G-VAUDAN by Furano
We knew THEY would one day come.
We knew THEY would over-power us.
We knew we had to prepare.

That day has come....
Yet we were not prepared.

Only You stands between THEM and us.
Will you suffice?....

- Aune: code, design
- Bakaxi: music
- Furano: code, design
- MacKelvin: art, design
Made in Godot with :blue_heart:
Ratings
| Overall | 51th | 4.159⭐ | 24🧑⚖️ |
| Fun | 68th | 4.045⭐ | 24🧑⚖️ |
| Innovation | 249th | 3.659⭐ | 24🧑⚖️ |
| Theme | 208th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 38th | 4.568⭐ | 24🧑⚖️ |
| Audio | 199th | 3.818⭐ | 24🧑⚖️ |
| Humor | 317th | 3.075⭐ | 22🧑⚖️ |
| Mood | 216th | 3.977⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
The art is fantastic (not that I expected anything else from you guys ;)
and the whole game feels very nice to interact with. It is super polished and there is so much attention to detail, like how everything is animated, even the clouds in the background :smile:
You always seem to come up with new cool ideas. This was really fun and I love how intuitive it was to pick up and play.
The upgrade mechanic was very interesting. It was flexible but still easy to understand.
I really enjoyed upgrading the towers and trying out the different combinations. Nice that you included the endless mode so you could keep playing and experimenting.
I like it when games allow you to upgrade things to ridiculous levels and it was so fun to try stacking the upgrades and making insane combos.
I played until there was no space left in the inventory :laughing:
The dog creeps me out (but in a good way) and the whole presentation is very mysterious. I would love to know more about the backstory!
I think not stopping the firing is pretty much the optimal strategy—maybe they could add an auto-fire option. I scored 10,890 points and played all the way to the end; overall, it’s great!
To me the funniest part is the "Made for Ludum-Dare 59 in 72h by 3 people + 1 musician" at the bottom of the itch.io page. Clearly musicians are not human xD
Well done, I enjoyed it :)
I did not understand entirely how the game worked for the first round or two in all aspects and so I think there were some things with the UI/UX that could be somewhat improved.
Over all a very solid game
More thoughts and feed-back in the play-through:
https://youtu.be/7HIDyL4CQ-I
The graphics are super good with lot of polish and distinct style. The sound is nice though feels slightly less polished compared to everything else. Thank you for making there be somekind of ending though i would have had kept playing longer but first endles levels felt super super easy, i kinda wanted to lose to massive waves.
great game overall! well done
Its minimalist art and flat colors don't show a lack of experience with visuals, but rather a very well-made aesthetic choice. I say the same about the music. They combine very well with each other.
Its dog mascot, even grumpy, is a captivating character that we always eagerly await to appear.
Congratulations!

I took a bunch of hits on the penultimate level so this doesn't actually match what my loadout was for most of the game, haha.
Very nice colour palette. Though I liked experimenting with the different upgrades I would've liked tooltips, or maybe just a "target range" mode, so it was easier to understand what each did. I still hadn't figured out a few by the end. The UX felt a bit misleading as I assumed the towers couldn't fire until their icon finished their animation, but found they fired quite a bit more rapidly when I spam-clicked.
Overall simple, but enjoyable gameplay and some lovely art!