Cheeky Cherry Choo Choo by Phlip45

[raw]
made by Phlip45 for Ludum Dare 59 (COMPO)

2026-04-21 12<em>42</em>24-Cheeky Cherry Choo Choo by Phlip — Mozilla Firefox.png

2026-04-21 12<em>42</em>17-Cheeky Cherry Choo Choo by Phlip — Mozilla Firefox.png

2026-04-21 12<em>45</em>34-Cheeky Cherry Choo Choo by Phlip — Mozilla Firefox.png

Point at things and watch as your super cool choo-choos chuggalug on over and scoop-a-doop up them resources to let you build new things and complete your objectives.

Controls: Click stuff

The theme of the game was Signals so I wanted to make a game that used godot's signals as the main driver of the action. There is very little game logic in any process functions here, mainly just eye candy stuff like the little storage container bouncing around behind you. Also rail signals was the first thing that came to mind, so train.

Have fun out there!

No AI was used.

Ratings

Overall 189th 3.289⭐ 21🧑‍⚖️
Fun 151th 3.289⭐ 21🧑‍⚖️
Innovation 203th 3.056⭐ 20🧑‍⚖️
Theme 267th 2.583⭐ 20🧑‍⚖️
Graphics 180th 3.316⭐ 21🧑‍⚖️
Audio 56th 3.737⭐ 21🧑‍⚖️
Humor 31th 3.711⭐ 21🧑‍⚖️
Mood 159th 3.421⭐ 21🧑‍⚖️
Given 38🗳️ 12🗨️

Feedback

mdotedot
Apr 20th · 04:12 UTC
Ha HA nice audio voices. Music is good. Graphics funny. Good little entry; but it could finish the farm quicker for round 1 :D Well done.
William Corrin
Apr 20th · 04:22 UTC
You had some very funny sound effects, I enjoyed the layered audio of what I presume is you talking - having a settings menu for sound was great too!

I was a bit confused by the gameplay in general, I got the gist of it though.
tater-hater
Apr 20th · 04:27 UTC
Once I figured out what to do, I felt like the game flowed really well. All of the audio queues were exceptional.
fabelay
Apr 20th · 15:53 UTC
Had some trouble to know what to do, but then I was in the flow! Thanks for the HTML version, had a lot of fun!
paracorn
Apr 20th · 18:15 UTC
![Screenshot 2026-04-20 at 20.14.15.png](///raw/2c5/86/z/70c74.png)

Awesome voice acting man!
🎤 Phlip45
Apr 20th · 23:24 UTC
@paracorn That Godot icon placeholder is definitely a critical piece of infrastructure holding this whole game together. = P.
paracorn
Apr 20th · 23:24 UTC
XD
busisen
Apr 21st · 17:37 UTC
played this while watching the buriedthings stream, loved the sfx
penagwin
Apr 21st · 18:01 UTC
It's a nice and simple game, thanks for having both a web version and audio options.

You should put a screenshot in your description, I saw a streamer play it and thought it was interesting, I'm worried people might miss it without an image.

![train_game.png](///raw/0ef/z/72140.png)
🎤 Phlip45
Apr 21st · 19:46 UTC
@penagwin Thanks! I added some screenshots up top.
Jesús González
Apr 22nd · 00:23 UTC
Theme is kind of weak. But otherwise very polished.
Skyeward
Apr 22nd · 10:53 UTC
Surprisingly fun loop to queue up orders and see my trains working out the rest, and a nice quality of life option to be able to remove actions from the end of your queue. Art and sound effects are very charming (love the wobbly city!); having two-frame animations is a great bit of polish that makes everything feel a lot more lively.

The way this could be expanded is pretty straightforward - more levels, more types of materials and nodes, and another pass on UI/backgrounds, but what you got done is solid for a compo-scope prototype!

My main critique (and it's fairly minor) is that it would be great to make it clearer that the home station could be upgraded, especially given that's the most fun upgrade in the game! A little icon on anything which it available for upgrade, or a number showing the CURRENT level of a station, could help.

Thanks for the game!
🎤 Phlip45
Apr 22nd · 15:57 UTC
@skyeward I definitely agree with the home station upgrade. I think I could put a big arrow pointing to it once the player has enough resources to upgrade it the first time. I have a list of other improvements I should make too, like having a number pop up with the amount of wood/iron collected, have an indicator for where the wrenches build their tracks to, and putting in a bit more juice all around really.

Thanks for the feedback!
DzejPi
Apr 24th · 17:14 UTC
I loved the sounds, just like everybody else! I am sucker for sounds made with the mouth, feels very charming. I gotta explore two frame animations myself, because they give the game some extra charm and juice.

Gameplay was pretty easy to pick up and didn't take me too long to get it fully, but some UI indicators would be certainly welcome. That said, fun little game!
vydra
Apr 26th · 06:46 UTC
SXF are great. I replay game till i received two golden stars. Good pixel graphics and gameplay!
Wouter52
Apr 28th · 19:04 UTC
Fun game! There are two levels, right? I got a brown star at the second level haha. Figured out there was a second train at the end of the level when the meter was already in the silver :sweat_smile: I had fun playing this game, it felt calming and I loved the animations, especially the farm when it was built up :smile:
beats
Apr 30th · 13:52 UTC
I like the graphics, sound effects and mood of the game. Feels like a if you were to play only the harvesting building portion of an RTS game. I wish there was abit more of a challenge but I see the appeal of a zen like game here.
Fractal Flower Girl
May 02nd · 02:32 UTC
The way everything moves is so fun! It confused me at first how your materials showed what you'd clicked on and not what the trains had gotten to, but it's very necessary later when there are two trains. The sound was fun. Good job!