The Lineman by tater-hater
In a world where all communications rely on a single cable, it's caretakers must be prepared for anything.
The Linemen are responsible for the safety of the Line. They protect it and repair it.
Take on the role of a Lineman and navigate a disconnected world as you troubleshoot and fight to keep the Line open.
Play Now!
Known Bugs
- Power levels need to be pressed twice.
- Some text is a bit wonky.
Controls
- Move - WASD or Arrow Keys
- A button - Z
- B Button - X
- Start - Enter
Screenshots

Credits
I made the game with GB studio. I used this amazing tool to help make uniformly styled NPCs and player models. Free Simple Pixel Sprite Generator by ponponyayaGames
The main image from the poster is from Unsplash
This tutorial made the gunshot sound Effects bearable. WAV Samples in GB Studio 3.1 - YouTube
Inspiration
I love westerns. I specifically wanted to find a way to have a story with a strong, mysterious main character that was able to still be cool and important, but also non-violent. It was easy to think about how important an outdoorsy IT person would be in a world where there are just a few cables that connect cities.
The world also takes a lot of inspiration from the novella Cities Are Forests Waiting To Happen by Cecile Cristofari.
AI Disclaimer
This game was made by me with no AI use.

| Play In Browser | https://bytebistro.dev/ld59/ |
| Link | https://bytebistro.dev/LD59/rom/ld59-lineman.gbc |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-lineman |
Ratings
| Overall | 237th | 3.105⭐ | 21🧑⚖️ |
| Fun | 263th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 260th | 2.737⭐ | 21🧑⚖️ |
| Theme | 194th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 191th | 3.237⭐ | 21🧑⚖️ |
| Audio | 227th | 2.333⭐ | 20🧑⚖️ |
| Mood | 143th | 3.474⭐ | 21🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
I had a lot of trouble with the actual signal UI. Firstly I was very confused about up and down ... am I right that the main switch "up" is on and "down" is off? That's not how most power switches I am familiar with worked and I got stuck for a long time on that. Needs an LED to show "on" / "off" status. And also I couldn't figure out what the signal 1/2 buttons were for, especially on the first one. (I think those were just breakers right, not needed in the first puzzle?)
