Sierra 1-1 by zevwax

[raw]
made by zevwax for Ludum Dare 59 (COMPO)

SignalOS is bare-bones software developed by the DNC Foundation in 1994 for signal interception.

The experience tells a short story about Operator-04. The game supports a save system. Both Happy and Bad endings are available.

DEVLOG

==== ==== ==== ==== 2026-05-02 UTC > 0.0.4 the Hotfix

Fixes in 0.0.4:

1 Reboot button: allows players to avoid getting stuck at one of the puzzles

2 New Game button: allows players to restart the game

==== ==== ==== ==== 2026-04-25 UTC > 0.0.3 the Minor SFX Update

Updates in 0.0.3:

1 Buttons: Integrated audio feedback for button interactions

2 Payouts: Integrated audio feedback for payout interactions

==== ==== ==== ==== 7:29 PM 2026-04-23 UTC > 0.0.2 the Hotfix

Fixes in 0.0.2:

1 The End Indicator: Added a formal indicator to clarify when the game has reached its conclusion

2 Save System: Fixed a content-blocking bug where sending the 6th log after a reboot created a "ghost task", preventing new signals from spawning

==== ==== ==== ==== 9:50 PM 2026-04-22 UTC > 0.0.1 the Hotfix

Fixes in 0.0.1:

1 Shutdown Button: Resolved an issue where clicking shutdown resulted in a permanent black screen

2 In-Game Clock: Fixed a bug where the clock failed to update after the "4-days-later" transition

3 EDIT window​​: Fixed a UI overlap error triggered by pressing the [Space] key while in the EDIT window

4 Content Progression: Patched an internal error that halted new content delivery (specifically after sending red signal logs)

==== ==== ==== ==== 12:56 AM 2026-04-20 UTC > 0.0.0 the Jam Version

Ratings

Overall 171th 3.368⭐ 21🧑‍⚖️
Fun 250th 2.737⭐ 21🧑‍⚖️
Innovation 113th 3.5⭐ 21🧑‍⚖️
Theme 13th 4.447⭐ 21🧑‍⚖️
Graphics 69th 3.868⭐ 21🧑‍⚖️
Audio 196th 2.889⭐ 20🧑‍⚖️
Humor 150th 2.471⭐ 19🧑‍⚖️
Mood 121th 3.553⭐ 21🧑‍⚖️
Given 24🗳️ 14🗨️

Feedback

nit
Apr 20th · 18:17 UTC
I understand there is a plot, but my game crashes after a few quotas
SteveOfStevesGames
Apr 20th · 18:23 UTC
Quite fun.
Im not sure what to do now, there is another robot guy running around and i cant seem to interact with it.
I assume its not the end bacause when i closed the game and opened it again it was saved at the extra robot guy.
shut down just goes to a black screen instead of closing the game.

Edit: the menu has a way to exit the game, now im thinking shutdown was for something else.
Sirplop
Apr 20th · 22:52 UTC
Quite interesting, though I also don't know what to do with the extra dude running around.
Dingbat
Apr 20th · 22:54 UTC
Fun little game. I like the presentation and art and it has some story/lore which is nice. Not quite sure what to do after the second guy is walking around though lol if there was a conclusion beyond getting stuck with that buddy I couldn't figure it out. A few extra sound effects definitely could have helped keep my attention span a bit better 😂 nice job!
Tapot
Apr 23rd · 10:33 UTC
The running dude is funny, good game, thanks!
Xaklor
Apr 24th · 21:30 UTC
I love the art style but it feels like a very simple sort of game. it might have helped if there was something that made the act of locating signals more engaging, like some kind of obstacles or hazards. as it is, it mostly boils down to "here is a message, do you send it?". you have at least made that decision interesting by having it influence the plot, but out of curiosity and I replayed the game and wiped ALL messages and not only was I not punished for being a terrible operator, the story of the good ending still played out normally. could be interesting, but the game feels like it needs more. still, you did finish on time which is commendable, so you should feel good about it
Ty Victorson
May 01st · 08:28 UTC
I made it to 6 quotas before the game ended? I wasn't sure what to do to reboot I clicked shutdown but that froze my game. I did really like the UI though where to click took me a sec to figure out. Overall, it's a neat idea and if you developed it further it could turn out to be pretty interesting!
yopox
May 01st · 08:59 UTC
I love the visuals and the concept! Having to reload the game on red signals to clear corruption is a great idea :) Happy to see a picotron entry 👾
Zettelkasten
May 01st · 09:31 UTC
I really like the overall style and feeling. It was almost creepy when suddenly a second droid appeared (I questioned whether or not this was a multiplayer game and that was another player!)
But then the game suddenly ended (I reached the "bad ending")? Not sure if there are other endings? Or whether I was doing something wrong, I didn't feel like I had many choices (did I accidentally send a red signal, I wasn't sure?). I would've loved to see how the story progresses.
attentionadmin
May 01st · 10:33 UTC
I loved the graphics
OadT
May 01st · 13:53 UTC
Its a cool idea to incorparate the tutorial into the system logs and I also liked the signal from you explaining that I reached the good ending :smile: I manipulated the cooridinates but I am not sure if it was a good or if it even matters at all. So some more explanation would be nice there. Good entry!
🎤 zevwax
May 01st · 14:01 UTC
Thank you all, guys, for your ratings and comments! @oadt, wonderful profile picture! :D
Richard Baltrusch
May 02nd · 11:11 UTC
I'm not completely sure what to do (not sure this confusion is intended, but might as well be) - but a very artistic game. It has a nice coherent vibe and the graphics, while fairly minimalistic, are satisfying. I reached the bad ending, but that's probably because I didn't understand what to do. Nice touch with the OS reboot in the middle (and loved the corrupted signal effect before it). Well done!
pres2300
May 03rd · 04:24 UTC
This game was great, and had a very interesting way to tell a story. I ended up getting the bad ending but am not exactly sure why. The artwork and SFX were very fitting. Nice work!
🎤 zevwax
May 03rd · 04:57 UTC
@richard-baltrusch n @pres2300, thanks!
kkkyia
May 03rd · 13:57 UTC
Cute graphic! Love the running little guy;D
Coda Highland
May 03rd · 21:37 UTC
Very smooth animations and gameplay. Might have been nice to have keyboard shortcuts for switching tabs, but that's really the only suggestion I can make.
🎤 zevwax
May 04th · 04:21 UTC
@kkkyia, appreciate this <3

@coda-highland, thanks! There is a shortcut for switching tabs: the space key. But there's no information about it in the game, so it's kind of a secret one :D