Inside a Sun by bonedaddy
A strong signal emanates from a far away sun. Enter the sun using your Solar Dissipation Beam to clear your path forward. Find the source of the signal and ensure humanity's prosperity.
CONTROLS: WASD - Move left, right, back and forward
Q&E - Move down and up
Mouse - Look
Left Mouse Button - Hold to charge shot. Fire when it's past the MIN line
Windows does play better on my machine. Web is acceptable on my machine, but if you are having trouble with lag then the Windows build should run better.
NOTE: Only included a Windows build. There is Godot 4.6 source code available (it got pretty hacky in there, please don't judge! It's a jam afterall :D
| Original URL | https://ldjam.com/events/ludum-dare/59/inside-a-sun |
Ratings
| Overall | 192th | 3.284⭐ | 39🧑⚖️ |
| Fun | 175th | 3.189⭐ | 39🧑⚖️ |
| Innovation | 72th | 3.703⭐ | 39🧑⚖️ |
| Theme | 115th | 3.875⭐ | 38🧑⚖️ |
| Graphics | 216th | 3.108⭐ | 39🧑⚖️ |
| Audio | 216th | 2.611⭐ | 38🧑⚖️ |
| Humor | 145th | 2.515⭐ | 35🧑⚖️ |
| Mood | 151th | 3.446⭐ | 39🧑⚖️ |
| Given | 42🗳️ | 53🗨️ |
Very fun exploration game! By the end of it, my solar dissipation beam made the sun look like swiss cheese. It's just fun terraforming the environment like that, heh. Backtracking to new objectives through the tunnels, digging new ones, listening to the audio cues for the target. Really a fun hunt with a fun digging mechanic. Great job on the game design here! Loved the audio as well, there was something about the sfx and the background noise that just draws you in, I think it really built that sci-fi space exploration mood. Great job on this game, very well done!
took me a while to figure out what i was supposed to be doing - at first i thought i was shooting some kind of detection indicator on to the surface of the planet. Only after I started moving around did I realise I was boring tunnels into the 3d shape.
But once I realised that it was a cool and unique puzzle trying to track down the signal somewhere in this solid object.
I would maybe make the "signal" number get HIGHER as you get closer to the target. That would be more intuitive. Or otherwise label it "distance to signal".
creative idea, well done

Some kind of ambient soundtrack would have been killer to listen to while exploring the odd Sun-Mesh though, and a few of the SFX I would have liked to be more pleasing to the ears.
Programming/design/theme wise I think you nailed the mark though its such a fun concept! Great job.
If you're into Godot, the source is there if you want to take a look (the code is really messy mind you). InsideASun/Sun is the CSGCombiner with PlayerBeam1-5 being the beams
Grood job !
As mentioned by other, it would be nice to have more sounds and music, but it's always a big challenge with compo. Though if you make space games in the future, then I can recommend checking Kairatune out, it's free and possible to stitch something together in like 20-30 minutes.
Anyway, very good entry, loved it!
On my first playthrough I somehow bugged out the beam meter, which forced me to restart the game. I can't make it happen again, so I'm not quite sure what I did.
> I actually just used Godot’s CSG combiner node with a few cylinders set to subtract!
What a strange feature to have in a game engine. The Godot documentation is plastered with warnings not to use it for anything, which makes me wonder why they went to all the trouble to implement it in the first place...
Great!
Liked the idea of using the signal.
Also working on 3D space gives some freedom. Congratulations!

I definitely pushed the CSG usage to the limits, it's a jam so why not. I think their main intention is for quickly prototyping things and then not changing the geometry at runtime (which I abuse :D)
Yeah, that's what the docs say, but I'm not sure I believe them. Making a CSG engine is a lot of effort to go through just so devs can avoid opening Blender sometimes.
Conceptually it works overall, I got into it. Punching holes in a star is fun in and of itself.

The tech of being able to dig into the sun is impressive. As others have mentioned, its a bit difficult to orient and explore with everything looking the same - some texture or a type of compass might have helped. I pushed through and imploded the star! Great job!
Even though I eventually lost signal in the final explosion, haha