The Message by Matt Giuca
The Message is a short narrative/puzzle game where you decode a mysterious radio signal received from a nearby star.
You solve three small puzzles, each one unravelling a layer of the signal, as you strive to uncover its hidden meaning.
Instructions
Find a "Fullscreen" options in Settings.
Play with a mouse. Sound is highly recommended (while not strictly required to solve the puzzle, it will be much easier).
Running the web version on the Ludum Dare site tends to show a black screen, but it fixes itself on refresh. If trouble persists, you can access it at Itch.io.
Acknowledgments
This was made entirely by myself, in one day.
No AI was used to make this game.
Tools used:
- Engine: Godot
- Art: Aseprite (pixel art), Gimp (editing), Inkscape (icons)
- Sound effects: Surge XT (synth), Vital (synth), Reaper (DAW), Audacity (editing)
| Link | https://github.com/mgiuca/message-game |
| Itch.io | https://mgiuca.itch.io/the-message |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-message |
Ratings
| Overall | 178th | 3.339⭐ | 30🧑⚖️ |
| Fun | 244th | 2.804⭐ | 30🧑⚖️ |
| Innovation | 30th | 3.944⭐ | 29🧑⚖️ |
| Theme | 16th | 4.429⭐ | 30🧑⚖️ |
| Graphics | 240th | 2.926⭐ | 29🧑⚖️ |
| Audio | 136th | 3.315⭐ | 29🧑⚖️ |
| Humor | 121th | 2.711⭐ | 21🧑⚖️ |
| Mood | 220th | 3.02⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
Anyway, I really enjoyed this one. Nice!
Ok, I thought I was looking for the "highest peak" on the "graph", I only listened to the whole "sequence" of peaks and not the individual peaks themselves, I didn't really expect to hear anything for a peak since the whole sequence was a fraction of a second.
Nevertheless, it was a cool experience for someone who doesn't know anything about sound.
Very fun game! Worked well for me. Took me a while to figure out the code frequencies, but the helpful interfaces and tooltips pulled me through, worked like a charm. Very-well designed game! Great take on the theme as well, signal decoding as a game is super fun, I loved the different decoding stages and how the signal was converted + decoded during each stage! Had a great time with this game, very well done!
It's unfortunate that the puzzles kind of solve themselves. But I think this idea could be turned into something great. Perhaps I'll have to try make a game like this it's so cool.
> There were a few frequencies out there that gave me a false positive (it sounded like something, but when I found the actual one, it was very different).
Those are "other radio signals" coming from space. The tutorial text keeps stressing that you find "irregular" signals - those other ones are supposed to be simple repeating sounds such as might be coming from a pulsar or some other non-intelligent life, whereas the actual signal you're supposed to find is a long sequence of irregular high/low frequencies.
Thanks for perservering!
I think that having a bit of background in using a scope to look at signals helped me understand the terminology and what to try to look for, so maybe someone new to this could benefit from a more visual explanation. Additionally, having the instruction text side-by-side with the tools could be quite helpful, perhaps a notebook + oscilloscope for a diegetic look? It might also be helpful to have some more uniform audio levels between signal and noise since the noise was very loud (at least on my headphones). It could also be interesting to consider a spectrogram of some sort to help identify the initial frequency (so that it isn't necessary to scrub through everything slowly and carefully).
In any case I enjoyed this very much, and the execution is brilliant both on the theme and on innovation. Great stuff!
I thought about showing a spectrogram instead of just a time signal (Godot even has built-in spectral analysis so it wouldn't even be that hard), but then I figured that would be even harder to explain to people not familiar with signal processing, so I kept things simple. I would go down that path in a bigger version of this game.
The second level took a minute to figure out, mostly because I didn't know you could zoom in with the mouse wheel. I'm not sure if that's mentioned anywhere, but if not, maybe it's something you could mention in the page description? Only other issue here is that I got the order of frequencies wrong the first try, but it might make sense for the order not to matter.
It was pretty cool getting to adjust the "frequency" of the image data in level three, and watching the patterns all shift around. Curious if the audio pattern matches up with the image in-game?
> Curious if the audio pattern matches up with the image in-game?
It sure does! (The game actually generates the audio on the fly from the image.) I guess it's a bit of a shame that that isn't super obvious but if you listen carefully to the signal on Level 2 while looking at the image, you can "hear" the black and white pixels as they go by. (That's why the image is filled all the way to the top row, otherwise you would only hear low tones for about 30 seconds.)