Connection 2559 by csnxs

[raw]
made by csnxs for Ludum Dare 59 (COMPO)

The year is 2559, and thanks to the advent of faster-than-light technologies, colonisation of the galaxy is well underway. Your faction has recently settled on two Earth-like planets, and now you have been tasked with establishing FTL communications between them. This involves deploying a chain of Communications Beacons between the worlds. Although these Comms Beacons are capable of FTL communications, they have a limited signal range, and cannot be deployed too close to or too far from another. Additionally, the space between them is hazardous, and many stellar dangers and rogue pilots are wanting to stop you.

LD59<em>Shot4.png LD59</em>Shot2.png LD59_Shot3.png


My second LD game. I had an idea again, and I had the will to drag myself away from Tomodachi Life and make it. Yes, I still suck at naming things. Unfortunately there is no web version, I did not realise MonoGame doesn't support that until it was too late...

Ratings

Given 6🗳️ 7🗨️

Feedback

moyuowo
Apr 20th · 18:16 UTC
First of all, I’m also the "C# No-Web" support group like you. I ran into the exact same issue with Godot 4 this time...

Regarding the game, it feels like a classic Shoot 'em up with a "signal" twist added on top. Visually, the game looks great, and the audio fits the space atmosphere well.

However, I found the balancing to be quite tough. The screen gets cluttered with debris very quickly, and the enemy waves are pretty relentless. I also struggled with the repair/healing mechanic; it didn't feel very clear how or when my hull was actually being fixed. It’s possible I’m just a bit of a scrub at this genre, but some clearer visual feedback for healing would help a lot!

It's a solid, classic game loop. With a bit more fine-tuning on the difficulty and feedback, it would be much smoother. Good job on the delivery!
Mekuire
Apr 20th · 18:43 UTC
It's a well-made game, especially the visuals. But in my opinion, the gameplay gets repetitive and everything takes too long, so it gets boring.
SteveOfStevesGames
Apr 21st · 20:00 UTC
Very fun, with more content and missions it could be one of the best.
I love asteroid type games, i made one a bit like this in the little big plannet 3 game creator many years ago (maybe 20?)
so many asteroids.
PoshDan
May 03rd · 14:24 UTC
Seems when I place a beacon, it triggers a little event that spawns waves of enemies.. I'd like to see the beacon being constructed and protect that.
I salute the effort to make a phyics-based game for compo, I struggle even with 3 days at my disposal.
Get IceDragon to say pew pew for your audio next time ;)
MashedPotato
May 08th · 20:37 UTC
Interesting game! I like the idea and I think the execution is well-made too. I like the idea that you have to travel and place beacons. I find it hard to avoid hostile bullets and don't get very far after the first beacon, but I think that's okay. Maybe there could be some ship-repair mechanic integrated somehow? :)