough, might have need to be a liiiittle bit more permissive, sometimes it felt like I was correctly aligned but couldn't validate. Nice entry :smile:
Ava Skoog
May 08th · 20:19 UTC
Really pretty! Got quite immersed in that room. You didn't need to add all that, but you did! :)

Many great touches all around. Nice to tinker with the waves to some relaxing music. Unfortunately the company didn't appreciate my relaxed approach and promptly fired me for not delivering fast enough. I struggled with my third wave, which was really wide, lots of back and forth between the dials.

Felt good to control. I guess if you didn't have the mouse look for the camera, you could've made the mouse turn the dials in a tactile way, but this works too. I do wish they turned faster.

Nice and simple game but with a lot of polish to make it feel great, cool stuff!