Signal (1) by A.Bond

Controls:
- W/A/S/D - move things
- R - restart level (things may get stuck)
- Esc - exit
Ratings
| Overall | 60th | 3.816⭐ | 21🧑⚖️ |
| Fun | 55th | 3.737⭐ | 21🧑⚖️ |
| Innovation | 10th | 4.184⭐ | 21🧑⚖️ |
| Theme | 186th | 3.447⭐ | 21🧑⚖️ |
| Humor | 148th | 2.472⭐ | 20🧑⚖️ |
| Mood | 205th | 3.105⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 2🗨️ |
Nice set of mechanics between the two units. I've never seen something like the knight's move indicator. It's really clear after some experimentation, despite its moves/abilities being somewhat complex.
The puzzles were certainly puzzling, but I managed to get through them. It definitely gives that satisfaction of completing a difficult task.
I don't think you should have opted out of the graphics rating. The UI is nice and clean.
Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it.
It would be awesome to hear a soundtrack for this game ; )
I played through to the very end and didn't notice any bugs or getting stuck, excellent work!
Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period!