Téloche by Magalix
📺 "La Téloche" 📺
The old-fashioned French way of calling our good old cathode-ray tube television.
Oh no ! The TV signal is scrambled! Tap on it and wiggle the antenna to get a proper signal so you can watch your favorite programs ! Apart from the antenna, this TV seems to react differently depending on whether you hit it from 3 different sides, let's teach it some manners :D
The Embedded player seems broken on ldjam.com, please try it from itch.io or the alternative host ! (links below)
Thanks for playing !
Share your score in the comments :p !
Post Jam Edit : We just added a desktop (windows) build because one of the audio effects (X axis sound distorsion) was not compatible with the web export. It's not game-breaking, but to get the full experience you might want try this version !

| Link | https://flxgames.itch.io/teloche |
| Link | https://flx-services.fr/TelocheGame/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/teloche |
Ratings
| Overall | 116th | 4.02⭐ | 51🧑⚖️ |
| Fun | 87th | 3.97⭐ | 52🧑⚖️ |
| Innovation | 84th | 3.969⭐ | 51🧑⚖️ |
| Theme | 13th | 4.612⭐ | 51🧑⚖️ |
| Graphics | 220th | 4.135⭐ | 50🧑⚖️ |
| Audio | 104th | 4.052⭐ | 50🧑⚖️ |
| Humor | 29th | 4.276⭐ | 51🧑⚖️ |
| Mood | 158th | 4.092⭐ | 51🧑⚖️ |
| Given | 40🗳️ | 72🗨️ |
Fun little entry, I got caught by the name as a french person, and I'm not disappointed. I did not understand exactly how I was supposed to play, at first I used punches which seemed like the way to go, but I could find the right signal so I used the sliders which makes the game fairly easy, but that kind of defeats the whole point of the game?
The main issue, imho, is that the 3 punches are random (that's what it seems to me, at least). For instance, you could have one that randomizes the color, one that randomizes the noise, and a third one that increases the spacing between the 2 other signals. I don't know if that would work, but what I'm saying is that, there would be some logic to understand for the player to try playing with punches instead of using the sliders.
Being able to use the TV buttons instead of sliders would have been a truly great addition, I know it's easier said than done, but seeing those buttons and not being able to use them is a bit frustrating :sweat_smile:
Anyway, overall I enjoyed playing your game, and I love the idea!
Bravo !
@wabutt Yes, we had considered that, but we thought it would complicate understanding the use of fists in particular.
@j3m Did you see the Aveyron documentary? ;) haha we love that french region
@lizzyli thanks for the feedback and yes im gonna check out your game soon ;)
Yeah, like @lizzyli, you wanted to be able to touch the TV buttons, and I understand, but yes, we were a bit short on time for that !
However, the fists do something specific! One changes the sound, and the other two change the image. It's not random :) I won't tell you more if you want to figure out how they work yourself haha
Love the sound design and the channels variety, really brings me back to when I first watched "Peokmon" :smile:
got pretty hooked, went through five levels without even noticing
would be cool to have more levels, and maybe instead of sliders actually twist some knobs on the TV, feels like it would fit even better
thanks!
@saloid In fact there are 10 existing levels in total, when you start a new game we pick 5 random channels.
So you might discover more if you play again ! :stuck_out_tongue_winking_eye:
I miss the days when we used to punch TVs, so thanks for this, haha
only thing I would change are the sliders and text, they don't really fit the vibe of the rest of the game. would be cool to be able to directly adjust the antenna by dragging it around
But this game was a blast, amazing work!
Kudos to the sound designer(euse 👀), great work !!
Using shaders is fun, and I like that some of the screens like the ghost are designed to make it a little more difficult to tell if you have it perfect or not.

Congrats and bravo :)
Yeah, based on the feedback, I think the description just needed a little explanation about the fists. Because I get the feeling some people had trouble figuring out how they work. I'm going to spend some time playing your games now ;)
Gameplay was really solid, a puzzle with a genuine learning curve which is fun to solve. I really like how animations have subtle clues to help you reach the correct speeds and colour palettes. I don't know what colour this kid's cartoon should be... But I DO know what colour the globe logo in the corner should be!
Thanks for the game!

Dédicace à Lulu mon averonnaise complètement tarée
So cool to see how such a different game can be made using seemingly similar mechanics. :wink: Very nice job!
Fantastic entry. I have no idea how I was able to get either 100% or 90%, but buy was this a fun experience. Thanks for making this, it was fun all around. Great sound, visuals, feel (super fun smacking that television - I'm old enough to remember doing this with our 19in living room tv). Cheers!
I enjoyed the way this game played out. I managed to always get in the high 80s low 90s. It also has a low enough learning curve where I didn't feel like I needed an extensive tutorial in order to play.
The distortion effects look cool and the
fist punches feel satisfying!
My thoughts are shared in the VOD. Hope we see you back for LD60. ✌