Pied Piper TD by Onizik
A fast-paced tower defence where you're not a god-tier overseer — you're a guy on the ground with a noisy magic field, frantically dragging monsters into your own crossfire.
What to do
- Prep phase — walk up to a build tile, pick a tower from the panel, pay the coin. Mix cheap gunners, splash-damage mortars, and mages. Plan your kill lanes.
- Wave phase — enemies spawn from the portal and beeline for your houses. Towers auto-fire at whatever's in range, but projectiles don't home — they can and will miss fast movers. That's where you come in.
- Bait them — hold the signal button to light up a field around yourself. Every enemy inside the field drops whatever it was doing and follows you. Your job is to be a leash: pull packs into tower crossfire,
peel them off buildings, kite them in circles. - Earn, rebuild, repeat — finish the wave, collect gold (scaled by how much damage your town took), buy more towers, brace for the next one.



Controls
- WASD / Arrow keys — move
- Space (hold) — activate the signal field (enemies in range chase you)
- Left click — interact with the build panel / buy towers
| Link | https://onizik.itch.io/pied-piper-td |
| Original URL | https://ldjam.com/events/ludum-dare/59/pied-piper-td |
Ratings
| Overall | 679th | 3.167⭐ | 38🧑⚖️ |
| Fun | 563th | 3.194⭐ | 38🧑⚖️ |
| Innovation | 636th | 3⭐ | 37🧑⚖️ |
| Theme | 696th | 3.029⭐ | 36🧑⚖️ |
| Graphics | 742th | 2.708⭐ | 38🧑⚖️ |
| Audio | 532th | 2.727⭐ | 35🧑⚖️ |
| Humor | 530th | 2.483⭐ | 31🧑⚖️ |
| Mood | 780th | 2.79⭐ | 33🧑⚖️ |
| Given | 42🗳️ | 49🗨️ |
A musical idea: Perhaps keeping the music playing at all times and adding a layer when using the radar?
Anyway cool entry :)
Also curious if it was a bug that spiders sometimes were stuck/got pushed away right at the edge of the song range?
The game could use some polish - there are issues with spiders getting stuck. But for a 3-day jam, it’s a really solid piece of work.