Sleep ArthonBru, Sleep! by hotaloca

Sleep ArthonBru, Sleep!
The world is a better place if ArthonBru never awakes. Mix him the music of the eternal love and care so he returns to sleep for another 1000 years! Or reveal your dark side, and mix him the music of the shadows so he can finally break his chains!
How to play?
Use your mouse to select and click certain buttons on the equipment which locks ArthonBru in his prison. The music will start playing, in loops which you have selected by pressing neighbouring buttons.
Rules of making the signal/loop connections: The starting node can only leave in one direction. The connections cannot form a circle in any way. Two signal trees cannot be connected.
You can delete not needed trees by pressing the button again... All part of the tree will be deleted, which is not connected to the starting/base node.
The music plays in 16 notes - each icon has it's own track. They can play either love or evil notes (or nothing). You need to organise the loop signal so it arrives to the notes at the right time - so either to play love or evil notes... You get scores (yellow or pink) in both directions, yet having them mixed up reduces the overall score. The score is getting totalled for the last 16 notes - so you need to wait a full cycle to get the newest scores.
The signal is triggered automatically at note 0 and note 16; if the tree has changed. (This is also displayed at the note tracker).
Jam Submissions!
This game is submitted LUDUM DARE 59 - theme: signal and Havi Egy Jatek April - theme: 3rd sound (extra theme not selected).
The game mechanics are also inspired by recent discussion with CEU researchers on implicit learning (focus on what you can feel vs. what you can figure out with logic).
Toolset
Development: Unity 2022.3 Art: Affinity Designer 2.0 Music/sounds: Reaper with Reason Studios 13 AI usage: Used AI for coding (Claude Code). No AI was used for the artwork or sounds. Code reuse: I reused/modified my classes for managing spline generation/animation (for signal placement logic).
The game was made by Laszlo Toth on 19 April 2026.
You can find the source code in the itch.io page!
| Link | https://hotaloca.itch.io/arthonbru |
| Original URL | https://ldjam.com/events/ludum-dare/59/sleep-arthonbru-sleep |
Ratings
| Overall | 208th | 3.224⭐ | 31🧑⚖️ |
| Fun | 189th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 39th | 3.879⭐ | 31🧑⚖️ |
| Theme | 162th | 3.6⭐ | 32🧑⚖️ |
| Graphics | 151th | 3.467⭐ | 32🧑⚖️ |
| Audio | 9th | 4.207⭐ | 31🧑⚖️ |
| Mood | 195th | 3.19⭐ | 31🧑⚖️ |
| Given | 29🗳️ | 39🗨️ |
Thanks for the musical game!
Perhaps keeping the music running at all times instead of restarting when changing the sequence would lead in a smoother listening experience, but overall cool entry!

Having the button arrangement be random makes it unclear to me whether the game is always beatable, both in terms of "can I get 8/8" and "can I make something that doesn't sound bad." I'd also like some way to more precisely control the timing rather than needing to click at just the right moment. Otherwise, this is quite clever and I liked it!
One issue I ran into: while I was playing one of the buttons bugged out somehow and I could no longer disable it, forcing me to restart.
So I recorded a video in hopes that it'll help show what's not clear to a dummy like me, and maybe motivate you to make a tutorial video with commentary.
https://www.youtube.com/watch?v=iStKlcyI7yY
I really wonder if anyone has beat the game. Is it the game or is it me, lol. All in all, great job on the game!
I COULD NOT FIX THE IMAGES FOR THIS COMMENT - PLEASE CHECK THE ITCH.IO PAGE. THEY ARE PROPERLY DISPLAYED THERE.
The intended way to play (intended = what I had in mind, but this might have not been properly implemented, maybe there are bugs, etc)... Each icon is an instrument. The circle ones are drums, the triangle ones are melody, stair-like is chorus, wave is bass, etc. The top right circle has very important meaning: it shows the current status of the loop. Each equipment is playing a note or not according to predefined rules.
The rule table is here:

As you can see in each step of the loop (16 steps total), an equipment either plays X (positive sound) or D (evil sound) or nothing (.). The gear on the top right also has a top and a bottom indicator. Whenever you modify a loop, the whole sequence is retriggered. The triggering can happen only at step 0 (in the beginning sequence) or at step 8 (the middle of the loop). The triggering always occurs at the start of the tree (the first selected icon), and than goes around in the tree using I think always choose left approach. The creation of the loops does NOT allow any circles to be made (to avoid confusion) OR to connect two trees (in this case it would be difficult to decide which one is the original root of the tree). This rule created some problems, as I realised too late in development that the amount of choices you can make is limited by this factor.
So the sound would be only played, if the little yellow signal highlights the equipment AT THE RIGHT TIME. This is displayed - yellow for a positive note hit, purple for an evil note hit, and I think it was black when the note is already playing (so if you have the same two equipment fire at the same time only one would fire OR the previous sound is still playing - like the chorus takes 16 steps to complete). When you hit a note which is already playing OR there is silence in that step, then it does not affect the score (neither it plays any music).
Net you need to create a sequence in which only X (or silence) is hit to get maximum yellow scores.
I run out of time for the jam (plus a headache), so I could not finish the maps as I expected, test sufficiently the game. I have placed the sequences randomly, and one map might or might not have a valid solution. I could solve during the jam roughly 60% so I felt like probably with some luck/trials someone can get to the maximum score, maybe it's not the case (sorry about that!). I spent some time trying to create a solution, I could not (yet) beat the game - below is my maximum score so far... You can see what elements are put in pair so they would work... Also please note you need to start with the right trigger point, otherwise you might get different result.
Lastly on the scoring: if someone mixes yellow/purple (positive/evil) sounds then they reduce the overall score (so 3 yellow + 1 purple = 2 yellow score).
I hope it helps and once again -- much appreciate your engagement, and I'm happy you liked the concept, need to make the experience much smoother.

A really polished and enjoyable entry!