Mysterious moon Signal by thegreatpl
A mysterious signal has been detected on the moon. A team of astronaughts have been sent to investigate, but you got seperated from your teammates.
Doom style fps shooter with a character who cannot hit the broadside of a barn (and not just because of my janky gun code).
As I still have some time on the last day, updated to 1.1. Changes: + Figured out the damn fog. + Added a new level. + Added Mouse Sensitivity to in game menu (and added in game menu).
Embed doesn't look to be working for me, so use the html5 link below.
| Link | https://github.com/thegreatpl/LD59 |
| Link | https://thegreatpl.itch.io/mysterious-moon-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/mysterious-moon-signal |
Ratings
| Given | 1🗳️ | 0🗨️ |
Sharing some thoughts about the game:
- Changing the mouse sensitivity is mandatory in such a game, however it would have been perfect to have the option in a pause menu, so that you can try to default game sensitivity to adjust it.
- The dirt level was very hard to play as it kind of made my sick looking at it, a bit like motion sickness does. Having some sense of depth using fog, or a different color for ground/roof would help. I can understand that the art direction uses an unlit shader, which works very nicely in the first levels, but the dirt area was unpleasing.
- I don't think I've seen any health feedback, so I died without knowing that I was low on health. Could be a health bar, hearts or a redish feedback on screen for when you're low on health, but any feedback would have help understanding the current health of the playable character.
- Not sure why there's a jump mechanic, but I may have died before having the need to use it.
Other than that, I think it's a cool looking game (apart from the dirt level as said above), I like this kind of art direction and it suits the genre well. Congrats!