Effigy of the Sky Lords by Purrseus

You can play on any device that supports HTML5!
Controls:
Arrow keys, WASD, Mouse or Touch
What to expect:
- a lovingly crafted underwater world
- 5 different endings
- my personal promise that you won't find every hidden line of dialogue
- a self-righteous religious fanatic
- scatterbrained lesbian lovers
- pointless seahorse riding (if you can pay)
- no music (yet. I ran out of time...)
A (very) Surprina game.
Created in wareware by riprip. Graphics created in Aseprite. Palette: Splashy08.
I don't really keep a changelog, but I fix bugs, typos, softlock possibilities etc. as soon as I become aware of them. I also slightly tweak dialog if it turns out instructions could be clearer, so as many people as possible can enjoy the full game.
Thank you for playing! :fish:
If you encounter any bugs or linguistic oddities (I'm not a native speaker) feel free to report them back to me! :blue_heart:
Who's your favorite character? >>> Vote now! <<<
| Link | https://surprina.itch.io/effigy-of-the-sky-lords |
| Original URL | https://ldjam.com/events/ludum-dare/59/effigy-of-the-sky-lords |
Ratings
| Overall | 281th | 3.786⭐ | 58🧑⚖️ |
| Fun | 270th | 3.618⭐ | 57🧑⚖️ |
| Innovation | 621th | 3.036⭐ | 57🧑⚖️ |
| Theme | 725th | 2.938⭐ | 58🧑⚖️ |
| Graphics | 206th | 4.155⭐ | 57🧑⚖️ |
| Humor | 49th | 4.132⭐ | 55🧑⚖️ |
| Mood | 211th | 3.981⭐ | 56🧑⚖️ |
| Given | 50🗳️ | 92🗨️ |
Tight and controlled scope with plenty of polish; this was a neat little experience that didn't overstay its welcome.

But it very sweet!
But seriously, I really liked the smooth gameplay. The camera is cozy, the level design is good, and the interactions with the characters are fun. I want a roommate just like him, hahaha.
Great game, you guys are great!
Great job!
I confess I found it funny that a fish fell into a hole in the sea and died. :)
Congratulations!

The game is created in [wareware](https://wareware.rip/), so the 3D world, movement, falling physics, dialog system, talking sounds etc. are predetermined. I can wholeheartedly recommend wareware to anyone even vaguely interested in making a similar game, it was pure joy to immediately focus on graphics, level design and dialogs without having to deal with a framework ☺️
@andriybyelikov Your reports are very much appreciated, I fixed these things immediately 🫡
@skeyven @neshtyak There's another area if you leave the city through the path between Stardude's and Selkie's house. I will try to add something to make this more obvious. Sorry you got stuck, but thanks for giving me this valuable feedback!
The walking sound was too loud in my opinion. Apart from that one sound, I liked the other sound effects a lot.
Congrats for finishing this game all by yourself. :)
Very cool game, I would probably try again later!
But while we're speaking the language of violence.... can I put the jellies on that hook? BZZZZT!!
Never heard of wareware before, interesting. Your English seemed flawless.
Very cool entry!
The only issue I had was the collision detection. Maybe it's related to the perspective - I often unintentionally collided into objects, sometimes fell off the level, sometimes got zapped by the jellyfish, or initiated dialog which I've already read. This wasn't anything major though.
It's a very good entry, thanks a lot and congrats!
Most of this might be the fault of the engine, but I did find the movement somewhat awkward. Slopes are slow to traverse, and sliding down them when standing still feels a bit odd. The camera motions also required a lot of micro-adjustment on the more precise sections, like the hills. Those are just minor concerns, though.
Both the story idea and the dialogue is very funny. I loved the branching paths and multiple endings (got the "good" and "best" endings). I also liked how the theme is woven into the story.
Fun to see a submission made using wareware! Your pixel art is adorable and works great with its aesthetic.
The visuals are excellent, but it lacks intuitiveness in areas where you can move to another part of the map - they don’t stand out from places where you can simply fall down
Sometimes I had a bit of a problem with movement, and because of that I fell off or started a dialogue for the 2nd time, when I was trying to move around the character, but maybe it's the fact that I'm not accustomed to this type of movement and perspective.
Also it took me a bit to figure out where I can go to be transported to a different location, because those places weren't exactly the most distinctive, but it wasn't such a big problem, as I was exploring everything I could.
Anyway, I loved this little game and after typing this comment, I will definitely be back to find other endings. Amazing work, loved every second of it, it's a very cute game. ♥