Signal (1) by A.Bond

[raw]
made by A.Bond for Ludum Dare 59 (COMPO)

Controls: - W/A/S/D - move things - R - restart level (things may get stuck) - Esc - exit

Ratings

Overall 60th 3.816⭐ 21🧑‍⚖️
Fun 55th 3.737⭐ 21🧑‍⚖️
Innovation 10th 4.184⭐ 21🧑‍⚖️
Theme 186th 3.447⭐ 21🧑‍⚖️
Humor 148th 2.472⭐ 20🧑‍⚖️
Mood 205th 3.105⭐ 21🧑‍⚖️
Given 16🗳️ 2🗨️

Feedback

Pincushion
Apr 20th · 13:42 UTC
I did get stuck a few times on the second-last level, where I needed to control the knight, but I could only move the ball. I suspect it's because there are multiple solutions to it, which, imo, is a really good place to be in a puzzle game.

Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex.

The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task.

I don't think you should have opted out of the graphics rating. The UI is nice and clean.
LesDremlet
Apr 22nd · 06:10 UTC
Great game design, as always!
Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it.
It would be awesome to hear a soundtrack for this game ; )
I played through to the very end and didn't notice any bugs or getting stuck, excellent work!
Floonace
May 04th · 12:02 UTC
It's a bit confusing at first. A more detailed tutorial would have been nice. But once you get used to it, it becomes fluent and enjoyable.
cagibi
May 05th · 18:05 UTC
I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. :sunglasses:

Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!