Lost in Transit by ryupold

[raw]
made by ryupold for Ludum Dare 59 (JAM)

Patience is running thin while you watch the buffering screen.​

You waited a long time for this video call. Everything needs to be perfect, but then suddenly the stream is interrupted because the signal strength is really bad.

You are no network expert but you spend years playing Tower Defence in WC3. Maybe these skills you made playing can finally help you in real life.

Help "routing" the sent packets from the sender (🙋‍♀️) to you (👤​) by placing a variaty of Towers. The packets come in waves. You need to keep the signal strength above an increasing bar.

If you stare too long into the buffering screen you loose patience and at some point give up.

Can you beat all levels and have a good conversation? :D

Controls

  • The game is fully controlled with mouse
  • Left click to select and place towers
  • Right click to grab a placed tower (right click again to remove it)

Team

  • Helen - art / game design
  • ThunfischEis​ (Ian) - programming​ / game design
  • ryupold (Michi) - programming​ / game design​

Ratings

Given 4🗳️ 5🗨️

Feedback

SHU WEN
Apr 21st · 06:50 UTC
THE IDEA IS GREAT! BUT I THINK U SHOULD DO SOME MUSIC AND GUID. BY THE WAY,MANY LITTLE BUG MAKE ME HAVE TO RESTRAT THE MOST OF TIME
Gerrit
Apr 21st · 09:44 UTC
Very fun idea! :D I liked toying with the turrets a lot! I found an optimal tower setup for the first few levels haha :D This was great fun!
A few more descriptions about the tower functionalities would have been nice, then we could optimize even more! ^^
Ilya Kr
Apr 21st · 13:53 UTC
I played and played, but still couldn't get past the first level. I'm thinking of making the first level really simple, like one tower and straight forward. Maybe I'm just stupid, of course. But the idea is interesting.
limered
Apr 21st · 16:18 UTC
Interesting game. It’s like a “universe sandbox lite.” It feels satisfying to route the packages and find a sweet spot to hit the target exactly. However, there are a few issues with the gameplay:

All levels need to be beatable using only the starter towers, because if you don’t clear the first wave, you won’t get another tower. This feels frustrating.

Once you make it through the first wave, you’ve basically already won the level. The other upgrades aren’t necessary. You can just place yellow towers directly in front of the target and strengthen the connection.

I think these problems are fixable. For example, you could start with larger payloads that behave differently, forcing players to rethink and rebuild their optimal solutions.
amzy
Apr 22nd · 21:45 UTC
Interesting game and a fun concept! The gameplay loop is enjoyable. Introducing new mechanics between waves on a given level would be sweet!
Fractal
Apr 22nd · 21:47 UTC
I solved the first two levels and then the first wave of the third level, but then I gave up because I didn’t want to watch the same thing five more times, I’m really not sure why you didn’t just do one wave per level, that would have been significantly more enjoyable to play. But the first wave of each level was quite interesting!
Wallted
May 05th · 19:06 UTC
I love the design on the towers, they look astonishingly and provide variety of gameplay mechanics. You utilized this well to showcase them. I had fun playing around :D