Lost in Transit by ryupold
Patience is running thin while you watch the buffering screen.
You waited a long time for this video call. Everything needs to be perfect, but then suddenly the stream is interrupted because the signal strength is really bad.
You are no network expert but you spend years playing Tower Defence in WC3. Maybe these skills you made playing can finally help you in real life.
Help "routing" the sent packets from the sender (🙋♀️) to you (👤) by placing a variaty of Towers. The packets come in waves. You need to keep the signal strength above an increasing bar.
If you stare too long into the buffering screen you loose patience and at some point give up.
Can you beat all levels and have a good conversation? :D
Controls
- The game is fully controlled with mouse
- Left click to select and place towers
- Right click to grab a placed tower (right click again to remove it)
Team
- Helen - art / game design
- ThunfischEis (Ian) - programming / game design
- ryupold (Michi) - programming / game design
| Link | https://github.com/ryupold/ld59 |
| HTML5 (itch.io) | https://ryupold.itch.io/lost-in-transit |
| Windows (itch.io) | https://ryupold.itch.io/lost-in-transit |
| Linux (itch.io) | https://ryupold.itch.io/lost-in-transit |
| Windows (ryupold.de) | https://ryupold.de/main/assets/posts/ld59/lost-in-transit-windows.zip |
| Linux (ryupold.de) | https://ryupold.de/main/assets/posts/ld59/lost-in-transit-linux.zip |
| Blog Post | https://ryupold.de/post/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/packet-loss |
Ratings
| Given | 4🗳️ | 5🗨️ |
A few more descriptions about the tower functionalities would have been nice, then we could optimize even more! ^^
All levels need to be beatable using only the starter towers, because if you don’t clear the first wave, you won’t get another tower. This feels frustrating.
Once you make it through the first wave, you’ve basically already won the level. The other upgrades aren’t necessary. You can just place yellow towers directly in front of the target and strengthen the connection.
I think these problems are fixable. For example, you could start with larger payloads that behave differently, forcing players to rethink and rebuild their optimal solutions.